Universal Revolt - Universal App

Discussion in 'iPhone and iPad Games' started by andan007, Oct 31, 2010.

  1. MicroByte

    MicroByte Well-Known Member

    Back on topic, beat the game on hard, really good at the end! On to beating on easy and normal!
     
  2. f e a r l e s s

    f e a r l e s s Well-Known Member

    Mar 12, 2009
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    Quit your crying. You're gonna get us both in trouble. Nark!
     
  3. iphoneprogrammer

    iphoneprogrammer Well-Known Member

    Mar 26, 2009
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    Financial Analyst for Baines and Ernst
    London, UK
    #223 iphoneprogrammer, Nov 4, 2010
    Last edited: Nov 4, 2010
    Comment removed.
     
  4. Graphicalgeek

    Graphicalgeek Well-Known Member

    #224 Graphicalgeek, Nov 4, 2010
    Last edited: Nov 4, 2010
    Revolt 1.1 Submitted

    - Addressed Explosion Lag Issues
    - New Lights Out Mode Option
    - New Hi-Res Level and Arena Loadscreens
    - Increased Health drop chance to 50% health
    - Set Heartbeat volume to coincide with health level
    - Decreased Player Footstep Volume
    - Projectiles now pass through Guy when rolling
    - Heavy Mechanized more aggressive
    - Robot Drone drops less items
    - Hover Scout change of item drop decreased
    - Decreased camera rotation speed for iPad and Retina display
    - Minor level adjustments and bug fixes
     
  5. iphoneprogrammer

    iphoneprogrammer Well-Known Member

    Mar 26, 2009
    2,280
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    Financial Analyst for Baines and Ernst
    London, UK
    Yay!
     
  6. Meta Knight

    Meta Knight Well-Known Member

    Aug 27, 2010
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    @Graphicalgeek why did you lower the footstep volume? It was perfect the way it was it made it sound more real more nervous feeling of hearing your footsteps and a robots oh well I hope you did not lower it to much and what about the flamethrower and the rest of my ideas did you take it into account?

    @
     
  7. Graphicalgeek

    Graphicalgeek Well-Known Member

    There were many complaints about the footstep volume.
     
  8. Coldar

    Coldar Well-Known Member

    Dec 26, 2008
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    Upstate NY/USA
    Great updates. Hurray!
    .....and thanks.
     
  9. Graphicalgeek

    Graphicalgeek Well-Known Member

    I should clarify, decreased Player footstep volume.
     
  10. Reese015

    Reese015 Well-Known Member

    Sep 2, 2010
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    Happy to see a good update submitted!

    It makes me look forward to more because while I love the game, it needs a lot of polish. Especially in the sound design (generic and clunky sounds plus very bland 'dynamic soundtrack' stuff going on destroy the otherwise awesome atmosphere) and performance (not just the explosion lags, but everything, even menus, could clearly be MUCH smoother making for a so much better user experience).
     
  11. alchemistrpm

    alchemistrpm Well-Known Member

    Oct 13, 2010
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    Awesome list of tweaks for the update. It should be said this game is worth every penny as is; the dedicated dev dropping updates is just gravy. Even if you're not that into dual stick shooters, this is one of the very best. Download.
     
  12. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    Will the battle music thing ever be fixed? At least try to make it gradually fade out or something
     
  13. Graphicalgeek

    Graphicalgeek Well-Known Member

    Yeah, we changed that and I forgot it on the list. Its there now. Thanks for the reminder.
     
  14. TrueAxis

    TrueAxis Well-Known Member

    Sep 7, 2009
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    I've just updated the iPad to 4.2 GM seed and Revolt runs much better on it. The explosions don't seem to cause problems now - nice to see Apple improve the performance on the iPad.
     
  15. deiden26

    deiden26 Well-Known Member

    Sep 23, 2009
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    Question: Is this game more of the standard duel stick shooter where you walk around a room and blast whatever crosses your way or is there truly a significant amount of 3rd person shooter type strategy where you duck and weave behind things while being careful to aim and reload carefully? Also, is it immersive?
     
  16. Lifein2D

    Lifein2D Well-Known Member

    Feb 16, 2010
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    Student
    Canada
    Any ETA on the multiplayer? and have you thought about adding melee weapons?
     
  17. I wouldn't say the game is completely strategic, but there is more of a strategic element to it than, say, Minigore in which zombies completely fill the screen and your only goal is to blast as many zombies as you can.
     
  18. Lifein2D

    Lifein2D Well-Known Member

    Feb 16, 2010
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    Student
    Canada
    This thread seems pretty dead right now. But would there be a chance of you adding Game Center multiplayer with voice chat?

    The more I play the more I want multiplayer :)
     
  19. Graphicalgeek

    Graphicalgeek Well-Known Member

    I was just thinking everyone was having so much fun playing that no one was posting. :p

    Yeah multiplayer...its on the list after a Lite version, which shouldn't take long at all.
     
  20. deiden26

    deiden26 Well-Known Member

    Sep 23, 2009
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    well if you can promise multiplayer I'm sold
     

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