Scare Monster Scroll also, because i don't want to have an unfair advantage with my superior playing skills, here are some tips i just put together on the chronosoft forum regarding how to properly use a scare monster scroll
I just found my first corpse... and almost got plastered by it. If I hadn't had a staff of teleport away that would have been the end of that run. (Of course, that run ended shortly thereafter anyway when I tried polymorphing a troll and it turned into a dragon. Oops.) Questions: Do corpses always re-animate when you find them? If I had polymorphed my corpse and then killed the monster it turned into, would it still have had my stuff? Is it only the corpse from your last game that's loitering around, or is there a chance of encountering any previous corpse? Is my teleported corpse still hanging around for me to (sometimes) find on level 13 somewhere? Oh... if I paralyze a monster, does it stay paralyzed while I kill it? (As opposed to sleeping one... I presume if I attack it, it will wake up.) If there any use for a scroll of sleep?
Nope, as twalkabout points out that was an independent discovery based on his reading your post and observing / experimenting... Sounds like we have a fight for the best Rogue getting ready to occur here, in multiple leaderboards no less. I might need to get involved in this too ----- Announcement: In other news, LordGek, TouchArcade senior member and longtime rogue-like player has come on board ChronoSoft for a bit as an assistant to the cause. I met him back in my Shiren playing days... He'll be helping to answer any questions in the forums (both here and mine) and keep the fire lit for me for the next few weeks as I get pulled away on a big business trip for the "darn day job". LordGek will also be managing our first *true* leaderboard competition that I hope we can announce officially tomorrow! I'll still be here regularly too (trying to plan a visit every day if possible!) because I really love this place, but since we got a bit of extra attention this past week I didn't want to leave you all hanging for 10+ days with gameplay questions, ideas, and stuff with maybe only half a dozen posts from me
more info on corpses here but i think yes only your last game's corpse will be around and also yes your teleported corpse is still on that level. also when you attack a paralyzed monster it will then be able to move again, just like a sleeping monster. you can find more details about the equipment on the Equipment and Magic Page e.g. regarding the wand of paralysis (also regards to potions and the hold scroll): "Zapping a monster with this will cause them to be magically held in place. Attacking them breaks the spell however. Great for making an escape from a tough adversary." interesting...i imagine you may have stayed around level 25/26, going back up and down between those two levels for a while? so i'm guessing if you are descending, then the levels will spawn multiple items as if you are on it for the first time? as opposed to when you are ascending and there are only a few items? i was pretty much invincible on level 26, and could have stayed there for a while. although perhaps eventually the vamps would have sucked me dry. CD, i think you should probably fix that loophole by making it so that a level will only have a bunch of items on it only once, so that you can't keep replaying level 26 and hoarding a ton of items. then again, maybe that'll be the only way to get really deep dungeon runs?
Corpses have a random chance of re-animation that increases with the depth in the dungeon and how powerful that character was when he/she died. That skeleton will have all the stats and strength and hitpoints of your old character so it will be very dangerous to fight! Polymorphing the monster- If my code is correct, that new monster should still have some random items from the original character's pack The corpse you will find will only be the one from the game immediately prior to the one you just played. I thought about having them stack up over time but if you play it enough the dungeons of doom would be knee deep in corpses That teleported one will be gone in the next game. Paralyzing monsters: via wand/staff or potion- If you don't touch them the spell remains intact and they will be stuck indefinitely. They will be able to move again (and attack) once you hit them. Scrolls of sleep are really of no use. Unless you need a nap! Hope that these little bits are useful knowledge for everyone!
I agree it's a bit of a funny exploit, but it does not ruin the game right now. Fortunately you need to be pretty hot stuff as a Rogue Touch player to even get that far in the first place! I will probably be closing up that loophole in version 1.6, or at least adding in some interesting surprises if you try to do it
So that's what that is. Dayum! I really had absolutely no idea and never would have guessed that. Awesome!
i never actually tried it, but since i'm gonna have to give it a go to beat scotopia - i do have a relatively technical question regarding monster difficulty. i know they get more difficult as you get deeper into the dungeon (more HP, etc), but i also noticed they are tougher as you ascend (even the simple ones like bats). and they also give more XP. is that just a correlation based on ascending, or is there a formula based on your own experience level? so if you go in between 25 and 26, will the monsters always be the same difficulty until you go deeper, or will they start to ramp up in toughness? also what do you think about making the leaderboards more permanent? good luck on your trip, i'll also be gone for about a month, and probably won't be able to post much. yeah it took me a long time to figure them out, but they are the most powerful offensive scrolls in the game and i think impossible to figure out without reading about how to use them.
Got that right. This would be an invaluable scroll deeper into the dungeons, especally if you fall into a pit trap or descent the stairs only to land straight in the middle of a party room full of griffins, yetis, trolls and dragons. Yeah, Mister Frickin' Jerkface Griffin ... how ya like me now?
yeah i wish i had one of them handy (and known how to use it) when this happened to me (i'll repost the pic for your viewing pleasure)
While I appreciate it sucks to see your hard won achievements go puff in smoke, having these leaderboards work on a constantly revolving basis is key for multiple reasons: 1) The game balance will always be changing with every update so is it fair to compare v1.3 to v1.5 players accomplishments, or worse yet, once stores are introduced and the way back becomes tougher (and certain exploitative loopholes at least made more difficult to pull off)? 2) It gives the new and currently active players a better chance to make the leaderboards. If you are no longer an active player why should everyone else be forced to deal with your legacy?
Incredibly easy solution to that: For each category have a "current" and an "all time" listing. I'm sure CD isn't deleting the database records so it should be trivial.
OK, so reading that thread about corpses: there should be one every time? I ask because this is the first time I've found one. I had assumed that was because whether or not there was a corpse was random, but the thread says there's always a corpse when you die below level 1? If that's so, it seems to imply I'm not exploring well enough.
That solves the "giving newbies a chance" aspect but what about the ever changing balance? While I say a big "touche" to you, Scotopia, for your clever and totally legal exploit, if this loophole is closed (or at least tightened) in future releases why should those scores still stand?
Lol, for two reasons: 1) It isn't a loophole at all; it is incredibly hard to do and required intellect to figure out; Rogue is all about using your brain, players who are exceptionally clever should not be penalized for their mental prowess. 2) If you make the current version and all time leaderboards and word their headings well enough everyone will be clear about what they are seeing. IE. The current version (or last week or whatever) scoreboards are the boards to go to for the "fair" or "even playing field" scores, while when browsing the all time leaderboard the viewers will understand that this is throughout the entire life of the application with all its twists and turns and rebalancing. It's important to be newb friendly of course; but it is also important to give seasoned rogues a chance to attain true immortality...not week long immortality
Oh, I'll definitely keep all data as long as the performance of my server is not affected. I may have to chuck a bit if we start approaching the 100MB database size limit imposed by my provider... but that's about 98MB away And your little exploit, while funny and very impressive, may not jive with the original rogue rules! It might be an error in how I interpreted them.. For now it's going to stay in. I may alter it in some way rather than completely eliminating it in a future release. It'll be a surprise either way! I do agree that we need some "All Time Leaders" and current best. Right now Wealthiest acts as "All Time". I may do some shuffling around in the leaderboards soon Well, as I have mentioned... if you did die after floor one, there should be a corpse on that "death floor" on the next game through. The bones do not show up on your mini-map, which means you'd physically need to traverse the large rooms even if they are lit up (or at least pinch-zoom out to see). There could be a loophole: if you exit the game upon your death by pressing the "home" button during the graveyard fade and scroll... if you do that you might exit before the game can save the stats for your dead body. That happens just about when you switch to the hall of fame screen. I'm going to streamline that in version 1.6 to be sure we catch it sooner!
Yeah, I remember when you posted that. All I could think was, "Ouch. But at least he didn't get too far." Mostly wimpy beasts there, but with those ice monsters, you were almost literally a snowball in hell. Now, let's talk about being stuck in a corridor between a Griffin and a Yeti, low on hit points, using a scroll of teleporation only to be dropped directly into a party room. Frying pan, fire...
What might happen to you from handling too many scrolls? Soooooooo...............what does this clue mean, CD????? I must say that having the skeletons re-animate makes for some interesting equipment combos if you play as secret characters LOL Provided, of course, you manage to survive fighting your previous corpse