Played it some more and have to conclude it's definitely the superior version to the original for one simple reason: the flicking is so much more intuitive and satisfying on a touch device. People using the alternate control method: you're missing out.
As one of the developers on this game, I just wanna say 'Thank you' to all the awesome comments you guys are giving our game! We've been excited about the iOS version coming out for a while now, so we're glad you guys are finally getting to play it! I think this is the best version of the game we've made so far! And if you feel like you're cheating us by only paying a dollar, you can repay us by rating/reviewing the game and tweeting about it! Enjoy, guys
Hey, anybody want to befriend me so we can do some gift exchanging in-game? My Crystal username is neo1120 in case anybody is interested
Definitely make sure you gift the characters Especially the awesome Taco and Space Hamster (that I made!)
Also love the old skool nod ! When its loading up part of the game it has an old C90 cassette and weird Speccy/C64 tape loading noises for a split second, love it Great game
Oh no, does this game also have that super annoying feature where some cool things are only available if you pester your friends/contacts?
The game seems really cool, I want to know if you plan to add multiplayer online in the future. Cheers!
I know you guys want multiplayer and it would be a really cool addition to the game, but it's not in our plans at the moment. If the game becomes a huge hit, however, we're might have to reconsider that!
Can somebody clue me in on how to get high scores? It appears that you have to kill enemies one after another without missing, but that seems contrary to the idea of blowing up everything in the level to get power-ups and such.
I second this. You get a score of up to 3 rockets to earn per level and I'm all over the place with them. Any tips to maximize scores and 3-rocketing levels?
i really dont want to sound too harsh but movement controls are really bad, because sensitivity of the stick is too high.