Universal Rise of Heroes (by Pine Entertainment)

Discussion in 'iPhone and iPad Games' started by antony.thai, Nov 4, 2015.

  1. Drope SM

    Drope SM Member

    Dec 22, 2014
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    Which heroes should I buy from the tavern?
    I was thinking of buying Lancelot but I'm afraid this could be a mistake
     
  2. Mariowammer

    Mariowammer Well-Known Member

    Nov 26, 2015
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    Lancelot is a very solid choice. Him and Phoenix are by far the best heroes out of the second batch of tavern heroes.
     
  3. Mariowammer

    Mariowammer Well-Known Member

    Nov 26, 2015
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    #1343 Mariowammer, Dec 23, 2015
    Last edited: Dec 23, 2015
    Hey everyone! The devs have hinted that there's a big PvP update on the horizon, and that PvP is going to be the eventual focus of Rise of Heroes (not that it isn't already). So with that in mind, I'm posting mostly with the developers in mind as my audience. Of course, everyone is free to read along :)

    The success of every single PvP game out there hinges on an idea that can be expressed in a single word.

    BALANCE.

    I can't stress enough how important having balance in a PvP environment is (although huge font and eight different colors comes close). What's the fun of playing Call of Duty if there's only one good gun? What's the fun of playing League of Legends if there's only a few good champions? What's the fun of playing Rise of Heroes if there's only a few good heroes?

    The answer is simple. An unbalanced game isn't a fun one. And right now, Rise of Heroes is starting to look pretty unbalanced. We've got a few heroes right now that just so completely dominate the scene (I'm looking at you, Felix) that there's not much room for anyone else. If this game is to remain fun through coming updates, we need to rebalance it a bit. Right now, it seems that we're just getting a new super overpowered unit every few weeks that's better than everything else currently released. Yes, these heroes are super cool. I personally love them. But if this keeps happening, soon everyone is going to have the same team of heroes, and that's no fun.

    The game needs to be balanced before this happens. So the first thing we need to do is really take a hard look at the game and find out where the problems are.

    PROBLEMS

    Obviously, everything I write here is my opinion, but I think you'd find that a lot of players will agree with me on a lot of these ideas.

    Let me try to illustrate (yay! more colors!) what I see wrong with the balance in this game. I'm going to start off by classifying all the RoH units, in terms of their role in the arena. I'll also color code them based off of how good they are in the arena:

    Red - Good
    Green - Better
    Blue - Best


    Within these colors, I don't place the units in any particular order, aside from the order of when they become available in the quest.

    AOE - Units whose role is to eliminate enemy backlines and do lots of AOE damage in general.
    Crusader, Warrior, Lancer Ilyana, Barbarian, Queen Teuta, 1st Felix, Necromancer
    Ice Wizard, Winter Warden


    DPS (Damage per second) - Units whose role is to eliminate frontline units through sheer damage output over time.
    Lancelot, Kalari
    Sagittarii, The Mechanic


    ASSASSINS - Units meant to target one or a couple of enemies and take them out.
    Widow Judith, Queen Bella
    Lightning Wizard


    TANKS - Units meant to soak damage.
    Dark Rider, 1st Felix, Necromancer
    ---

    DISRUPTORS - Units meant to stun/otherwise hinder enemy teams.
    Mercenary, Barbarian, Disruptor
    Winter Warden, Void Hailer


    SUPPORTS - Units meant to buff your own team.
    ---
    Bishop, Princess Ella, Ice Wizard, Bard, Phoenix


    So.. what do you notice?

    1. Every single one of the best frontline heroes not named Kalari fall in the AOE category.

    This one is the most obvious, and I think every player out there feels this phenomenon. If you have a good frontline unit, chances are, he's good at killing enemy backlines.

    2. There aren't any good backline AOE units.

    In every single RPG out there, there's always a mage that's given the role of doing massive AOE damage. RoH is currently without one (although I think the devs have one in the works).

    3. We don't have any designated tanks.
    Our only good tanks are Felix and Necromancer, and they're good mostly because they do huge AOE damage, not because they can tank.

    4. Assassins are TERRIBLE.
    Right now, most assassin damage is generally overkill. There's no need for Judith to hit for 175k when there's not a single unit in the game with that much health. Anything that assassins can do, AOE units can do better.

    5. Disruptors are very underrated as a group.

    Winter Warden and Barbarian are both very good units. However, this is because they're secretly AOE units in disguise. Void Hailer makes his own case as to why he's so good, and I think Disruptor will too.

    6. We don't have any frontline supports or backline tanks.
    Well duh. Supports are stereotypically backline, and tanks are even more stereotypically frontline. However, the idea of creating units to fill these roles is very interesting, and would lead to more diversity.

    Let me be clear here.

    EVERY SINGLE ONE OF THESE POINTS NEEDS TO BE ADDRESSED. (Or for the later points, at least considered.)

    Obviously, the first point is the most important. The ridiculous strength of AOE units is already damaging the game currently. As for the rest of the points, I think they need to be considered for the diversity and health of the game in the future.
     
  4. Mariowammer

    Mariowammer Well-Known Member

    Nov 26, 2015
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    #1344 Mariowammer, Dec 23, 2015
    Last edited: Dec 23, 2015
    SOLUTIONS

    So what can we do about these issues?

    I have some suggestions (surprise, surprise!) about how you could address those points.

    1. AOE units simply have to be nerfed.
    With the exception of assassins, every class of units feels pretty strong in their own regard. AOE units, on the other hand, are a tier above everyone else. Let's take a look at the strongest AOE units that are breaking the game currently:

    1st Felix - Felix is the core of every single AOE damage team in the game. He boils down to three things:

    i. His special always goes off.
    ii. He's the tankiest unit in the game.
    iii. His special always does huge damage.


    Having all three of these qualities makes him way too strong. Pick two. Here's what i'd suggest:

    i. His special is very unique, and the fact that it always goes off is part of his kit. It makes him unique. Keep it.
    ii. We need more tanks. Keep him tanky.
    iii. Nerf his damage. A TON. Like take 50% of it off. It should be something that softens up your enemy, not something that murders everything in sight.

    Necromancer - His special just does way too much damage in the arena.

    I think it should be strong enough to kill any backline unit that's the same level as him. Currently, his special deals twice as much as most backline units' maximum health. He just needs a number nerf here, and you guys already have that in the works. Nice!

    Queen Teuta - She's a water wizard wearing a pirate hat. She's the closest thing we have to having that AOE mage.

    Make her feel like the mage she is. She needs to be frail. She shouldn't be able to wipe a team and then have the stats to clean up the enemy frontline afterwards. Take down her defense a bit.

    2. Backline AOE units.
    Well, we do have Teuta, who somehow wandered away from her backline home and found a place on the frontline. As I said before, I think you guys have something in the works that'll satisfy this role, so I don't have much to say. Lightning Wizard sort of takes on this role as well.

    3. Tanks.
    We don't have any real tanks. That's why the arena starts to fall apart when you start to run 7000+ power teams. Even Felix barely survives the mass of AOE damage we have right now. We need a supertank. Dark Rider (the only designated tank in the game) needs to have a big brother. We need someone that forces you to bring a Mechanic or a Sagittarii for the sole purpose of taking them down. I believe you all have a big tank in the works as well, but here's some of my ideas nonetheless.

    A. Make Felix into a supertank. Do something like this:
    i. Completely take away his AOE damage. Yes, remove the damaging part of his special.
    ii. Make his defense higher.
    iii. Rework what remains of his special. For example, make it so that he's always charging his electricity, but it never discharges. Do something like this:

    75-100% health - no electricity, no increased evasion.
    50-75% health - some electricity, some evasion.
    25-50% health - moderate electricity, moderate evasion.
    0-25% health - high electricity, high evasion.

    Now, instead of making him a AOE unit like before, turn him into somewhat of a DPS unit or a Disruptor - for example, the electricity around him has a chance to stun. The lower his health, the greater his chance to stun other frontline units is. You could also have his electricity constantly damage other frontline units similar to a Kalari tornado.

    B. Create a tank who's secondary role is to support. I'll talk about this in the support section.

    4. Assassins need a buff. Their problem isn't their damage, but their inconsistency. They need better target selection.

    Here's an example of how to help Judith - Give her some methodology as to how she selects her target. It's easy to tell what people's most important units are - they've put saint wings into them, and as a result, they have better stats. Make her go after these targets. For example, make her target higher power/def units more often than weaker power/def units. She needs to be destroying your Kalari or your Mechanic, not picking on your poor Bishop.

    Here's another idea: Instead of making her a full blown assassin, give her a touch of DPS as well. Make her blade poisonous or make it cause people to bleed. That way, she does more damage over time instead of just (hopefully) assassinating someone and then dying. Maybe make her poison/bleed do a percentage of your opponent's enemies max health. That way she can melt tanks.

    5. Disruptors as a class will get to shine if you nerf AOE units. There's not much to do here for now, besides come up with more cool ideas for the future!

    6. Backline Tanks/Frontline Supports.

    Here's an idea on how to fill the void at these positions, should you chose to do so.

    Make a unit whose role is to soak damage for your backline units. He can be frontline or backline. The idea here is to make a unit whose special allows them to absorb AOE damage that would have otherwise hit your backline, so that this unit must be killed first before your backline can be killed. (Credit to juhkil for the idea!)


    Of course, as I said before, all of these thoughts are completely my opinion. I really love this game, and of course I want to put as much of my input out there as possible to help you guys out. Even if you guys don't use any of it, I hope I at least got you thinking. :)

    tl,dr: Devs, please think about balancing out the game as much as possible before our next big batch of content. (The arena changes and the next ten heroes, for example.) New stuff, while cool, won't keep anyone around if the game isn't balanced.
     
  5. Drope SM

    Drope SM Member

    Dec 22, 2014
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    First of all, thanks for your answer Mario! I'll buy Lancelot right after this post. As you're one of the most active players in this thread, I took a time to read everything you wrote! All I have to say is: DEVS, YOU MUST AT LEAST READ IT! It's not like everything have to be changed, but certainly Mario adressed the most important problems that could make a successful game turn into something nobody will talk about in a couple o weeks. Balance is something that must be reviewed, not just for what we already have, but for what is coming next! My expectatioms for this game are the highest, and I think that you'll manage this with ease! There are some pretty cool ideas above!

    PS: Mario, I think the collors thing didnt work in your post! Here is all grey!
     
  6. Cronk

    Cronk Well-Known Member

    Jan 22, 2013
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    On Queen T and others sometimes missing the back line, it depends on what direction she's facing when she fires it off. Same with merc and warrior. If they're facing the enemy back line they'll hit them.
     
  7. kaply

    kaply Well-Known Member

    Mar 29, 2013
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    I'm generally against changing skills on units that have already been released. It isn't fair to players who have not gotten to enjoy their OPness against the campaign stuff. I'm all for making new units that can be considered a hard counter to the current meta game. For instance, a unit to counter Felix:

    The unit absorbs AoE damage and ultimately releases the damage absorbed into a single target damage back at the caster. If it can't absorb all the damage it dies, but still releases all the damage it has obsorbed back at the enemy in an AoE. We'll call this unit 2nd Felix.
     
  8. Mariowammer

    Mariowammer Well-Known Member

    Nov 26, 2015
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    Thank you! I'm not sure what to do about the colors, but as long as there's no code showing, I'll take it. The colors show up for me on my laptop and phone, at least :)

    Wow. I've been noticing that for over a month now, and I've never been able to figure that out. Nice job!
     
  9. Mariowammer

    Mariowammer Well-Known Member

    Nov 26, 2015
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    You're right - it's not fair. But good changes can benefit everyone in the long run. With every situation that involves change, you're always going to have newbies who missed out, and veterans left to reflect on "the good old days."

    Hehe I think you almost exactly explained what Disruptor does, except from a different angle. Instead of absorbing the damage, he nullifies it, and kills the attacking unit anyway :p

    And yes! We should totally get a whole lineage of Felixes going.
     
  10. kaply

    kaply Well-Known Member

    Mar 29, 2013
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    From what I saw in the videos, I thought disruptor was a straight counter to any skills. I'm not asking for that for the unit but it's more of a backline protector which uses it both to heal and return the damage back at the caster.
     
  11. Osterus

    Osterus Well-Known Member

    Feb 12, 2011
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    How does 5 star sagitari compare with mechanic?

    Anyone lvl her that far yet?

    :confused:
     
  12. Mariowammer

    Mariowammer Well-Known Member

    Nov 26, 2015
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    Basically what I'm getting at is since Felix's special always goes off, Disruptor will always have a chance to disrupt him, and he's packing enough damage to kill Felix from the range at which Felix's special goes off.

    Felix's consistency makes him a big target for Disruptor, establishing Disruptor as a bit of a counter to him.
     
  13. Mariowammer

    Mariowammer Well-Known Member

    Nov 26, 2015
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    #1353 Mariowammer, Dec 24, 2015
    Last edited: Dec 24, 2015
    I've done it. Here's how they compare at 5* Saint:

    Sagittarii:
    Power: 877
    Defense: 516
    Crit: 1397
    Evasion: 119
    Luck: 231

    Mechanic:
    Power: 1366
    Defense: 501
    Crit: 268
    Evasion: 224
    Luck: 149

    Sagittarii has less power. However, she does more damage. This is because her crit rating is INSANE. Mechanic crits maybe a third of the time, at best, while Sagittarii crits over 90% of the time. Because of this, they do roughly the same amount of damage with their basic attacks. However, Sagittarii's special is MUCH better than Mechanic's. Her special will hit for about 20k a hit at 5* Saint, while Mechanic hits for closer to 8k. Because of this, Sagittarii kills tanks and hard quest bosses much faster.

    Sagittarri's special counts as basic attacks, while Mechanic's special does not. This has its pros and cons. Because Sagittarii's special is a basic attack, that means that her special works with lifesteal and the snowman amulet. That's huge. On the other hand, since her special does count as basic attacks, she will stop firing her special if she gets stunned, frozen, or if her frontline dies. Mechanic's special can only be interrupted by death. If you stun him/freeze him/turn him into a pig once his special starts, he keeps firing.

    All in all, Sagittarii is the better unit because she does more damage and her special works with items. However, unless you're a very high level player (Like you've invested 10+ saint wings into your team), it's not worth spending all the saint wings to make Sagittarii 5*. If you have the Mechanic, take him to 5* instead and spend the other two wings somewhere else.
     
  14. Svenkas

    Svenkas Well-Known Member

    Jul 3, 2015
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    Hi Mario!

    You think is completely right, we are really surprise when you can predict what we're doing.

    . Rebalance all AOE skill (Felix and Necro was rebalanced in this update).
    . Add really Tanker.
    . Add Backline Tanks/Frontline Supports.
    . New PvP mode.

    In our plan, two next update, we will focus and highlight PvP + Tournament. Your comment is really valuable, it make us have a true look for everything we do, just keep doing it, thank so much.

    Christmas Update has just finished, we still work for next plan - Complete Frozenland. It will be including 2nd Felix, the true tanker, Backline Tanks/Frontline Supports.
     
  15. Osterus

    Osterus Well-Known Member

    Feb 12, 2011
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    ty for this!!

    You are a true wonder! Thanks for all your help :):):)

    I will def try to get my hero all 4star saint first. I scare to think how much gold it will take to get from 4star to 5 star so i not rush.
     
  16. hungkafka

    hungkafka Active Member

    Nov 18, 2015
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    Mario, i appreciate your effort :eek:
     
  17. hungkafka

    hungkafka Active Member

    Nov 18, 2015
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    Does anyone see this? My friend enter my code to do Christmas event and the system appear "Invalid code". So I can't get this Funny Legendary Amulet and Beautiful Winter Warden? What a fair *almost cry*

    12434449_1210351925645839_2039108151_n.jpg
     
  18. Svenkas

    Svenkas Well-Known Member

    Jul 3, 2015
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    Hi hungkafka!

    Can you send me your event code and CS code? We will check it.
     
  19. Osterus

    Osterus Well-Known Member

    Feb 12, 2011
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    but pls do not nerf all aoe hero.

    queen tueta already seem quite weak :eek:

    then nerf felix too? SOME HERO MEANT TO BE STRONG!!

    next all aoe hero useless? so what is the point?

    we have to all play crap crusader and the like?

    do NOT force us to play useless tank and 1:1 hero! some of us like queen tueta hero and the like, if make them useless and junk this is really unfair!!
     
  20. Svenkas

    Svenkas Well-Known Member

    Jul 3, 2015
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    Lol! I just say "rebalance" guy ^^, not make them weaker. So many way to do this, but I think you should try use another hero to have an overview of all heroes ^^.
     

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