Ok I bought it anyway.... Instant regret. The graphics lack serious polish and the music is annoying. Controls are jolty and make it almost unplayable. 2 stars for nice premise at least.
Thanks! I don't really like the graphical style, so I'll put this on my wishlist and wait for a weaker week (got too many games to play at the moment).
If you find this game "almost unplayable" due to the controls, I have a hard time accepting that you've even played it. Either that or you're fishing for reactions.
Protip: App Store has screenshots. How could you not know what the game looks like? You must have seen the art style, and as far as polish goes, it's crisper than Peking duck on my retina iPad. Beautiful game to say the least.
I tweaked the last part Seriously tho, the controls are great on my iPhone 4S. Can't imagine someone actually thinking it's unplayable.
Very cool game imo, but you've got to feel for the Ninja Fishing guys if RF is the next big seller...very similar based on 30 mins play, just more polished(?)
Not really since they ripped RF to make Ninja fishing. If anything you should feel for the RF guys because Ninja Fishing ninja'd their game to try to make a quick buck
Is there any way we can sticky a few links explaining the Ninja Fishing controversy at the beginning of this thread?
It says in that article they didn't think they'd have a case for legal action due to the game only copying mechanics and not art/sound assets, but isn't that how it was for Triple Town? According to Wikipedia: "A US court noted that while the game mechanics have little protection, the style and expression of the clone is too similar to Triple Town, and thus denied 6Waves' motion to dismiss Spry Fox's infringement claim." Spry Fox (original developers) won the settlement in the end. I can imagine the problem with copyrighting broad mechanics like the ability to jump in a platform game, but judged on a case-by-case basis I'd like to think more power was given to just how well you can protect your ideas.
Totally different situation. The triple town developers gave private info about the game and were negotiating with the other party to be the publisher before triple town was ever released.
Sure, the circumstances surrounding how it all went down are different, but it seemed their argument for it being a clone was basically the same. As it says right there, the style and expression was too similar. That sentiment fits this case like a glove.
That's just some article written by a nonlawyer. There was a non disclosure agreement and negotiations ongoing. Also, the games are virtually identical, including tuturorial wording and interphase layout- the complaint alleged much more then just copying mechanics.