The 24 non-Random missions are scripted. The random missions are random generated, the maps are similiar to the story missions but there will be different kind of emergencys, maybe you will need to extinguish fires or save victims or both, locations of 'em will also be different. You will need to modulate your workflow each time in the random missions, the story missions will stay like they are.
Sorry, I thought you guys did the emergency mobile game. I would imagine the best solution would be to include tapping where the unit takes the optimum path. I'm sure that'd take time, but even on an iPhone 6, I have trouble tracing through simple doorways.
Just a kind of. To be honest they are not infinite, they can`t be but the amount is ok, maybe good. Our focus was on the story missions, the random one`s are just the bonus.
If I remember correctly, this game was really aimed at younger folks. Like a really amazing kids game. Am I off?