Hey! Yeah I tried it on an S5. You are right, the frame rate does drop quite a bit. Especially after a while of playing. The S5 is almost three years old now so its iPhone equivalent would be iPhone 4/s. It doesn't run very nicely on the iPhone 4 either.
I'm having a nice time with this game. A couple of suggestions: 1) It could pick up speed faster. I mean, at least perceived speed (the velocity of the screen movement), maybe not actual game speed. 2) At least for me, playing on a regular 6S screen, the jump "up" and "front" graphics are too similar. It took me a while making up the difference between those two. Maybe making it a little bit more different? All and all an excelent runner, really enjoyed the combination of color and position.
Thanks I've got this critique from many people! I will speed it up, especially the first section(blue lasers). Hm I'll see what I can do about the animations! Thanks for the feedback
The game is great! Tested on my 5S, smooth and difficulty well balanced. Graphics ambiance and character animation make me think kind of "Another World" game tribute. Music is very good also! I'm still have trouble to find correct Roll synchronisation at the moment. Background graphics are ok on iPad mini (even if not optimize for this device). Color selection is a bit tricky, did you test other mechanism selection design?
Thanks for the feedback! May I ask what phone you are using? Testers using the iPhone Gen 4 and 5 have been suggesting faster responsiveness!
Tested on iPhone 7 Plus with latest iOS. I liked the pixlated art style and the music. Controls are ok and it would be nice to add haptic feedback. Overall it's really nice runner.
Good idea! Haptic or vibration would be nice also when you miss a door (specially when you set low volume sound fx).
Thanks a lot 1) Got that criticism a lot so I changed it 2)Hm.. interesting, I'll look into it! Thanks
Tested also on iPhone4S: Not playable, graphics outside screen, very laggy controls and graphics bugs and the end of 1st run. Tested on iPhoneSE: Excellent, very smooth controls. Made a lot better score on SE than 5S, so I presume that small lack of control I had on 5S (specially with roll movement) are due to small controls lag.
Interesting, I will look into the problem with the 5S. Glad you could try it on the SE, don't think anyone has yet. Thanks
Hey everybody! Thanks a lot for all the invaluable feedback! Really helped us optimize the game in the final stretch. The game is now complete and the release date has been pushed to the 22nd of June for iPhone. Again: Appreciate the help! You all have been extremely helpful. Download the game 22nd of June, play it, beat highscores, and tell your friends. Much love, L
Problems arose! New release date is: Thursday the 20 of JULY. So excited! Remember to download it and share it! Thanks guys!