iPad Rogue Touch

Discussion in 'iPhone and iPad Games' started by kennfusion, Feb 16, 2009.

  1. kennfusion

    kennfusion Well-Known Member

    Dec 2, 2008
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    Anyone know how the new Rogue Touch is going to be different than the free version of Rogue that has already been ported?

    There are a few bugs in the free version, but it is actually a decent port and I have been playing it a bunch. If the new version that is coming out is just the same though with just a little more polish, what is the point?
     
  2. CommanderData

    CommanderData Well-Known Member

    I know quite a bit about it, as the author of Rogue Touch :D

    The free version of Rogue was released by gandreas about a month into our development, and nearly made us drop the project until we actually played their version. That was a quick port of Darwin Rogue for OSX as far as I can determine. It does have several bugs, is missing a number of features of the original Rogue (you can't throw potions at your enemies for example) and is nowhere near as playable as Rogue Touch.

    We wrote our code from scratch, which gives us a more stable and smoother performing game (unfortunately it took a lot longer, but the results will speak for themselves once Apple approves it). As you might have noticed from the video we've added a lot of extra touches, polish, and animations to actions that make the game even more enjoyable. Our monster list has a couple of notable differences out of the gate, and we've added several new items in each magical category.

    The real difference is that we're supporting our game with many planned features and updates at regular intervals (new features beyond the original game of Rogue). We will also definitely fix any identified bugs instead of leaving them for months as "the competition" has.

    I hope you and other roguelike fans give Rogue Touch a shot. I've been playtesting it daily over the last month as our builds have matured and Rogue Touch has become hands down my favorite version that I've played in my near 25 years of playing Rogue. It's basically the game I envisioned in my head while playing the DOS version years ago!

    If you try it and disagree then I'm open to your suggestions to make it even better ;)
     
  3. BadYeti

    BadYeti Well-Known Member

    Jan 29, 2009
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    #3 BadYeti, Feb 17, 2009
    Last edited: Feb 17, 2009
    I suppose the point is the polish.

    The developers of the new version have a website with a forum, and seem like decent folks. If you're curious about it, you could pop in and ask.

    From what little I've read, it looks like the developers of "Rogue Touch" were fairly far along on their project when the other version was released, so they decided to go ahead and complete their rendition anyway.

    Apparently, their version was built from the ground-up for the iPhone, and as you mentioned offers a lot more polish than the currently released Rogue.

    I've played the free Rogue client that's on the App Store and was happy with it. But the new one definitely looks to have a much friendlier UI and better graphics, sound and controls. The developers also said they included additional items and such. I'll probably pick up the new one, as well, if it's only a couple bucks.
     
  4. CommanderData

    CommanderData Well-Known Member

    BadYeti, thank you for the kind words!

    Now, I really shouldn't put down the currently available Rogue. If there was no other option and I was not a developer I'd probably still be playing it too. ;) It's a shame that it came out first, but there it is (at least there aren't 37 versions of it like Sudoku!). Let me say if you find the free rogue port serviceable, you should really love what we've put together...

    Apple is notorious for leaving us developers in the dark during the app review process, but with any luck you should be able to purchase Rogue Touch sometime this week :D
     
  5. kennfusion

    kennfusion Well-Known Member

    Dec 2, 2008
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    Well thanks for the responses. I will wait to see what the reviews are like. As I am much more of a *band player than a Rogue player, I can't see paying $2.99 for something that is even 70% the same, but free.
     
  6. preuve

    preuve Well-Known Member

    Dec 23, 2008
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    Yes, I'm a huge fan of Moria and Angband. I didn't get into Nethack quite as much. I'm really quite interested in how Rogue Touch turns out. There's a certain "je ne sais quoi" of the simplicity and muscle-memory-rhythm of tactile keyboard presses that makes roguelike games the way they are. If Rogue Touch manages to recreate this feel in an elegant touch way, I'll definitely be a buyer!
     
  7. stanny

    stanny Well-Known Member

    Jan 16, 2009
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    What kind of game is this? Dungeon Crawler? Tons of dungeons, replayability, equipment?
     
  8. CommanderData

    CommanderData Well-Known Member

    The original Rogue had only one goal... to retrieve the Amulet of Yendor. That is your current mission in Rogue Touch as well, but there could be additional missions in the future (we're not ready to discuss that yet :D). The dungeons themselves are randomly generated and magic is randomized upon each new game's start (meaning that red potion that healed you in the previous game may actually be poison in the next one you start).

    You might have been able to see from the video, there are several types of equipment: Weapons, Armor, Potions, Scrolls, Wands/Staves, Rings, Food, and your ultimate goal, the Amulet. There are many types of item in each category, and we've added in some new equipment not seen in the original Rogue games. We plan to introduce even more new magical items in each category with each future update.

    There are good and bad items throughout the game, and it's up to you to figure out how to identify and best use whatever you find to survive. A potion of confusion is worse than useless if you drink it, but if you throw it at a powerful enemy it will wander around in a daze giving you a chance to run away or kill it somewhat more safely.

    As for gameplay and replay value- the randomized nature has kept the original fresh for years. You can compare the gameplay style to Shiren the Wanderer or Izuna on the Nintendo DS. Both of those games are descendants of the original Rogue. Our remake, Rogue Touch, is an attempt to bridge the gap between the old 1980s game of Rogue and these more modern counterparts! :)
     
  9. preuve

    preuve Well-Known Member

    Dec 23, 2008
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    Can I ask how many features of later variants will be in Rogue Touch? I haven't played much of the original Rogue. Are there artifacts/prefixes/postfixes for equipment or boss monsters?
     
  10. CommanderData

    CommanderData Well-Known Member

    That's actually touching on some features we have planned for the future so I can't comment a whole lot. Sorry!

    As for prefixes/postfixes on weaponry- currently there are only a few that you'll see in a normal game. These would include to-hit and damage modifiers (ie, +1, +1 long sword), cursed or not, and vorpalized (which provides you with special bonuses against a monster type- say a +1, +3 spear of Dragon Slaying)!

    We wanted Rogue Touch to be reasonably true to the original rogue experience out of the gate, so the gameplay has not been heavily changed for a normal game. Someone who prefers Nethack or Angband may find this to be a simpler experience, but it actually translates quite well for pick-up-and-play while on the go.

    Now, some of our "secrets" in the game allow you to wield equipment more in line with the "artifact" concept- such as a blessed or flaming sword. Some of those secrets are hidden inside version 1.0 that's awaiting approval, and more will be added in future releases. That's about all I can give away on the topic right now :D
     
  11. parranoya

    parranoya Well-Known Member

    Nov 16, 2008
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    The thing I get paid for
    CANADIA
    Anticipation level rising ===== I loved the free verison but found it did have some limitations ---its was playable. But with a developer adding bits here and there --- I am excited ----playing the same game gets boring it needs some new twists ---- I feel like I have been playing the same game since the 80s ---cant wait!
     
  12. preuve

    preuve Well-Known Member

    Dec 23, 2008
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    I had a look at the screenshots on the Chronosoft forums and they do look interesting! Please keep us updated on progress and when you submit Rogue Touch to app store.
     
  13. CommanderData

    CommanderData Well-Known Member

    Glad that you are intrigued and anticipating the release!

    We submitted to Apple on Friday night (the unlucky 13th). I only hope that Apple's review staff doesn't decide to try to beat Rogue Touch before approving for sale. That could take forever ;)

    In reality they've been working pretty much seven days a week, and approvals have been ranging 3 to 7 days after submission based on what I hear lately. Hopefully we can fall into the sooner than later category!

    Of course I'll make myself available here as well as in our own forums after release for questions and suggestions/enhancements. I'd like you all to think of the future of this game (and other roguelikes down the road) as something you can help shape.
     
  14. Seien

    Seien Well-Known Member

    Dec 29, 2008
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    I'm such a sucker for RPG's. I am pretty excited about this one; hopefully the App approval time won't be to long :)
     
  15. I have to admit I'm really keeping a close eye on Rogue Touch. I've been a long time Rogue and Roguelike player, and this looks like an amazingly polished graphical Rogue that I'm probably going to spend far more time than I should playing. Hopefully it lives up to its own hype and is worth writing a review for. :)

    (Oh, who am I kidding? It probably is either way. But I guess we'll see. I'll save a spot on Frapstr for it in any case.)
     
  16. BadYeti

    BadYeti Well-Known Member

    Jan 29, 2009
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    Good luck with the release. And I'd sure love to eventually see an ADOM-style game, though I know you couldn't actually port ADOM since it's not public property and the source isn't released.
     
  17. CommanderData

    CommanderData Well-Known Member

    Thanks again for the encouragement! We're definitely small compared to some of the big fish in the app store (gotta keep those day jobs) but hopefully we'll carve out our own little dungeon/corner to hide in :)

    ADOM would be tough to do. I did note that Thomas Biskup brought the topic up of releasing the source again right around the turn of the year though so stranger things have happened. Of course, we actually wrote Rogue Touch without the sources to the original rogue, but it is a much simpler game!

    Angband would probably not be out of the question for a special treatment. I believe their licensing scheme just moved to GPL in January, which would allow us to pursue it a bit easier.

    In the meantime... the countdown to approval of Rogue Touch continues.
     
  18. Chiller ONE

    Chiller ONE Well-Known Member

    Sep 20, 2008
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    When is this going to be released?
     
  19. Jorlen

    Jorlen Well-Known Member

    Jan 7, 2009
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    It's already submitted to the app store. We're just now waiting for them to approve it.

    As an RPG addict, I'm looking forward to this. I did play the free one but found it was a little... lacking, so hopefully this is well done.
     
  20. stanny

    stanny Well-Known Member

    Jan 16, 2009
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    This is out. $2.99 seems abit steep. Somebody do a review if you take the plunge.
     

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