Universal Roboto - (by Fenix Fire)

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jul 27, 2011.

  1. Pacificsun0481

    Pacificsun0481 Well-Known Member

    Jul 10, 2010
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    What a day!

    2 fantastic platformers in one day :D

    I bought Cordy (looks beautiful and total surprise release)

    And I just got Roboto, which looks amazing too. The visuals are far better on the iPad 2 than any video shows.

    They both play and look great. Happy day!
     
  2. russiaone

    russiaone Well-Known Member

    Jan 4, 2009
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    This is freaking STUNNING! And to think this may even look and play better on the soon-to-come iPhone Whatever They'll Call It. I wish the control stick were a bit bigger, though. This is utterly wicked.

    Reminds me of a more gorgeous Cave Story.:D
     
  3. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    After playing the online demo, I jumped on this but am getting frequent crashes even after reboot - particularly on the second level when shooting the first enemy. Anyone else with crashes?
     
  4. JMarceLF

    JMarceLF Well-Known Member

    Dec 8, 2010
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    So I'm using an iPhone 4 and I kinda feel this game is a bit choppy. Anyone else? I closed all my programs.
     
  5. Reese015

    Reese015 Well-Known Member

    Sep 2, 2010
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    Yup. Playing on iPhone 4 here, this looks like a fantastic game but it's completely raped by the bad framerate. It is just not fun to play like this and I'm even considering trying to get a refund.
     
  6. antony.thai

    antony.thai Well-Known Member

    Same here, performance looks not as great as the web demo.
     
  7. FPE

    FPE Well-Known Member

    Sep 25, 2010
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    I tend to agree ... I am asking for refund. After the first level it is very choppy on my device.
     
  8. arta

    arta Well-Known Member

    Feb 14, 2009
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    Framerate isn't silky smooth on my iPod Touch 4 and is slightly pixellated, thought it was just me.

    And it needs a dpad instead of that joystick.
     
  9. STYJ

    STYJ Well-Known Member

    Feb 12, 2011
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    Roboto lags on my ipod touch 4 too ! Weird o.o No I've got no apps running in the background .
     
  10. Simon Potticary

    Simon Potticary Well-Known Member

    Jul 19, 2010
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    Runs super-smooth on iPad 2.
     
  11. FPE

    FPE Well-Known Member

    Sep 25, 2010
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    Well everything should do so on ipad2! luckily my ipad2 will join soon my ipad1
     
  12. your personal robot

    your personal robot Well-Known Member

    Nov 11, 2008
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    Thanks for all the feedback regarding bad framerate, will wait for a fix. In the meantime, Cordy - iOS platform masterpiece - is doing the job perfectly.
     
  13. TheFrost

    TheFrost Well-Known Member

    Nov 18, 2010
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    Im not experiencing lag at all. I usually have like 324mb of RAM and all my apps closed the nothing. I have an iPhone 4 4.3.3 with SBSettings and its smooth. After installing i recommend a reboot, if still laggy uninstall, reboot and install again, and again another reboot (did that with other games before). I swear it runs fine on mine
     
  14. strivemind

    strivemind Well-Known Member

    Any news on how it runs on a 3GS?
    Kinda concerned, considering all the posts about framerate issues on 4G and iPad.
     
  15. mashead2000

    mashead2000 Well-Known Member

    Perfect on my 3gs :)
     
  16. Mfox76

    Mfox76 Well-Known Member

    Nov 11, 2010
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    Ran great on the iPad 2 last night, tried it this am on the iPhone 4 and it renders in slow motion basically, about a stuttering 3-4fps I would say, completely unplayable :-(
     
  17. squarezero

    squarezero Moderator
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    Dec 10, 2008
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    It runs at a fairly consistent 25-30 FPS on my iPhone 4. I use System Activity Monitor to clear my RAM before playing (I'm unjailbroken), which seems to do the trick. That's basically what the 3DS and the PSP do whenever you start a game, since neither has multitasking.

    I've also noticed that when you lose 3G or Wi-fi the game constantly tries to reconnect to GameCenter, which brings it to a crawl.
     
  18. Pacificsun0481

    Pacificsun0481 Well-Known Member

    Jul 10, 2010
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    I love Cordy and bought the full iPad version yesterday. It stands tall in iOS, however, it was an Android exclusive first ;)
     
  19. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    Stands to reason it'd get a proper port then, instead of a cheap clone :p
     
  20. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    #60 awp69, Jul 28, 2011
    Last edited: Jul 28, 2011
    Played a bit this morning and -

    1. The Good News: I finally was able get past the first enemy on the second level without it crashing
    2. The Bad News: The framerate is horrific. I was playing on my iPod Touch away from wi-fi and it's so slow that I'm not enjoying it.

    So the answer to the game's issues, to me, seems to be something to do with wi-fi or 3G. I've never played a game that connection to leaderboards (Open Feint or whatever) has actually played WORSE when offline. Usually, it's that occassional achievement or something dealing with OF or GC that causes a game to pause or drop in framerate. I don't understand why this one is worse without an online connection. Bad coding somewhere.

    I have a feeling that my crash when connected to wi-fi during the killing of the first enemy on the second level may be related to an Open Feint achievement or something.

    So I either play it with incredibly bad framerate --- no online. Or play it with decent framerate -- offline -- but with crashes.

    I know some of you seem to be having smooth framerates, but looks like I'm not alone from other posts. Hopefully the dev addresses this.

    EDIT: Also wanted to mention that I hate the joystick. I think arrows going left or right like in many other platformers work much better.
     

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