Great post Paxtez - on to your questions: Yes, the "Kudos" rewards only occur during non-Event runs, and are essentially random. The Tear Stone Forge only awards unicorns up to Epic The Soul Crystal Forge awards unicorns from Rare to Radiant The Radiant Forge awards unicorns from Epic to Radiant We're rebalancing Bot Token awards - at the moment too many are awarded for the number of bots in the game. We have more bots planned for future updates which will even the spread and reduce the likelihood of summoning the same bot. Along with that, yes it would be good to add a recycling or scrapping option that would award currency in a future update in order to clear out unused bots. We're rebalancing how SC are awarded in Raids and Events, which should make them a little easier to obtain, but we've had a few suggestions to add them to the game, which might be possible. The Radiant Forge (50SC) is being rebalanced to be much more likely to award Legendary and Radiant unicorns for the next update. At the moment it is definitely too skewed towards Epic. This should help with leveling and Ranking Legendary and Radiant unicorns (and you should actually start to see Radiant unicorns more often) Yes, we're looking to rebalance that. Most of this comes down to re balancing the Radiant Forge. As I mentioned, the next update will have a better balance, and a much greater chance of summoning Legendary and Radiant unicorns from the Radiant Forge. Good suggestion! Good food for thought. Rebalancing the summoning probabilities should help here because it will be easier to rank up higher level unicorns. That's a lot of Tear Stones! We're rebalancing there as well - Raids and Events will be more likely to award Soul Crystals, so you won't be getting swamped with Tear Stones as much, so this shouldn't be as much of a chore, but something like a multi-summon might work? Interesting idea - thanks! We're rebalancing Events for the next update to be quicker and have more useful rewards (read Soul Crystals and Bot Tokens) No, this is an awesome post - much appreciate it, and it'll only help the game going forward. Great to get such detailed feedback from a dedicated player! Thanks - can I ask how long you've been playing?
There was an issue with the Event system - it's back up and running but it's using older values. Events after the currently live ones will be rebalanced with the new thresholds and rewards.
Oh odd. After the events came back, I was able to test this and it does appear that Bonus XP is given on event runs, it just seems that the display isn't there. (Which is great, because trading XP for Event woulds be annoying) Ideally Radiant should Only give Legendary and Radiant, and maybe Soul Crystal should give Epic & Legendary. Would also be nice if the Tear Stone had a small chance at giving Legendary, because as it is Tear Stones have no use now. The XP given for melting down fresh Unicorns is a slow process, and it's more efficient to just do a few runs and then spend hours Forging -> Fusing -> Melting, etc. Thants great to hear. I guess I'll start hording my bot tokens D'oh. I spent like 150-200 SCs over the weekend, with 100 just this morning. I've still never even seen a Radiant. I would say most are from runs with between 1500-3000 a run, it racks up quickly. The main problem is the stable size, even if I could summon 5 at a time, I could only do that twice before I would have to go back to the stable to fuse/melt the summoned ones. Which then sorta goes back to the previous topics, there isn't a lot of incentive to do this. Which is a shame because I like the management part of games. Now 29ish hours, over the last month or so.
So we need to wait a week? There's no way u can cancel the events and update them now? Also I've spent lots of soul crystals on the forges only to get lots of epics...... if your reworking this, will people that have spent lots of soul crystals be compensated?
Music Tracks I'm not sure if it's been covered yet, but I have only one question - when do you plan to add more tracks? I shelled out for Battlefield on the last one, and I probably would do so here too. The Heavy Metal version was always superior to me! lol
Bugs and Updates and Confabulation I love this game so much. I've decided to make an account on this site, even though I play on android, to see if I can help make the game better. First off, I want to thank nickfury for being active in the community, all games would be better if they had someone like him. Also, thanks to Paxtez for all his hard work, you have helped me understand the game much better, and are the only person I've found that's played about as much as I have, appreciate you! If anyone hasn't read it yet, check out the guide Paxtez posted here. So, just a few general questions I have, and a few bugs I would like to report on, to start: --- 1 - the Unibot 'Bugga' really does nothing right now? When i saw this it felt like being punched in the gut. I bought a few rainbow packs so I could have all 3 Runners use Bugga to gain XP as fast as possible, since XP is the way to level up your unicorns to progress your Citadel and unlock Worlds. For about 99% of my 30 hours played I've used a bot that does nothing. I don't care about the money or the time spent as much as the mechanic working. The irony of Bugga being Bugged makes me smile tho, hah. 2 - It's been said before, in Stats, Events Completed never increases from 0 3 - in Raids, when you view rewards percentages, Radiant rewards total 105% (what is this, a 24hour news network political poll?) =P 4 - Invisible Objects and Worlds. It's been stated that the Worlds only differ aesthetically. I've noticed alot of things different. One example, Rainbow Peaks has a drop right after the first fairy, Moonlit Cove has alot of space after that first fairy. And that's what I mean by alot of differences, the spacing between jumps, and the terrain itself, along with obstacles of the terrain, they feel alot different the more you play. I had to switch back to Rainbow Peaks after dieing too much on Moonlit Cove. The Invisible Objects deaths happen alot more in Moonlit Cove, in fact there is an unescapable point during long runs on Moonlit Cove that you will glitch to the roof and explode. Doesn't happen at the same spot in Rainbow Peaks. I'm at Citadel level 17, excited to test out the last World. Not sure if I need to post a video on some of the invisible object and terrain deaths. I am liking all of the things u said are coming in an update soon, nick. Any idea when that next update might drop? The first update fixed everything I could find wrong originally after release, thanks for that! Also can't wait to see how events have been tweaked, glad that's coming after these current events end! That's all I can think of off the top of my head. In fact it's time to get back to the game, seeing Paxtez's high score makes me want to get better than 600k runs. Time to switch from Bugga to Rustbucket it seems. Also Pax, if u do read this, ur guide asked if anyone has a higher than 15 count for Star Combo, mine is at 18. I did wonder why my highest fairy combo was 25, ur guide explained it for me. Thanks for your time everyone, will check back on the thread often. May all our dreams come true, even if death is inevitable, Always..!
Sorry, I was kinda bummed about this too! If you want you can test it too: - Pick two Rare non-xp gaining unicorns for your 2nd and 3rd runners. Give one of them Bugga and one of them have no bot. Using all three runners dash twice off the first drop off so you impact the lip of the next edge. You should get 72 exp for runners 2&3. [Runner #1 should get more since of the first-runner 30% bonus] -- This shows that Bugga isn't working. Then to make sure that the +XP works you can replace one of them with the Rare Orbit (+30% xp), and perform the same test. Orbit should be now 94xp and the other one should be 72xp. Lastly you can test that +Score doesn't give +XP (like I thought it would). By having Runner #2 be the common Robot Unicorn with no bot and #3 be Common Vector with Rustbucket. Perform the same test, Vector should be about +45% of the score of Robot Unicorn, but they will both get +60xp That was my first near that, before that my high was about 580k. FWIW, I use Xero. I think the +100% Smash would get more points than the +30% score of Rust Bucket, plus the +30% Tear Stones are I guess in theory better than not having them. But I haven't done the experiment yet to test it: Methodology would be: Record a few runs with the common Robot Unicorn or common Chopshop, watch the recordings and add up the total XP gained from Fairies, Star Smashes, Enemy Smashes, use that to calculate the exp gained from Running and Fairies vs. XP gained from Smashes. With that you could figure out how much of an average run is +smash applicable damage, vs. +score damage. But my gut is that Smash XP must be more than 1/3 of the total run points needed to make Xero better than Rustbucket. (My guess is smash is a pretty significant portion, around 60%). Ohh, thanks for that! My guess was that it's 25 like the fairies, but I guess I keep getting unlucky with them spawning on the opposite path. Apex: Do you have any Radiant Unicorn, could you help me out? What is the Power and Level of the Radiant unicorn? Also what is the total of the +stats, I'm guessing it will be +150%.
I could tell from ur posts and guide that ur better at the numbers game. I will continue to test things out more, but let me say I completely trust ur data. In my brief experience with other bots thus far, I think ur right about Xero. On a side note, this all kinda makes every other bot extremely situational, if not useless. Ive only seen 5 bots, and no lists of bots online. Nick already stated an overhaul of the bots is eventually coming, and everyone should follow your lead and stockpile bot tokens (after getting 3 Xero), another lesson learned my friend! Now let's see if I can actually help you finally.. I was lucky enough to pull 2 Radiants the other day, I quickly leveled them to 10, hope that's okay for the time being. Edit: Clash certainly peaks my interest more now after these posts and theorycrafting
At some point i believe that the acceleration stops. Is there anyway you could possibly add a endless acceleration mode. I would love to play where it keeps getting faster and faster just to see how far i can go. Also i have pulled 8 radiant forges. 2 legendary 6 epic. I have gotten more legendary from the 20 soul crystal pull, seems odd.
Thanks for the Radiant info! Yeah Clash would certainly be the best for Dolphin / Golden Dolphin events since he would rack up lots of points. I posted an update to my guide adding in the info you gave and I also added a section on the level up / upgrading / scavenging mechanics. http://forums.toucharcade.com/showpost.php?p=4012506&postcount=138
Quick question, where can I find the devs behind RUA2 & 3 (without twitter)? They've all got some amazing talent and I'd like to ask them a question about future projects concerning this series. Side question: Can somebody explain the raid thing? I can't really play the game at this moment but when I do the first thing I wanna try out Is the raids. They seem awesome.
Since reading ur posts on +smash, my gold dolphin farming has skyrocketed! (relatively) Have you hit 10k yet? I wonder what it does. Thanks for the shout out in ur guide, honored to be able to help. =) Pik Pok made RUA2, which is still downloadable and an amazing game. The only problem with it really, is that they haven't updated it in over a year. pikpok.com Get Set is the developer behind RUA3. Their website is getsetgames.com and I think this touch arcade thread explains the game perfectly. As for raids, you can send unused unicorns out to collect currency rewards. This can take a few hours up to a day or more, and you can have 3 unicorns out on raids. Will post a screenshot of my current raids. If you played any of the previous RUA games I think you will enjoy this brand new one from Get Set.
I did get it recently! But it may be a spoiler! Spoiler The count becomes a pink button that makes dolphin sounds when you push it. =/
Thanks for blacking out the text, you are a classy person and a true gamer. I'm so tempted to see, but just knowing something at all happens makes it worth the wait. Grind grind away.. SpeedyLegs I'm seeing you on the leaderboards, very nice. <3
Ha i see you to. I was waiting for new events to come up to get a new highschore, but now knowing someone that i atleast have some what of a connection with makes me want get a new highscore now. Let's see if i can beat your score today here we go
Adult Swim owns and manages RUA2, and they are (quite rightly) focused on RUA3. Outside of an upcoming maintenance update of RUA2, there aren't any plans for that game that we are aware of. We also haven't been involved in any discussions around the future of the series at this time.
That's exactly how I felt after Paxtez posted a really high score, and I did not even formally join the thread yet, hah. I actually do best scores during events too, when im not really thinking about 'best scores'. The competition is on my friend. >=) I assumed this was the case. RUA2 is *still* an amazing game and had an amazing run. In fact some people love RUA2 so much, they haven't given RUA3 any chance! That is starting to change though. Cool to see a developer clarify things in a discussion for a game they no longer control, classy indeed! =)
Got 700k yesterday, but now im not sure if your above me or not lol. I wish we could scroll through the leaderboards
Ya soon as I saw ur name gone from the leaderboards I knew u was above me now. That's what I get for calling you out, lol. I've been leveling a new unicorn and it's too weak for me to compete, yeah that's it... Scrolling leaderboards is a good idea.