Universal Revolt - Universal App

Discussion in 'iPhone and iPad Games' started by andan007, Oct 31, 2010.

  1. lghtnsurf

    lghtnsurf Well-Known Member

    Dec 23, 2008
    65
    0
    6
    what kind of multiplayer? hopefully more then just co-op and hopefully its internet so i can play people around the world instead of just local.
     
  2. GameCenter multiplayer would make it a lot easier for me to convince my friends to buy this. :p
     
  3. Coldar

    Coldar Well-Known Member

    Dec 26, 2008
    2,457
    5
    38
    Upstate NY/USA
    Probably true. Today I've been playing a lot and I'm still on level 4.:eek: Its been kicking my butt but mostly dying from the gas. I have to learn to shoot from a safer distance.
    I say again....its a really nice game.
     
  4. csklimowski

    csklimowski Well-Known Member

    Dec 30, 2009
    525
    0
    16
    Since there is no antidote for it, I think that the gas should be like the poison in Solomon's Keep: It can't kill you, but it can put you in the "one hit and you'll die" range. Currently, it seems a bit unfair that all you can do is watch hopelessly as your life bar drains down to zero.
     
  5. Menneisyys

    Menneisyys Well-Known Member

    Dec 12, 2008
    1,594
    0
    36
    Yeah... and it's actually very easy to implement, communication-wise... The day before yesterday, I lectured on GameCenter programming (with a self-written Pong client with 2/4 players over GC) so I've played with GC programming quite a lot. During making the game, was astonished how well GC behaved and how little in-game lag there was.
     
  6. Lifein2D

    Lifein2D Well-Known Member

    Feb 16, 2010
    203
    0
    0
    Student
    Canada
    Whats the deal with Voice Chat? I've heard GC supports it. But I can only think of one game (Cro-Mag Rally) that supports it.
     
  7. Menneisyys

    Menneisyys Well-Known Member

    Dec 12, 2008
    1,594
    0
    36
    Also very easy to implement. If anyone is interested, I can publish the 2/4 player Pong sources right away (they're public domain as they've been written for my iOS programming courses); I've implemented both public and private voice channels in them with an interface to quickly switch between a private and the public channel. I will publish a full tutorial on p2p gaming programming with GC later, but can upload the sources right away, should anyone be interesed in them (and in a 2/4 player remote Pong via GC).

    The reason for the (current) lack of GC's direct p2p play/voice support might be it's both very new and without a decent documentation. Apple, for example, doesn't have any example code demoing GC's MP communication (only the old GameKit stuff in GKRocket and GKTank). The only usable source code demo I could find was GCPing, but it isn't a game either. I'm pretty sure it'll take off in the future, though - it has a very easy programming interface and is much faster than I thought before actually writing some games on it.
     
  8. Menneisyys

    Menneisyys Well-Known Member

    Dec 12, 2008
    1,594
    0
    36
    Here're the sources:
    http://www.winmobiletech.com/sekalaiset/Pong.zip

    I'm working on a quick explanation on what's in the ZIP file (how the files are grouped etc); stay tuned!
     
  9. Lifein2D

    Lifein2D Well-Known Member

    Feb 16, 2010
    203
    0
    0
    Student
    Canada
    Being able to bring over our character from single play to co-op multiplayer would be great.

    I don't know if its realistic but here's what (in my opinion) would be best for Multiplayer.

    • Game Center match making
    • co-op survival with single player character
    • CTF Mode
    • Team Death match
    • Death Match
    • Voice Chat
    • Ranking/Upgrades for Competitive Modes (Like Modern Combat)
     
  10. Graphicalgeek

    Graphicalgeek Well-Known Member

    What gas are you talking about?
     
  11. Graphicalgeek

    Graphicalgeek Well-Known Member

    Oh, if you're talking about being on fire....Stop, Drop, and ROLL! :)

    Don't they teach that in school anymore?
     
  12. Menneisyys

    Menneisyys Well-Known Member

    Dec 12, 2008
    1,594
    0
    36
  13. Coldar

    Coldar Well-Known Member

    Dec 26, 2008
    2,457
    5
    38
    Upstate NY/USA
    Cripes! I remember reading of this earlier in the thread and had completely forgotten about dropping/rolling helps. Will put it too good use know. Thanks.
     
  14. Meta Knight

    Meta Knight Well-Known Member

    Aug 27, 2010
    139
    0
    0
    @Graphicalgeek hey I finally beat the game but I did not get the ending are u going to update the app or make a revolt 2. I wanna know that happens next.
    O yeah awsome cutscene you should add more like in between levels.
     
  15. nupraptor

    nupraptor Member

    Nov 6, 2010
    14
    1
    3
    Oh, I really love this genre! I'll definitely give it a try! By the way is there a chance to add an auto target system or something similar?
     
  16. Coldar

    Coldar Well-Known Member

    Dec 26, 2008
    2,457
    5
    38
    Upstate NY/USA
    #256 Coldar, Nov 7, 2010
    Last edited: Nov 10, 2010
    Anyone having an issue once in game (level 4) and hit the menu button and then return to find you can't fire any weapons but only can toss bombs? This happened to me twice and very close to the end of the level each time.
    Happened a third time but used the bombs and finally finished the level.
    Sorry if this is a known bug (on the fix?) and can't remember it being mentioned.
    Edit: This is happening in level 7 also. No ones noticed this?
     
  17. Bytebrain

    Bytebrain Well-Known Member

    Jul 24, 2010
    1,459
    0
    36
    Copenhagen, Denmark
    #257 Bytebrain, Nov 7, 2010
    Last edited: Nov 7, 2010
    I would think that would ruin the game.. It would be far too easy, like playing an FPS on a Playstation or an XBox.. ;)
    The meat of the game, after all, is hitting your enemies and avoid getting hit yourself.
    With autoaim all there would be left is avoiding incoming fire and just pressing the shoot button mindlessly...
     
  18. I just completed it as well, and would like to know the same. It ends like a sequel is in the works but will that be an update, IAP, or whole different app?
     
  19. JJdaboss

    JJdaboss Well-Known Member

    May 1, 2010
    136
    0
    0
    I think it will be a sequel
     
  20. deiden26

    deiden26 Well-Known Member

    Sep 23, 2009
    472
    1
    0
    can we have any details regarding multiplayer? Also, are there any plans to add more diverse guns. The ones I have used so far seem a bit too similar to one another. Add some gimmicks like homing bullets, bullets that bounce off walls, delayed exploding bullets like a needler in halo, or piercing bullets. I haven't played the game too much so I apologize if gun diversity is already present. I didn't see too much of it in my brief time playing the game.
     

Share This Page