Universal Rogue Star (by RedBreast Studio)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, Apr 9, 2015.

  1. Captain Jim

    Captain Jim Active Member

    Mar 24, 2015
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    Thanks Pete! Many thanks for starting this thread and giving such honest and useful advice on the game. We're working hard on drawing up tweaks and changes, including the difficulty, for a future update. I'll detail these when we finalise them.

    At the moment, we need to get as much awareness of the game out there as possible. It's a struggle for us to play with the big boys and get our voice heard. Player's here, who are enjoying it, please consider telling friends and social circles/media etc. Any help in that area is greatly appreciated! :)
     
  2. Captain Jim

    Captain Jim Active Member

    Mar 24, 2015
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    One more post before I must get on with other stuff!

    RE: Missiles! I was wondering when they would be brought up! ;)

    I do cover their existence occasionally in the game. Essentially, missiles are outlawed in Rogue System. Since GalCON controls system entry (via the jumpgate) they can effectively control their use. The reason for this is because they are simply too powerful. Therefore their exclusion is an easy way for GalCON to keep trade order. There is a subplot in the game's bible about Corporations insisting on it too (plus citizens trying to make them) but that's for another post perhaps.

    Gameplay wise, the lack of missiles force pilots to fully engage with Rogue's up-close combat engagements. Pilots need to practise this skill to stay alive and it's a mechanic which I hope differentiates Rogue from other space games. You really need to fight and outwit opponents’ to stay alive, not just click a button.

    Finally, missiles ARE on the horizon. Again this is another case of me keeping things simple to ensure the game released. The plan is to introduce them in a big update/pack which will include many other new features. This is however dependant on how well the game does. So shout out if you want em! And keep buying the game! ;)

    Also, when/if we get the chance to introduce them; they will require focus and skill to use. They won't be cheap kills, tho they will be brutally effective. I've already been testing a couple of fun mechanics, which I hope pilots will get a real kick out of.
     
  3. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    #183 VirtualBoyFreak, Apr 14, 2015
    Last edited: Apr 14, 2015
    Well, at least you left 4 savegame archives in the folder. Losing 15 minutes of gameplay is nothing compared to having to begin again. I'll be using the renaming method in case it reproduces again.

    My guess is that it could happen if you quit the game and quickly kill the app from the background, which might not get the savegame archive written correctly.

    Please don't change difficulty by removing the current one. Give the option to choose new or old difficulty, but don't exchange one for another. I'm very happy with the difficulty as it is, taking 3 pirate ships at a time with the 5th spaceship. As soon as you get to buy the 2nd ship, things are much smoother.
     
  4. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
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    Absolutely hollering for missiles here! ;)
    As I am not the greatest player ever when it comes to dogfighting, my favorite approach in games like this is to have a tanky missile boat that can hang back and dish out as good as it can take.
     
  5. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    I'm hoping that if you include missiles they are

    1) Limited quantity on ship (probably would vary per ship
    2) Expensive
    3) Illegal :)

    (For bonus points, your robot buddy should get squeamish if you fire one - you just sent a device with limited, but similar, intelligence off to it's demise. :D)
     
  6. Nullzone

    Nullzone 👮 Spam Police 🚓

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  7. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    Exactly the sort of thing I was thinking of! :D
     
  8. waffer15

    waffer15 Well-Known Member

    Jun 24, 2013
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    Was wondering if you were thinking of adding planets that you could visit and enter the atmosphere and go to the ground. That would be cool
     
  9. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    I'd be happy if we could just go down and continue fighting in ships on the surface, a la Rogue Squadron. The gfx engine would continue being the same, as when you take the mission
    in the asteroid field. It would just need a surface set, being the asteroids the mountains on the planet.
     
  10. Captain Jim

    Captain Jim Active Member

    Mar 24, 2015
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    Along with missiles, the other most requested feature during the development process! ;)

    Again, I can reveal we do have test versions of this feature already working... However, it would have exponentially extended the workload and complexity of the game world.

    The intention is absolutely to roll this feature out in the future. But importantly do it 'right' and in a way that expands and builds on the core concepts of the game.

    I shouldn't really talk about this too much. There's a lot of tantalising ideas I'd like to talk about, but it would be wrong to get people's hopes up too soon. It will happen, IF we can get enough sales to make further major additions viable.
     
  11. treasurestudio

    treasurestudio Well-Known Member

    Although rock hard, infuriatingly so at times, I'm really starting to love this. Great retro vibes from style of graphics etc. It actually reminds me of Starglider 2 in many ways, a game I played to death growing up. Brilliant stuff. I always remember seeing the space whale and going down onto planet surfaces. The sense of discovery was brilliant.

    I only hope Rogue Star goes from strength to strength. Some of the ideas mentioned in this thread would be wonderful to see in action.

    The game deserves recognition and the developers every success. Well done guys.
     
  12. lokiman

    lokiman Well-Known Member

    Dec 13, 2012
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    Always nice to see another action space simulator game :D

    One thing though: all explosions look the same to me :( Is it done using single sprite animation, right? Needs more variations or purely "randomized" explosions generated via particle system.
     
  13. waffer15

    waffer15 Well-Known Member

    Jun 24, 2013
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    Another idea. Instead of changing the difficulty of the enemies, maybe you can give the player better evasive maneuvers like jukes. So your ship can juke left and right. Or a quick 180 degree turn. Just some thoughts.
     
  14. Gwarmaxx

    Gwarmaxx Well-Known Member

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    #194 Gwarmaxx, Apr 15, 2015
    Last edited: Apr 15, 2015
    i wanted this too much, was a beauty like i said in the upcoming thread, then i bought it almost instantly...

    now after some hours of playing i've realized that it isn't the game i'm looking for, it's too limited for me, always the same moves: bid or get a mission, open map and select the destination, travel in automatic toward the selected system, travel in auto again toward a starbase, meeting only the same convoys and same pirates along the way... sorry pals, but i feel like i'm not doing anything productive and more different than on an on-rail game... maybe in the future, for now i'm deleting it.
     
  15. Luciano1084

    Luciano1084 Well-Known Member

    May 8, 2014
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    Wow I suck at this lol ###.. Even powering up my shields doesn't do much.. They just shoot my ass down quick
     
  16. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    You're right with the basics, but don't all Elite-style games do the same? What I love about this one is everything that surrounds the Elite-trading style: you have to bid for goods according to your destination, not just buy-sell. What I would like is that goods weren't always worth the same in the same systems (food is always a max 160c/unit in the same planet, for example).

    You can also fly on manual mode instead of clicking for autopilot. The problem is that it's VERY slow to get to a station that way. I might do it once grabbing all the side missions I find tho :p

    Pirates aren't always the same. As you get better ships, pirates get tougher and come in bigger numbers. I've had up to 3 pirates at a time. I even got a special mission once which had me fight against 5-6 ships at a time. That was tough, but great fun.

    It's also very interesting to read the sector news, since it gives a background to why there are no missiles, the high difficulty, etc.

    I'm able to visit all the planets except Viper at the moment, and I'm with the 5th ship from the top (can't remember its name). It has a 40-space load capacity and quite good specs. For future updates, I suggest being able to improve the ship specs, instead of being a fixed value per ship.

    The more I play, the more it reminds me of a mixture of a simplistic Elite trader with Codename MAT space fighting. I remember that game was very tough, as this one, and the strategy in space fighting was similar. Heck, you even got a maximum of 3 enemies at a time. How much influence did Codename MAT have on this game, Captain Jim? ;)
     
  17. Truncana

    Truncana Well-Known Member

    Mar 18, 2013
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    You are definitely my best game dev team of all time!!! Great news!!! I hope this will get the succes it deserves! Please, everyone, spread the word!!!
     
  18. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    Next ship: Orion!!! I have 23k, I need 65k. Escort missions in Nihilh (or however the 6th planet is spelt) are quite lucrative 500-600c each, or even more). Hopefully I'll get to Viper with that one. Where do I sell slaves, in Viper? It seems as if getting there was the door to all the black market, slaves, etc. Am I right? I haven't found anything to tune my spaceship, but it seems there's a slot for it. Soooo addicted :D
     
  19. Luciano1084

    Luciano1084 Well-Known Member

    May 8, 2014
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    #199 Luciano1084, Apr 15, 2015
    Last edited: Apr 15, 2015
    Damn I suck at this..Historically I'm pretty good at video games but this is making me question that lol.. Not sure what else to do.. I tried raising my shields a considerable amount but even that doesn't work.. For every dog fight I win I lose two.. I'm losing hope captain!!! Change the difficulty from insane to normal, pleaseeee..
     
  20. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    Gold tips:

    - Always move. Move A LOT.
    - Don't play only with redirecting energy, speed is also crucial. Have you seen Top Gun? Have you got a boogie on your six? Stop! Let him pass, regain speed.
    - Ideal speed for dogfights seems having the bar at about 75%.
    - If they're hitting you hard, redirect ALL energy to shields and move a lot, play with the speed, slow down while moving to have someone in the front, and then accelerate to their speed.

    Honestly, it's "easy" once you get what you have to do.

    @Captain Jim: the reticle when you target a ship is useless as it is now. There are two squares, but they are always together. IMHO one should be targetting the ship while the other should be pointing approx. to where you have to shoot according to your speed and momentum. This means that, for example, if you're turning fast left and the enemy ship is also turning left, but at the right side of the screen, then one square should be on the ship and the other in the middle of the screen. At least this is what I've always seen in this kind of games.
     

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