Universal Rogue Heroes (by Peter Shoferystov)

Discussion in 'iPhone and iPad Games' started by Exact-Psience, Apr 15, 2014.

  1. Nobunaga

    Nobunaga Well-Known Member

    Jun 2, 2012
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    Fairly random organization. Rooms are mostly preset. There are a decent amount of enemies and tilesets.
    I found it to be well worth the $.
     
  2. Jorlen

    Jorlen Well-Known Member

    Jan 7, 2009
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    Cool, thanks for the reply. At this price it's difficult to turn it down :)
     
  3. Jorlen

    Jorlen Well-Known Member

    Jan 7, 2009
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    I'm enjoying it but I do find the controls difficult. They also seem to become unresponsive, specially the jump button.

    An option to move around the buttons would be great. Anyone else have trouble completing quests?
     
  4. Nobunaga

    Nobunaga Well-Known Member

    Jun 2, 2012
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    Depends on the quest and when you find the guy.
    If it's to kill one specific enemy (yeti, etc) or one the secret room I wait to find the enemy / room then go back and get the quest. Destroying objects is the one I fail the most.
     
  5. cadillackills

    cadillackills Well-Known Member

    Jul 12, 2015
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    Is it possible for games to retrofit with mfi controls? Everything that looks like so much fun gets spoiled be control issues. This is still on next weeks wish list tho. Cheers!
     

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