Universal Revolt - Universal App

Discussion in 'iPhone and iPad Games' started by andan007, Oct 31, 2010.

  1. Graphicalgeek

    Graphicalgeek Well-Known Member

    I think this guy is right.
     
  2. deiden26

    deiden26 Well-Known Member

    Sep 23, 2009
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    Thank goodness. The new explosions are pretty weak (no offense)
     
  3. Graphicalgeek

    Graphicalgeek Well-Known Member

    What?
     
  4. anada

    anada Well-Known Member

    Oct 20, 2010
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    Are you talking like in an update for revolt or completely different game?
    If revolt- to be included in next update??

    Surely you can spare those details :p
     
  5. Graphicalgeek

    Graphicalgeek Well-Known Member

    It will be in an update. I think we are submitting 1.11 tonight....:(
     
  6. sweetdiss

    sweetdiss Well-Known Member

    Jun 15, 2009
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    Someone mentioned in another forum that there may be online multiplayer for this game someday... any details on that? If it was truly online (as in, not Bluetooth or local wi-fi or what gun bros does) it would be an instant purchase for me! I can picture things like team deathmatches and capture the flag being really interesting in a top-down shooter...
     
  7. Graphicalgeek

    Graphicalgeek Well-Known Member

    Yeah, for the amount of multiplayer requests for the game, there is NO way we are going to NOT have multiplayer. Things that will come first are 1.2 update which will co-release with LITE version, and then the price will rise.

    After that will be multiplayer. We have tons of cool ideas for game types beyond the standard DM, TDM, CTF, etc.

    During the same time we will be developing Revolt2, which is going to put Revolt to shame and blow minds. I'm currently developing 2 other games and also working 40 hour work weeks animating for a local company, and workout 7 days a week running 1+ mile a day. Yes, I love doing this stuff, and am not quite sane...
     
  8. sweetdiss

    sweetdiss Well-Known Member

    Jun 15, 2009
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    Thanks for the quick reply and all the hard work you are doing on this game! My money is as good as yours now... Can't wait for the updates!
     
  9. anada

    anada Well-Known Member

    Oct 20, 2010
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    But that's good news! ;)

    ...You'll continue to support Revolt1 after the release of the 2nd one right...?
     
  10. Graphicalgeek

    Graphicalgeek Well-Known Member

    #291 Graphicalgeek, Nov 16, 2010
    Last edited: Nov 16, 2010
    Yeah, Revolt2 will be a ways off, and carry on the story of the 1st game, so there will be lots of time for updates while its being developed. It probably won't be started until Jan-Feb of next year, and will take who knows how long. Its also going to be 3GS+ fo sho, so make sure you're good for Santa. :)
     
  11. masa76

    masa76 Member

    Nov 15, 2010
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    I like this game, amazing how many swedish game developer are on the market.
     
  12. ovalprocess

    ovalprocess Well-Known Member

    May 13, 2010
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    The update is out in the U.S.
    The heartbeat sound is definitely quieter, and I've already picked up a health pack.
    The fork-lift robots seem much more aggressive.
     
  13. LordGek

    LordGek Well-Known Member
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    Feb 19, 2009
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    Software QA Engineer
    Saratoga, CA, USA
    Oh, so there are health kits? ;)

    That fork-lift guy was extra nasty now! He comes after you at full speed (I didn't initially get he was so fast)!

    You can't buy health in the shop of Survival, can you?

    Since Night Mode doesn't have its own scoreboards, do you get extra points plying in that mode or is there absolutely no pay-off to engaging on this more challenging mode?
     
  14. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    Greenville, SC
    Played with the update last night. The lag is a bit better but not as improved as I expected considering the toned-down explosions (playing on an iPod Touch 2G, so that doesn't help).

    I think I may hold off on playing more until the 1.2 update comes out (hope it's soon!). Great to have a developer so devoted to the game. All of the things you have coming up in the updates sound awesome.
     
  15. magnum_2107

    magnum_2107 Well-Known Member

    Apr 22, 2009
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    Nice update but I'm surprised/disappointed that they did not address the lack of a save/resume feature. To not have it in the story mode, where missions can take upwards of 15 minutes, is bad enough. But to also not have it in survival where you could play forever (if you're good enough) is just unacceptable for a game of this type. There's no good reason to have the game not at least save between rounds.

    Too bad because everything about the game itself is pretty solid.
     
  16. Graphicalgeek

    Graphicalgeek Well-Known Member

    No....that could potentially make it endless.
     
  17. Graphicalgeek

    Graphicalgeek Well-Known Member

    #298 Graphicalgeek, Nov 16, 2010
    Last edited: Nov 17, 2010
    Problem with saving survival is that it's easily exploitable, going bad in arena? force kill revolt and start again at start of arena. The only way out would be to save complete game state and when starting game again asking if you want to continue game (yes/no), if no, save game is cleared. Guess we could look into that for next release but as there's quite a lot of game state it aint trivial.
     
  18. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
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    Software QA Engineer
    Saratoga, CA, USA
    Right, while I actually DO prefer your current system, I just wanted to make sure I wasn't missing something obvious.

    So how does Night Mode effect scoring?
     
  19. Graphicalgeek

    Graphicalgeek Well-Known Member

    It doesn't at this point, although its an idea to make separate leaderboards and make that a Survival option not a game option.
     

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