Riff the Robot Oh So Shiny Genres: Games Family Arcade GAME CENTER ENABLED Free Supported Devices: iPhone4 iPhone5c iPad2Wifi iPadMini4G iPadMini iPhone5 iPhone4S iPadThirdGen iPadFourthGen iPhone6 iPhone6Plus iPhone5s iPodTouchFifthGen iPadFourthGen4G iPad23G iPadThirdGen4G Minimum iOS Version: iOS 7.1 Download Size: 64.9MB Riff the Robot • Featured by Apple “Best Games of June 2015”• 4.5 out of 5 stars - “…Bouncing Bliss …rewards skill rather tha… Free Buy Now Watch Media Details• Featured by Apple “Best Games of June 2015”• 4.5 out of 5 stars - “…Bouncing Bliss …rewards skill rather than simply having the player rely on luck, and as a result, brings something truly fresh to an already well-worn genre.” - Gamezebo• 4.5 out of 5 stars - “…Get your funk on …The unique gameplay concept also makes this title stand out above the rest of the competition.” - AppAdviceFling, bounce and boost your way around this blast through time! You must collect Dr. MC's lost marbles to save the universe in this eye popping adventure of speed, timing, skill and luck!"Riff the Robot" combines the puzzle gameplay of a bubble shooter with the punchy excitement of a pinball game. Riff’s unique Side Thrusters give you total control to send him firing off slingshots, sticking on magnets, slipping around speed slides, bouncing off bumpers, and a whole lot more!Super Awesome Features:• Simple to play, difficult to master• 80+ levels of awesome• Loaded with eye candy• Tons of marbles to collect• Earn stars to open bonus levels• Unique power ups for crazy possibilities• Points multiplier for super scores• Leaderboards to see your friends time travels• Game Center Achievements• Sync between all devices using Facebook and/or Game Center• Totally Awesome. Totally FREE!Like us on Facebook or follow us on Twitter for the latest news:www.facebook.com/OhSoShinyGamestwitter.com/OhSoShinyGamesFor more on Riff the Robot:ohsoshiny.com Information Seller: Genre:Arcade, Family Release:Jun 04, 2015 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal Available June 4, 2015! Subscribe to the TouchArcade YouTube channel DonnyDJ76 Well-Known Member Nov 1, 2011 1,792 55 48 Male Teacher Hackensack, NJ #2 DonnyDJ76, Jan 17, 2015 This looks like my kind of game! Will this have Game Center achievements? gatchaman73 Member Apr 15, 2009 20 0 0 Oh So Shiny - founder : chief pixel officer Texas http://www.ohsoshiny.com #3 gatchaman73, Jan 18, 2015 Last edited: Jan 19, 2015 Achievements we be coming soon, hopefully the next build. We have been working on setting them up. Check out our website it has some more images and info. Also, will be releasing game play videos soon to really show how it plays! So stay tuned. Red1 Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze Nov 26, 2010 2,012 6 38 Pre-occupied 42.1 #4 Red1, Jan 18, 2015 Last edited: Jan 18, 2015 Took this for a ride, as the screenshots look pretty slick. It's a spin on the classic pinball game. The gameplay involves catapulting Riff the Robot into a pinball-style table, then swiping left or right to trigger his limited (but re-charging) side thrusters. If he falls back into the catapult, you can fling him up again. But, if he misses the catapult, you'll lose a life. Although there's a second chance - if you manage to thrust Riff into a moving portal platform at the bottom, he'll be recovered. This is all familiar territory for pinball players. Some levels have more than one catapult or magnets, which allow you to aim and thrust from higher up the table to claim those hard to reach marbles. I was initially concerned it might be a fling-and-watch affair, but no, there's interaction throughout each level. The goal of each level is to collect all the green marbles to unlock the exit gates, collect other marbles for extra points, then shoot Riff out an exit gate, which all offer different scores and rewards. Each marble has a different value based on it's color, which allows for score multipliers, so there's some depth for high-score chasers. Game Center is supposedly supported, but no high scores or achievements were displayed when I checked. (UPDATE: Just saw dev's notes above and below) The level map is divided into the 1970's, 80's and 90's, with music to suit each decade, starting with disco. Let's look at IAP: A full-screen 15-second video advert played after I completed level 8 and 9. There's energy allocated by a timer mechanism, and energy is required to play a level, so I guess restrictions will kick in at some point requiring a wait or IAP purchases. I've completed the first 10 levels, but not sure yet if IAP is required to unlock the next stage (1980's) or if this is based on scores / stars. It's free and enjoyable and worth a download, but how much longer I play will depend entirely on the IAP, timers and adverts which I can sense lurking to one side, ready to pounce. UPDATE: At level 19, it's now telling me to wait 25 minutes to get 1 energy, or buy IAP, otherwise I can't play. Callabrator Active Member Jan 18, 2015 36 0 0 http://www.ohsoshiny.com #5 Callabrator, Jan 18, 2015 Last edited: Jan 18, 2015 Thanks for taking the time to write up the review Red1! Gatchaman73 and I make up the entire 2 man team that put this together, and we're thrilled to finally have this released to the wild. We'll be actively watching this thread for feedback/reviews like yours, so we really appreciate the feedback! Yes, our GameCenter integration is very light at the moment, but we'll be taking full advantage of it in the future. As it stands, we're currently only using GameCenter to tie you to an account on our server, allowing us to seamlessly support multi-device play on a single account. Again, thanks for playing everyone! Red1 Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze Nov 26, 2010 2,012 6 38 Pre-occupied 42.1 #6 Red1, Jan 18, 2015 You guys have done a very professional job for a 2-person team. Nice work. Callabrator Active Member Jan 18, 2015 36 0 0 http://www.ohsoshiny.com #7 Callabrator, Jan 19, 2015 Hey thanks! We've poured our lives into it! gatchaman73 Member Apr 15, 2009 20 0 0 Oh So Shiny - founder : chief pixel officer Texas http://www.ohsoshiny.com #8 gatchaman73, Jan 20, 2015 Thank you for the writeup/review and complement! We both love what we do, and hopefully it reflects in our game. Here is the youtube video we posted today to show some of the gameplay moments. More to come.... in the future! Subscribe to the TouchArcade YouTube channel funem Well-Known Member Jan 11, 2014 276 0 16 #9 funem, Jan 20, 2015 Looks good, cant wait to try this when it goes live in the UK. Callabrator Active Member Jan 18, 2015 36 0 0 http://www.ohsoshiny.com #10 Callabrator, Jan 21, 2015 Because I love reading other's developer stories, here are a few trinkets to give you guys some insight into the game's creation: -Made in 1 year by 2.5 guys working out of Starbucks. 1 Programmer (me), 1 Artist/Level Designer (gatchaman73), and 1 part time Audio guy. -Client built with Unity3d. Plugins: NGUI, 2D Toolkit, and Vectrosity -Server is running on Parse.com -Prototype took 2 months to "find the fun", but fleshing out the rest of the game took forever! -Implementing the ability to affect Riff's falling motion by swiping on the screen to fire his side thrusters was an "ah HA!" moment -Making the marble collection physics feel right took 17 iterations. -The first "toy" I built was the slingshot, as it was the centerpiece of the whole design -Mid stream switching from Unity's 3d to 2d physics was hugely painful, but also ultimately the right call as perf improved significantly -Supporting anonymous, Game Center, and/or Facebook logins is rather complex and absolutely no fun to code up. And for fun, here's a shot of the early prototype vs the final product: Prototype: Final: gatchaman73 Member Apr 15, 2009 20 0 0 Oh So Shiny - founder : chief pixel officer Texas http://www.ohsoshiny.com #11 gatchaman73, Feb 13, 2015 Riff the Robot v1.1 update released today (still only in NZ) Given enough time, Phase Gates will now auto-unlock! Much earlier introduction to Riff the Robot’s thrusters Adjustments to level difficulties more shiny polish! touchy85 Well-Known Member Jan 21, 2015 1,616 1 38 #12 touchy85, Feb 13, 2015 Game Impressions Subscribe to the TouchArcade YouTube channel can't believe this game is made by just 2,5 guys gatchaman73 Member Apr 15, 2009 20 0 0 Oh So Shiny - founder : chief pixel officer Texas http://www.ohsoshiny.com #13 gatchaman73, Feb 13, 2015 You beat me to some video work! I was doing some captures today, in-between tasks for the game and website. Thanks for posting! We are super busy improving the game, adding features and revisions based on player feedback. We don't get much sleep! More to come... in the future! Andy touchy85 Well-Known Member Jan 21, 2015 1,616 1 38 #14 touchy85, Feb 14, 2015 I really like the game, but I don't understand the exit gates. I scored like 40k points and then I have to aim the gate for 300 more points? Callabrator Active Member Jan 18, 2015 36 0 0 http://www.ohsoshiny.com #15 Callabrator, Feb 16, 2015 Thanks for taking the time to play and provide feedback touchy85! It's always fascinating (and often humbling) to watch someone play through something you've personally created. We're constantly looking for areas for improvement, and even simple things like "I don't understand the exit gates" is highly useful data that we can act upon. FYI as it stands, the Exit Gates open when all Green Marbles are collected (which I think you already understand), and entering a gate will give you more points based on exit-gate-value x multiplier. The exit-gate-values are left to right: 100, 200, 300, 200, 100, so if you enter into the center 300 point gate with a x20 multiplier, you'll get an additional 6,000 points added on to your final score (which will be shown to you in the final score tally screen - the one with the score counting up). Again, thanks for playing, the video and the feedback! Callabrator Active Member Jan 18, 2015 36 0 0 http://www.ohsoshiny.com #16 Callabrator, Feb 17, 2015 Live in Australia Hey everyone, I just wanted to let all of our Aussie friends know that Riff is now live in the Australian App Store! Thanks so much for the support! gatchaman73 Member Apr 15, 2009 20 0 0 Oh So Shiny - founder : chief pixel officer Texas http://www.ohsoshiny.com #17 gatchaman73, Feb 19, 2015 Last edited: Feb 19, 2015 Riff the Robot Gameplay Level 20 New trailer of gameplay showing off level 20. Enjoy! YouTube: Subscribe to the TouchArcade YouTube channel Callabrator Active Member Jan 18, 2015 36 0 0 http://www.ohsoshiny.com #18 Callabrator, Jun 2, 2015 Global iOS Launch 6/4/2015! BIG NEWS! Gatchaman73 and I are thrilled to announce that Riff the Robot will be available worldwide on iOS this Thursday (6/4)! The game has been massively improved since our original soft launch back in January, and we couldn't have done it without the love and support from those on this forum and around around the world. List of major changes since launch: -New Multiplier mechanic has you collecting orange marbles to increase your multiplier. -Exiting a level after collecting the last green marble is much more straightforward. You simply get sucked into the Warp Gate! -Thrusters are now tap based instead of swipe based as tapping provides MUCH better control over fine movement. -Core Mechanics are introduced in a more logical progression throughout the levels. -Timed levels have you trying to get as many points as you can before time runs out -Rewards are given out at the end of a level. More stars = more rewards! -Gates are now opened by cashing in collected marbles that you gained by playing the levels (no more hard gates!) Exciting times ahead! Back2funk Well-Known Member Mar 3, 2010 316 0 16 England #19 Back2funk, Jun 2, 2015 Great news looking forward to picking this one up! ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #20 ROGER-NL, Jun 4, 2015 Fun game plays great, but I bought coins for 2 Euro, but the ads still remain, thought the ads would be removed when you bought something, or not. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 3 1 2 3 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Achievements we be coming soon, hopefully the next build. We have been working on setting them up. Check out our website it has some more images and info. Also, will be releasing game play videos soon to really show how it plays! So stay tuned.
Took this for a ride, as the screenshots look pretty slick. It's a spin on the classic pinball game. The gameplay involves catapulting Riff the Robot into a pinball-style table, then swiping left or right to trigger his limited (but re-charging) side thrusters. If he falls back into the catapult, you can fling him up again. But, if he misses the catapult, you'll lose a life. Although there's a second chance - if you manage to thrust Riff into a moving portal platform at the bottom, he'll be recovered. This is all familiar territory for pinball players. Some levels have more than one catapult or magnets, which allow you to aim and thrust from higher up the table to claim those hard to reach marbles. I was initially concerned it might be a fling-and-watch affair, but no, there's interaction throughout each level. The goal of each level is to collect all the green marbles to unlock the exit gates, collect other marbles for extra points, then shoot Riff out an exit gate, which all offer different scores and rewards. Each marble has a different value based on it's color, which allows for score multipliers, so there's some depth for high-score chasers. Game Center is supposedly supported, but no high scores or achievements were displayed when I checked. (UPDATE: Just saw dev's notes above and below) The level map is divided into the 1970's, 80's and 90's, with music to suit each decade, starting with disco. Let's look at IAP: A full-screen 15-second video advert played after I completed level 8 and 9. There's energy allocated by a timer mechanism, and energy is required to play a level, so I guess restrictions will kick in at some point requiring a wait or IAP purchases. I've completed the first 10 levels, but not sure yet if IAP is required to unlock the next stage (1980's) or if this is based on scores / stars. It's free and enjoyable and worth a download, but how much longer I play will depend entirely on the IAP, timers and adverts which I can sense lurking to one side, ready to pounce. UPDATE: At level 19, it's now telling me to wait 25 minutes to get 1 energy, or buy IAP, otherwise I can't play.
Thanks for taking the time to write up the review Red1! Gatchaman73 and I make up the entire 2 man team that put this together, and we're thrilled to finally have this released to the wild. We'll be actively watching this thread for feedback/reviews like yours, so we really appreciate the feedback! Yes, our GameCenter integration is very light at the moment, but we'll be taking full advantage of it in the future. As it stands, we're currently only using GameCenter to tie you to an account on our server, allowing us to seamlessly support multi-device play on a single account. Again, thanks for playing everyone!
Thank you for the writeup/review and complement! We both love what we do, and hopefully it reflects in our game. Here is the youtube video we posted today to show some of the gameplay moments. More to come.... in the future! Subscribe to the TouchArcade YouTube channel
Because I love reading other's developer stories, here are a few trinkets to give you guys some insight into the game's creation: -Made in 1 year by 2.5 guys working out of Starbucks. 1 Programmer (me), 1 Artist/Level Designer (gatchaman73), and 1 part time Audio guy. -Client built with Unity3d. Plugins: NGUI, 2D Toolkit, and Vectrosity -Server is running on Parse.com -Prototype took 2 months to "find the fun", but fleshing out the rest of the game took forever! -Implementing the ability to affect Riff's falling motion by swiping on the screen to fire his side thrusters was an "ah HA!" moment -Making the marble collection physics feel right took 17 iterations. -The first "toy" I built was the slingshot, as it was the centerpiece of the whole design -Mid stream switching from Unity's 3d to 2d physics was hugely painful, but also ultimately the right call as perf improved significantly -Supporting anonymous, Game Center, and/or Facebook logins is rather complex and absolutely no fun to code up. And for fun, here's a shot of the early prototype vs the final product: Prototype: Final:
Riff the Robot v1.1 update released today (still only in NZ) Given enough time, Phase Gates will now auto-unlock! Much earlier introduction to Riff the Robot’s thrusters Adjustments to level difficulties more shiny polish!
Game Impressions Subscribe to the TouchArcade YouTube channel can't believe this game is made by just 2,5 guys
You beat me to some video work! I was doing some captures today, in-between tasks for the game and website. Thanks for posting! We are super busy improving the game, adding features and revisions based on player feedback. We don't get much sleep! More to come... in the future! Andy
I really like the game, but I don't understand the exit gates. I scored like 40k points and then I have to aim the gate for 300 more points?
Thanks for taking the time to play and provide feedback touchy85! It's always fascinating (and often humbling) to watch someone play through something you've personally created. We're constantly looking for areas for improvement, and even simple things like "I don't understand the exit gates" is highly useful data that we can act upon. FYI as it stands, the Exit Gates open when all Green Marbles are collected (which I think you already understand), and entering a gate will give you more points based on exit-gate-value x multiplier. The exit-gate-values are left to right: 100, 200, 300, 200, 100, so if you enter into the center 300 point gate with a x20 multiplier, you'll get an additional 6,000 points added on to your final score (which will be shown to you in the final score tally screen - the one with the score counting up). Again, thanks for playing, the video and the feedback!
Live in Australia Hey everyone, I just wanted to let all of our Aussie friends know that Riff is now live in the Australian App Store! Thanks so much for the support!
Riff the Robot Gameplay Level 20 New trailer of gameplay showing off level 20. Enjoy! YouTube: Subscribe to the TouchArcade YouTube channel
Global iOS Launch 6/4/2015! BIG NEWS! Gatchaman73 and I are thrilled to announce that Riff the Robot will be available worldwide on iOS this Thursday (6/4)! The game has been massively improved since our original soft launch back in January, and we couldn't have done it without the love and support from those on this forum and around around the world. List of major changes since launch: -New Multiplier mechanic has you collecting orange marbles to increase your multiplier. -Exiting a level after collecting the last green marble is much more straightforward. You simply get sucked into the Warp Gate! -Thrusters are now tap based instead of swipe based as tapping provides MUCH better control over fine movement. -Core Mechanics are introduced in a more logical progression throughout the levels. -Timed levels have you trying to get as many points as you can before time runs out -Rewards are given out at the end of a level. More stars = more rewards! -Gates are now opened by cashing in collected marbles that you gained by playing the levels (no more hard gates!) Exciting times ahead!
Fun game plays great, but I bought coins for 2 Euro, but the ads still remain, thought the ads would be removed when you bought something, or not.