Universal Rogue Wizards (by Spellbind Studios)

Discussion in 'iPhone and iPad Games' started by KeKhan, May 25, 2017.

  1. Silver99

    Silver99 Well-Known Member

    Jun 5, 2014
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    The problem with adding iap that is attractive like removed pet rest time, is it devalues the gem doubler as being the purchase to make to give you a better game than any other iap.
    Gem doubler is aimed at making the game a premium experience.

    So if that pet thing was made an iap...
    Make the gem doubler a combined iap with Removed pet rest time+ Gem doubler + Gold enhanced gathering by 1/2?
    Not sure whether thatd be attractive if the price was upped too though.
    And people would squeal if it wasnt retro. Lol
     
  2. Jorlen

    Jorlen Well-Known Member

    Jan 7, 2009
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    Yeah, true. Hell I'd love a full on premium one-time purchase to make the game like the steam version even if it was $15 USD. I paid more than that for some IOS games. I'm probably in the minority though, as I understand the app market is vastly different.
     
  3. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
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    How do I get better loot man? I am doing 2 sword dungeons and I seem to run plenty without ever changing my gear out.
     
  4. stubbieoz

    stubbieoz Well-Known Member

    Jun 23, 2015
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    Don't underestimate the value of boots that have an extra move every *turns.
    I have a pair that give me an extra free turn every 6 turns and it allows me to swap weapons/spells without the turn penalty.
     
  5. Silver99

    Silver99 Well-Known Member

    Jun 5, 2014
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    No idea except play the three sword dungeons. And upgrading the armory and blacksmith seems to give occasional divine weapons.
     
  6. houseofg

    houseofg Well-Known Member
    Patreon Bronze

    Oct 1, 2013
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    Every 6 turns is awesome. The best I've seen is like 14.
     
  7. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
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    I need the fabled stuff lol I actually think we need another higher rarity added too.
     
  8. houseofg

    houseofg Well-Known Member
    Patreon Bronze

    Oct 1, 2013
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    Definitely stick to 3 sword dungeons and gauntlets. But really, by far, the most fabled I've seen have been in shops.
     
  9. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
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    Gauntlet do you start over or how does it work?
     
  10. houseofg

    houseofg Well-Known Member
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    Oct 1, 2013
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    It's just an endless in which you keep everything EXCEPT any dead pets (story gauntlets) until the dev fixes the bug next week. The loot level is very nice, my loot-loving amenbrother!

    Except for that bug there is nothing roguelike about it.
     
  11. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
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    LOL man this game needs more of the loot too! But I have only done the story stuff not gauntlets or anything.
     
  12. houseofg

    houseofg Well-Known Member
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    Oct 1, 2013
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    Not even the gauntlets on the story screen? You really should.

    Ok, I think the gem doubler validation with the update is a bit TOO...validating. Maybe I need to get used to it but it seems like a distracting HUD element that provides no dynamic information.
     
  13. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
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    I need to try that then like the dungeon or cavern ones?
     
  14. houseofg

    houseofg Well-Known Member
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    Oct 1, 2013
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    I'd say the most recent one that you've unlocked, under the assumption that the loot levels get better as you go. No idea whether that is true though.
     
  15. MetaGonzo

    MetaGonzo Well-Known Member

    May 7, 2009
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    I'm a bit confused here; which are the gauntlets on the story screen? Is that referring to the non-story (sworded) levels in the portal screen?
     
  16. houseofg

    houseofg Well-Known Member
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    Oct 1, 2013
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    They open up as you progress through story mode, as their own islands. Those sword dungeons you reference are not gauntlet. They have an end boss.
     
  17. MetaGonzo

    MetaGonzo Well-Known Member

    May 7, 2009
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    Great; cheers.
     
  18. Misguided

    Misguided Well-Known Member

    Jan 27, 2009
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    Agreed. I get why it was added, but it isn't necessary. Not a big deal as it is easily ignored.
     
  19. spellbindstudios

    spellbindstudios Active Member

    Mar 1, 2017
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    I'm thinking, maybe for the next update when the gem double causes more gems to drop ... I just display a floating up green gem above the character with some text or something, that way it could free up some of the valuable hud space and not be too distracting.

     
  20. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
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    Any plans to add a real rare rarity class at all?
     

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