there working on getting the saves back if possible, your purchases? message nickfury on here or email [email protected] they will get you credited back asap.
Tear stones So i have over 100k tear stones and nothing to use them on? Do you think you will implement some sort of system for extra tear stones?
You can buy more unicorns the normal tearstone forge does get you epic and legendarys you just have a lower chance. When you level up your unicorns it costs tearstones. You buy more stable slots too. There should be more stuff to buy i agree.
i was one of the people who lost everything, and they compensated me of the in app purchases and were looking to see if possible to restore the lost save, once the update went live they told me i could play again so i been doing that. i didnt want to use my in apps again till the patch came out and we knew it was fixed...
I've unlocked the second world. On top of the cool new world with its art style it seems you get points faster. I'm making much faster progress in the event today where you have to pay to enter and get 25,000 points to activate the gold dolphins. When I unlocked the second world I started getting 25k really fast. Billy
Omg i been leveling mine up my citadel is so close but i got to get the team score up right now its 5620 and to level it up to 10 is 5640 how do i get 20 points. I need more legendary copies to fuse that is my issue i think
You are about to do it. That's what I was at and then bam I did it. You can level up epics as well. One of my runners is an epic. Billy.
Raids Raid chests are bugging out recently. I click on the chest and nothing happens. This only happens with chest from raids. I recently leveled up and the chest worked fine
Notes Enjoying the game so far. A few notes: BUGS: ----- - Invisible Hazards : About once every 20 runs or so I will jump and land squarely on a platform and die, no monster/star/nothing just flat ground and I die. - Falling to death at the Start : A handful of times at the start of a run I fall through the ground and die, not at the first jump. Right at the start of the level. - Stalls : About once every 5 or so runs there are times when I'm sure I still have a dash/jump left I push the side and nothing comes out. Normally I would just attribute this to my aging reflexes, but sometimes it is when I'm trying to jump a hazard; the jump won't come out but I'll impact the hazard but not die instantly. Maybe after about 1/2-1 second. Which seems to indicate that the game just got confused. - My Stats -> Events Completed never seems to go up - Citadel -> Stable scrolling is very slow, there appears to be something looping here eating up resources. Not even scrolling you can tell it's lagging badly because the background starscape is very choppy (Galaxy S8+ with 17/20 horses). You can tell it's not just an issue of the list because the similar list used in the upgrade screen scrolls smoothly. - When using the Power or Rarity sorts in the Stable it doesn't display the 'In Workshop' flag - Click on some ads (The Old Navy ad with them dancing in the street) will crash the game. - It appears that entering Radiant mode when there is a Star on screen will reset your start multiplier. - Bot - Bugga (+50% XP) is currently bugged and doesn't provide any bonus QUESTIONS: ---------- - Is Bonus XP acquired when only doing non-event runs? - Are all horses obtainable from the TS forge? - Are all the horses from the 20 SC obtainable in the 50? I think all 6 of my 20 SC forges have only been Epic level. SUGGESTIONS: ------------ - Bot Tokens - Kinda useless, I haven't gotten a new bot in a long time, all I get are duplicates of existing bots. - Bot Recycling or something - You won't ever need more than 3 of any bot. It's kinda annoying to have 9 or 6 of a bot. - Soul Crystals - Really valuable but difficult to get, they should be obtainable in runs. Not often. Maybe on the harder high-paths they are SOMETIMES up there. - It would be nice if you could buy SCs with TSs. Maybe a 1000 : 1 ratio or something. 100k TSs for one legendary isn't too bad, much better than spending like 2+ hours to use it at the TS forge - Store - Soul Crystals make no sense to purchase. For $4 you get 1 random horse, or 7 for $20 which is a lot considering that you most of the good horses won't be useful. I would say about 1/2 of my 50 SC boxes have been Epic, which are useless at this point in the game; I have max rank of all the Epics I've seen. And a new legendary is also useless since it would only been max of 2000 pts until I get another of the same legendary. So it seems unlikely that many people would be buying the SC IAPs. Maybe if it was about 3x-5x more SC for each dollar, I'm not opposed to spending on IAPs, I do on other games, but this one it doesn't make sense. - Stable Cost after 18 - 200 SCs for a stable slot is crazy. - Scaling. I'm coming up on the point where even rank 2 Legendarys will be capped out soon, so I would need to get 3 of the same new legendary before it would be useful. So I'll probably have to go back to Epics. It seems like a bad design choice to have to go back to my lower level horses because I can't advance the higher ones anymore. Even if I get an orange level horse I wouldn't be able to use it until I get 1-2 more of the same one. - Maybe if the point difference between a Epic/Legendary was greater. Or there was some other way to rank up Legendarys, for example a fully ranked up Horse of one type can be fused with the next higher rarity. (For example a 5/5 Taser XE could be fused with a Taser XL to give it +1 rank) - It would be nice if it remember which sort in the stable you last used, so when you look at a horse it should keep that sort - Maybe the scaling could be addressed by each class having 4 Upgrades but they start at different ranks, for example: - Gray / Blue: 10/25/50/75 - Green: 25/50/75/100 - Purple: 50/75/100/125(?) - Orange: 75/100/125(?)/150(?) Or something... - Could the animation for the TS forge be faster or skippable or something, it's really time consuming to spend so much time there when you're trying to go through 50k-100k TSs. - Also a 'Discard' button on the forge results screen would be EXTREMELY helpful, so you can forge -> trash, forge -> trash. (Maybe only have it show up on Gray/Blue horses, just in case) - Events should be shorter (IMHO). This would encourage people to play more often. This last week I finished the golden dolphin event pretty early, and the other event didn't seem worthwhile to finish (events should never give TSs as rewards). So for the last week I didn't have the 'need' to play, only played a few runs here and there. Just mostly logging in to do the raids. Wow this was a lot of words.... =/ [Forge stats for me: TS=1462, 20 SC=6, 50 SC=13. 8 Purples, 0 Oranges]
I too experience the invisible hazards you described. I also agree with your other comments and suggestions.
I thought I was just hitting something. I guess I am hitting invisible objects as well. It's always right after I land on a platform. Billy
Are events not showing up for everyone else or is it just me? I have no events whatsoever. The page is blank. I've even rebooted the phone and tried loading the game on different internet services. Billy
I don't have any events today either. The most recent events just ended. Looks like they forgot to switch on the new events (or they've changed the schedule, but that would be too bad. Many of us get more chances to play on the weekends. Maybe they'll appear later in the day?
RAINBOW UNICORN ATTACK 3 / FOREVER GUIDE v0.5 RAINBOW UNICORN ATTACK 3 / FOREVER GUIDE v1.08b ----------------------------------------------- UNICORN COLORS / RARITY ======================= There are 5 rarity levels of Unicorns GRAY / COMMON ------------- Only obtainable from Tear Stone forge Ranks: 3 Max Level: 50 Stats: +15% [Rarity Modifier]: 1 [Upgrade Cost Modifier]: 1 BLUE / RARE ----------- Obtainable from Tear Stone and Soul Crystal forges Ranks: 4 Max Level: 75 Stats: +30% [Rarity Modifier]: 1.2 [Upgrade Cost Modifier]: 2 GREEN / EPIC ------------ Obtainable from Tear Stone, Soul Crystal and Radiant Forges Ranks: 5 Max Level: 100 Stats: +60% [Rarity Modifier]: 1.5 [Upgrade Cost Modifier]: 4 PURPLE / LEGENDARY ------------------ Obtainable from Soul Crystal and Radiant Forges Ranks: 6 Max Level: 125 (? - This is a guess) Stats: +100% [Rarity Modifier]: 2 [Upgrade Cost Modifier]: 6.0 (When Upgrading) [Upgrade Cost Modifier]: 7.7 (When Salvaging) ORANGE / RADIANT ---------------- Obtainable from Soul Crystal and Radiant Forges Ranks: 7 Max Level: 150 Stats: +150% (160 for Clash) [Rarity Modifier]: 3 [Upgrade Cost Modifier]: 8.0 (When Upgrading) [Upgrade Cost Modifier]: 15.0 (When Salvaging) UNICORN STATS ============= XP: Amount of XP gained from Running Score: Affects the points gained from Running, Fairies, and Smashing. Does not help with XP Gain Smash: Affects the points gained from Smashing Tear Stones: Affects the tear stones obtained after a run and when a Unicorn is used in a raid Soul Crystals: Affects the Soul Crystals obtained when Unicorn is used in a raid BOTS ==== BUGGA: +50% XP Probably the best bot. +50% XP means more levels which means more Citidal Levels and [Score Multiplier] XERO: +30% Tear Stones, +100% Smash Bonus Provides a large increase to points (most likely more than Rustbucket) but also provides a notable increase in Tear Stones. If doing a Tear Stone or Dolphin Event this might be a good choice. RUSTBUCKET: +30% Score +30% Score may be more points than the +100% Smash of Xero depending on the run. SCAN-R: +40% Tear Stones, -50% Smash Similar to Dronny where you trade points for Tear Stones, not worth it in a world where Xero exists. DRONNY: -30% Score, +30% Tear Stones The worst Bot. Score is important, and trading it for 30% Tear Stones is not worth is. Especially since two other Bots give the same or better Tear Stone bonus. LITTLE LUNGS (Event Only): No double jump, no jump after dash, edge jumping doesn't increase run speed Ok this is the worst bot. But that's the point. BIG LUNGS: +50% XP, +10% Score A slightly upgraded BUGGA, but appears to be limited SCORING / XP GAIN ================= [Unicorn Power]: 10 * [Rarity Modifier] * [Unicorn Level] * [Unicorn Level] SCORE MULTIPLIER ---------------- - Is displayed on the Stable under the picture of the Unicorn - [Score Multiplier]: Round To 2 Digits( [Unicorn Power] / 5000 ) - If [Score Multiplier] is less than 1, set to 1 - Score/Points displayed during the run is not affected by [Score Multiplier] - Final Score displayed after Unicorn Death (Wish X, Score: xxxx]) is affected by [Score Multiplier] RUNNING POINTS -------------- - Points gained solely from running (The point gain that is always happening) - EXCLUDES [Score Stat] - EXCLUDES [Score Multiplier] - The first Unicorn of the run gets a +30% bonus to [Running Points] (This is no longer the case in v1.08 of the game) - [Running Points]: ([Total Score] - [Fairy Points] - [Star Points] - [Enemy Points]) / [Score Stat] / [Score Multiplier] XP GAIN ------- - In v1.07 XP Gained: Round to Whole Number( [Running Points] / 100 ) * 10 * [Rarity Modifier] * [XP Stat] - In v1.08 XP Gained: Round to Whole Number( [Running Points] / 100 ) * 10 * [XP Stat] BONUS XP -------- - Bonus XP is awarded for any run (But is not displayed for Event Runs) - [Bonus Items]: Greater Of ([Total Number of Stars Smashed] OR [Total Number of Enemies Smashed]) - Colliding with a Star or Enemy counts as it being smashed - Minimum [Bonus Items] to receive Bonus XP: 6 - Each Unicorn receives the [Bonus XP] regardless of the number they contributed - [Bonus XP]: 7 * [Bonus Items] FAIRIES ======= FAIRY POINTS ------------ Code: Fairy: 10 * [Fairy Combo] * [Score Stat] Radiant Fairy: 10 * [Fairy Combo] * [Score Stat] * 2 FAIRY COMBO ----------- - Every Fairy Caught Increases the Fairy Counter by 1 - Missing a Fairy Resets Fairy Counter to 1 - Max Fairy Combo: 25 RADIANCE BAR ------------ - A Radiant Fairy Increases the Radiance Bar by 10% - Dying reduces the Radiance Bar by 50% RADIANT BLAST ------------- - Lasts about 10 seconds - Each Radiant Fairy collected adds about 1 second to the bar - Radiant Fairies seem to be collectible about every 1.5 - 2 seconds - When in Radiant Blast, Radiant Fairies do not increase or decrease the Fairy Combo (All Radiant Fairies collected in Radiant Blast will give the same Score as one that triggered Radiant Blast) SMASHING ======== STAR POINTS ----------- Code: Stars: 100 * [Star Combo] * [Smash Stat] * [Score Stat] Nova Star: 100 * [Star Combo] * [Smash Stat] * [Score Stat] * 2 STAR COMBO ---------- - The Star Counter goes up every time you smash a star. - The Star Counter resets back to 1 if a Star spawns and you don't smash it - Often Stars will spawn on the opposite path you took, which will reset your Star Combo - Max Star Combo: 25 (? - Needs verification [Home -> Gear Icon -> My Stats -> Highest Star Combo] 20 is the current known max) ENEMY POINTS ------------ Code: Electro Crab: 250 * [Smash Stat] * [Score Stat] Mech Dragon: 500 * [Smash Stat] * [Score Stat] Nightmare Golem: 375 * [Smash Stat] * [Score Stat] Buzz Bomber: 400 * [Smash Stat] * [Score Stat] LEVEL UP MECHANICS ================== Seconds Needed Level Up: [Total XP To Be Gained] / 20 [XP To Be Gained]: [Salvaged Unicorn Total XP] + (200 XP * [Rarity Modifier] * [Rarity Modifier] * [Salvaged Unicorn Level]) [Upgrade! Cost]: [Upgrade Cost Modifier] (Of Salvaged Unicorn) * [Upgrade Cost Modifier] (Of Upgrading Unicorn) * [50 Tear Stones] You'll note that XP Gain is affected by the level of the Unicorn. So constantly rolling a higher level Unicorn into a lower one is a good tactic. EXAMPLE: Let's say you have 60 Common Unicorns If you melted them down all into one Common Unicorn: XP Gain: 12000XP (60 Unicorns * 200XP) TS Cost: 3000TS (60 Unicorns * 50TS) Instead if you melt 2 Commons into a third one you end up with: 20x Level 2 Common Unicorns, each worth 800 (200xp [XP in Lvl1A] + 200xp [XP in Lvl1B] + 400 [Level 2 Bonus]) XP Gain: 16000XP (20*800) TS Cost: 2000TS +1000 TS to put the 20 Lvl 2s into another common Instead if you melt those Level 2's into each other you end up with: 10x Level 3 Common Unicorns, each worth 1800 (400xp [XP in Lvl2A] + 800xp [400xp in Lvl2B + 400 bonus] + 600 [Level 3 Bonus]) XP Gain: 18000XP TS Cost: 2000TS + 500 +500 TS to put the 10 Lvl 3s into another common If you melt those 3s into each other you get: 5x Level 4 Common Unicorns, each worth 3800 (1200xp [XP in Lvl3A] + 1800xp [See Above] + 800 [Level 4 Bonus]) XP Gain: 19000XP TS Cost: 2000TS + 500 + 250 +250 TS to put 5 Lvl 4s into another common Doing smaller level ups or rolling a high level Unicorn into a Level 1 Unicorn is quite a bit more efficient than rolling Level 1s into a high level. I have a level 30 unicorn that I'm constantly rolling into a new level 1 Epic Unicorn, each time I do it there is a gain of about 13,500 XP for only 800 TS, but it does take several hours to complete it each time.
Events just showed up for me, but they drastically reduced the pay outs for them. The fairy one looks like it will take about 6 hours of running for the max payout of 12 SC... =/