Just a quick bug for the devs. Not sure if anyone's mentioned this yet. I've been reading most of the posts, but I might have missed it. In an Arena match, if the battle is close, let's say for example it's just my mechanic vs there's. If his has a Phoenix shield, even if mine kills his first - he still wins. It seems to think that since the Phoenix shield keeps healing even after death, he's got more health than me, or something like that. I think it's based on the fact that in the game's eyes, their unit has more health than mine, even though he's dead. Hope that makes sense.
Can someone explain the hero positioning on the home page? Like for instance if I put a tanker at the back of my lineup will it take less damage than a healer in front of it in my lineup?
This bug is reported already, we're fixing for the next update. Thanks for reminding us. We got you, we will have it fixed as soon as possible.
For the most part it doesn't matter. Especially for the back line as far as I can tell. It can matter for the front line, because you will notice the first slot will start the furthest up. This is where I put Felix so he tanks the most damage. I put Nechromancer in the back of my front line, so he takes all his damage when closest to their back line, once everyone else has turned back around. That way he explodes closest to their team.
The different on positioning is only about which hero will be the first one to actually dealing the damage & also taking the damage from enemy unit at the same time. Later positioning hero will have less chance to lose his/her health points if the frontier hero killed some enemy units already.
i think i'm having a problems over here. My battle with yeti stop getting me equipments . By right after the updates, the drop rate for equipments should have rises right? for 18 matches i played so far, i only gotten 1 item which is at the start when i just updated the game. for the rest of the 17matches, i get nothing but 200k gold coin so i gave up. anybody facing this issue as well ?
I don't think the proximity of the Necromancer to the opponents team affects its damage output, but rather it's the number of heroes that have died in that battle Oh so heroes are either front line or back line. My front line is felix and queen teuta only I think so putting Necromancer behind those two ensures it takes the least damage? But I think the back line works the same way.
YES definitely I think I haven't gotten any equip for the past 15+ yeti fights the drop rate seems to have dropped haha get it
It's strange with me too... actually, we didn't reduce the drop rate so far. I will confirmed this again once I meet the team tomorrow morning.
No, sorry for my bad english, I want to tell you that the first hero will be the one that 100% deal/receive damage to maximum number of enemies, later heroes may not need to face with some enemies which were killed by the first hero.
I think it's a bit of a misunderstanding. It seems like they dropped gold reward, kept GEAR reward the same, and added consumable items as a possible drop. I'm still averaging the roughly 1 in 10 drop rates for gear I've seen all along.
Are there any plans to make the tournament actually competitive? Right now it's just who can log in every 3 hours, I would like to see it more like i'f im rank 50 and I beat rank 40 then we switch places etc etc and then daily/weekly prizes for ranks
So how do i get 1st felix? I see the dog but I've already beaten that stage? Do you mean i have to keep repeating stage 36 to get felix? Doesn't seem to work...
Oh wow! After lots of clicking i found out YOU CAN ACTUALLY CLICK ON THE DOG!!!! lol. Wow. Not that clear but anyways.. 13% win rate. golly
Same. I've gotten every equip from him except a ruby ring with battle master +3, really want one of those is it possible that the yeti will drop it?
I got two of those, +15% skill acrivate, After awhile watching battle, I think is is how stat to be. 1 point def = 100 hp so for example if Felix has 1000 def he sill have 100000 hp. 10 point luck = 1% activate skill so my Void Haier with 250 luck and orb battle master +3 then he will have 25% + 15% = 40% activate skill. This is only guessing though. Also for front row unit they have "moment" to allow activating skill, they never release skill while they somewhere running near the centre. They only release around the turning point of each side.
There should be a sort feature in friend list such as base on alphabet, top rank leaderboard or power, so that Player can quickly find someone to invite for Yeti.