Disable Team Yayyyyy! 5 vs 5 , no weapon, same star, enjoy "Disable Team" with Disruptor ^______^ Subscribe to the TouchArcade YouTube channel
@Svenkas: what happen when disruptor vs disruptor ? 1) disruptor disrupt felix skills 2) disruptor enemies disrupt disruptor skills 3) felix continue using skills lol
Hi iplay22ww! Disruptor will not cancel skill of another Disruptor because even enemy not die by Disruptor's skill, this skill still be canceled.
@mario, I'm still not convinced that disrupter is going to be a must-have on the same level as void hailer. I saw your earlier post detailing your thoughts and I agreed with most of them. It's a one for one game though. We have a limited number of character spots. Each spot needs to have the potential to destroy atleast one enemy with its special (directly or indirectly). I'd argue anything that destroys <1 is a bad character. Anything at or around 1 is average. Anything well above 1 is a "must-have". Felix/Teuta/Mechanic - currently, AOE attacks rule supreme - dealing massive damage output from their specials. These three each take up one character spot each but can take out 1/3 (or more) of an enemy's total health in one move. Pheonix/Bard/Bishop - support characters function indirectly to do the same thing. Phoenix lets you take half damage, bard lets you deal 1.5x damage, bishop heals any damage you've taken. They might not directly remove enemies, but they each function in ways to allow your team to survive long enough or hit hard enough to take out enemies. They're not all "must-have"s per say, but 1-3 in a team (depending on available slots) can pay for itself easily in the long run. Whereas Judith's special is at best going to kill one other enemy with her special. I feel like Disrupter falls in this barrel. The smaller the battles, the more disrupter will shine. While Bella is a basically a stronger Judith (takes out x% hp from one character + kills a second), Disrupter is just another variation of Judith (cancels special from one character + kills it). It seems cool in theory, but it's a one for one. It's taken out one enemy and disrupted their special at the cost of one character spot. Like I said earlier, unless Disrupter's ability to withstand hits is as good as felix or his basic damage is comparable to kalari, he's not going to be a "must-have", just a fairly good character choice (like lancelot). A 5v5 is going to be where Disrupter truly shines. But there's very few of those in the top 100. 8v8s, 9v9s, 10v10s are going to not "require" disrupters in the way they need void hailers, felix's, or bards. A cooler disrupter mechanic would have been to cancel one enemy's special but to damage a different enemy But then again - we'll see hehe, I'm excited. I still need to buy void hailer though (700 away).
i agree disruptor seems trash to me he just cancel one skill. So what? Wouldn't you want that enemy dead? He seems to be weaker than judith and 10x weaker than bella... who is trash too. just my thoughts.
You raise some good points! I think part of the reason I was previously so biased for Disruptor is that I haven't done a true arena battle in forever. I haven't taken my full 8 man team to the arena with the intention of getting medals for the past couple of weeks now - the last time I did that was when my only 5* heroes were Felix and Mechanic. Running a 7.5k power team for the first time really showed me how the arena changes as your team gets stronger - your battles get significantly faster. They also get more random as well - it all mostly comes down to who gets that lucky special first that chunks the enemy team. So I'll revise what I said earlier, but I still stand by my statement that he's a must have. Disruptor's strength is his consistency. Judith has a chance to kill one unit. Bella has a chance to seriously weaken/kill two units. But Disruptor will kill a unit and deny them a special. As arena matches get more volatile, overall there's less specials going off before the end of a match, meaning that one special makes up a greater percentage of a person's total specials during a match. Yes, in 5v5 his raw killing power is better. But in 10v10, where battles end more quickly, he'll disrupt a greater percentage of your opponent's special damage. Basically, where he'll shine is as a defensive unit. Killing a single target not named Felix in a 10v10 match has barely any effect. You're just taking down one of many units that has a chance to use their special. But saving your team from a single enemy special in 10v10 is huge. Think of all the times you lost to a an instantaneous Queen Teuta special or a Void Hailer going off. Disruptor saves you from all of that. You're right in that his raw killing power isn't anything impressive, but I think you underestimate the power of cancelling a special. He brings consistency to an arena meta that's becoming more and more unstable. He's not necessarily "if you don't have him you'll lose to him" tier, but I think he belongs on every team that can afford him. He'll be very effective on glass cannon teams (ones with strong backlines) because he gives them an extra layer of protection, and also very good on tankier teams that can stay alive long enough for him to assassinate two people.
Can't disagree there. I think you've convinced me that he's atleast worth giving a shot. That said, we'll see how useful or meta-changing he ends up becoming. You're also higher ranked than me so I'm sure the matchups you get are a bit tougher than mine (I'm sitting around 300ish rank... can't rationalize spending gems on tickets so it's taking a while to work my way up haha - gimme another two weeks and i'll break into top 100). Edit - I vaguely recall you mentioning the conversion between defense and health. Did you manage to back calculate the formulas behind the four stats? Would you mind sharing them - I've been meaning to for a few days now but was being lazy. Though - on a totally unrelated note, I noticed stage 139 (Frozen #39) only costs 3 energy but average payout is around 70k gold. Ends up paying out surprisingly well for a campaign stage. I was surprised. Once the yeti loses its coin payout, it might be the next best coin farming stage.
If you're looking to play this game on a jailbroken phone, I'd probably move on, to be honest. I don't think the developers are really even looking into addressing that issue currently - since the game is new, they're looking to expand the content currently.
Sure! Here's what I've found: 1 power = 10 damage on basic attacks 1 defense = 100 health Crit - I'm not sure about crit. If there is a hard cap where you'll hit 100% crit, it's in the 1500-2000 crit range - Sagittarrii at 5* saint has 1397 crit and almost always crits. It's also possible that your crit percentage grows logarithmically (diminishing returns), because heroes with a low crit stat still seem to crit a decent amount of the time. Evasion - Seems to scale similarly to crit, but it's hard to tell because nobody is even in the neighborhood of 1000 evasion yet. Luck - No idea. Good catch! I think you're right - it'll definitely be decent for coins, although certainly not optimal. Looks like this was just a mistake on the devs' end of things. Also, check your PM tennis
Wow thanks! Looks a lot simpler than I initially assumed. So then defense isn't "defense" in the traditional sense so much as it's just a plain hp increase. That would explain why AOE attacks hit for the same amount of damage regardless of enemy defense values. All I know about luck is that it impacts special skill trigger rates. @devs - might be nice to show some of those stats in numerical percentages rather than random numbers. I think i'd be that much more interested in equipping my ring if I knew it'd add +x% trigger rate or crit rate rather than +100 crit/luck... which means nothing to me other than arbitrarily more of it. My top characters (w/ equipment) ... Pwr - Kalari @ 1569 Def - Felix @ 1612 Cri - Sagi @ 308 Eva - Kalari @ 788 Luk - Winter Warden @ 1047 (Wow... none of troops have any crit whatsoever lol. Sagi is still 1* and has more than every maxed 5* I have so far lol)
Yeah.. Sagittarii has insane crit rates. Her crit goes up by 250 with each saint wing as well. Warrior is the highest luck hero I've seen - he hits 1200 or so.
Wow... warrior and sagittarii at 5*? You really wanted to max those 1*s eh?? I need to finish up phoenix (3* Saint) and Bard (4* Saint) until my main team is maxed for now. Until I grab void hailer. Hoping to manage to max all three prior to this coming update.
how do u guys max hero so quickly? i get only 400K * 4 for gold mine daily. ($1.6m if I do it four times with 40 energy total) each yeti gives me 180k for 10 minutes of work. (sometime i die... actually very often) I am stuck with just two 4star saint character. This is after 1.5month of playing everyday Rest of my character have not upgrade. they are all level 60 though. (though not upgrade star)
First off, I've got the VIP thing, so 20 extra energy. As well as the 20 extra energy, I get +30% extra gold. Those two things combined adds up to a lot more gold from the yeti in particular.
Yep! I just maxed Sagittarii yesterday The warrior actually belongs to a friend of mine - he showed me the stats. 1* heroes are actually extremely underrated. If you have infinite resources, they actually become some of the best units in the game. Most people try to compare 1* units to their 3* counterparts, which isn't a fair comparison. 1* units have twice the time to grow (although take twice the resources), meaning that they actually catch up to and often surpass their 3* equivalents. 5* Sagittarii - easily outdamages Mechanic in terms of single target killing power. Her crit rate gets so high (>90%) that her special does a stupid amount of damage. Mechanic hits harder with his autoattacks, but his special does a lot less damage. 5* Warrior - Has the hardest hitting special in the game. No, I'm not kidding. At 5* Saint, a 6-hit Warrior special (actually not that rare) does more damage than Kalari's dragon breath. In case you're not familiar with Kalari's dragon breath, at 5* saint her dragon's breath does (without skill damage boosters) up to 100k damage to every enemy on the enemy team. Last night I saw a my friend's 5* Saint warrior take out 7/8 of my team's entire health bar with one special. Yes, he is pretty squishy for a 5* melee unit, but his luck is so insane that oftentimes he can get his special off before he dies anyway.
Yep! Same here. 30% doesn't sound like a lot, but over the course of months, it becomes tens of millions of coins.
Couple factors I think. I did buy the VIP 30 day pack and spend gems on saint wings, so I get the 30% vip gold bonus in addition to the 450k gold every 3 hours from the vip chest + with the vip energy bonus, i'm nearly at 70 energy now. I also did the christmas tree friend event which has given me ~2 of each wing so far. I also held back on the campaign until I could easily clear all ten levels of gold mine each day. I didn't continue forward in the campaign until that happened. Allowed me to maximize my gold obtained. Currently getting around 700-750k per 10e at the mine x 12-14 attempts in 30 min -> leads to anywhere between 6-10m gold from the free daily mine attempt (increases bit by bit daily as I continue progressing in the campaign). Yeti drops another 324k now per fight. Starts to add up. Just those alone nets minimum 15m daily. I think without VIP, christmas wings, or spending any money, the saint wings are a little tough to obtain unless you pvp fairly obsessively. @mario - yup, i always assumed the 1* characters would be great once maxed... issue is the wings. Initially my goal was to get a full team to 5* Saint as fast as possible with the least money spent, which forced me to prioritize the 3* characters. But once I finish that, I think I'll slow down and any more wings I obtain can go towards the 1*s.