Slightly late on the reply, but when I mentioned diablo III I was referring to the artstyle rather than actual gameplay. I have to say that the dicerolling game mechanics speak volumes to me rather than an ARPG game Also, regarding the beta thingamies. Does the friday beta mean the start date for applicants or the actual day that people get the download?
Actually, the point was meant as a general clarification: the comparison has come up before on this thread, mainly because of the 3/4 perspective.
It's a misinformation, sorry about that. As for the beta, we're targeting Friday, early next week, but a lot is dependent on how many (and how serious) bugs we find in the latest build. Let's hope for the best! As for those who've already sent me PM about the beta, I've received the messages but haven't had time to reply yet. You've all been accounted for and I'll come back to you soon!
That really depends on the category of the game, how well it was tested before letting beta testers test it, how much content the game has and so on, but I can tell you one thing: RPGs usually take the longest.
I've played it a fair amount lately, and it feels really solid. I don't think it will be too much longer before it's ready.
If I knew an answer, I'd gladly share it, but unfortunately it's impossible to say. RPGs do take take longest to taste because of their structure and amount of content. In a, say, platformer you could easily just test each level separately and when they're all ok, put them together and be pretty certain that everything works. That's not possible in RPGs since the player character varies from a level to level. So a thing that works with character x might have a bug with character y. To make the things even more complicated, Rimelands also features random levels. They can have really hard to find (which means hard to reproduce, which in turn means hard and time consuming to fix) bugs. No, just one.
this may have already been mentioned, but the game is described as having a mix of randomly generated and pre-designed levels. Am I correct in thinking that the random levels are the 'in between/side Quest' levels, with the pre-designed levels being the ones with the major quest objectives? Also, does choosing a different class change the appearance of your character?
Yes, you are correct. All the major events and bosses are in the pre-designed levels. We don't have classes as such in the game, but rather a system where you can choose from which "class" (called "path" in the game) you take the next advantage on level up. Weapons and armor do change the appearance of the character, though. I've also been going through the beta tester application (I'll contact you soon!) and noticed that we don't have anyone with iPhone 3G or 3GS. If you happen to have either of these devices (3G is the lowest device requirement for the game, so we'd love to have a couple of those), and want to beta test, please contact me.