Competing online for time trial records Yeah, I'm just wondering if there's a way to access the leaderboards without using GameCenter, as in through a PC or something else. I definitely don't stand up to quite a lot of people out there, because I know for most courses I don't boost continually without stopping simply because it's too difficult to maneuver certain portions of the track while boosting. I'm happy enough I've gotten great timings and did a perfect run (As perceived by me) even though more boosts could had been inserted (Some of my runs had excess boosts remaining). Competing against others online in terms of records definitely appeals to a couple of people out there continually working around the clock to beat their old records and beat others, but that kind of intense competition doesn't appeal to me. I rather solo and enjoy the fun in Phase 3. Human competitors sometimes feel too competitive, until the fun is lost Time trials don't appeal to me that much, but it's satisfying to get a perfect record as perceived by you, yourself. That's precisely what I did and after that, I moved on to just have pure fun blowing A.I.s out of their seats. I guess everyone's perceived meaning of fun differs.
More Phase 4 Ideas On the way, I came out with even more Phase 4 ideas. Not much though. - Point-to-Point races. Instead of racing around a loop a few times, why not have a very long track that only has "1 lap"? The finish line need not coincide with the starting line anymore. A nice idea to consider for the later Phase 4 tracks. - Hyperspace tunnels. Given a space theme I suggested, it would be cool to have a hyperspace tunnel connecting 2 planets. These tunnels allow a 360 degrees rotation, have no visible floors (All around you is just space with distant stars and galaxies, and A.I.s of course ) and increased speed. Such tunnels fits well with point-to-point races. - Negative polarity gates. No matter what polarity your hovercraft currently is, passing through such a gate has an effect of going through the wrong polarity gate, slowing you down. - Wild polarity gate (Different from wildcard gates). No matter what polarity your hovercraft currently is, passing through this gate will have the same effect as passing through the corresponding red/green polarity gate that matches your current polarity.
Hey hey FBI # Don't know if there's a way to "get around" Game Center. Don't know why you don't join GC - if comparing times is important to you. But as you said: we're all different. ... Working around the clock ... Don't know. For me a game like this is just pure meditation/relaxation, like reading a good book. Working 'round the clock is what I do monday to friday at work, it's what I do with the kids and the missus every day # Good ideas 'bout the next Phase, mate. Greetings Papsoe / Android Papsoe
I think getting the high scores has to do with removing the power ripper, it just feels like my times suffer a few seconds with it on, although a few updates ago I could hold one finger in the middle with buttons to keep the boost running. Now I have to spam tap the screen. If anyone knows a way around that again I would appreciate it. A definite trick is to hug all corners as closely as possible, because if you are on the inside wall of your turn the arc is smaller. If you are closer to the outside of the turn it takes a bit longer for you to do that turn. A simpler version: if you are turning right hug the right wall, if turning left then hug the left wall. It effects your times. Oh hai papsoe :3
What about tracks with power ripper shortcuts? Is it still faster to ditch the ripper and avoid those shortcuts?
Hey hey Sweetdiss To my knowledge the only track worth mounting The Power Ripper is Gravity Ring. As MHZ pointed out, you'll loose around a sec per lap if TPR is mounted, so (very) often it's not necesary. Greetings Papsoe
If there was an update, actually I wouldn't mind seeing a new track with no polarity gates, just fast racing against other cars.
Hey, do you have to "double gate" on maps like neon hill?? I had the high score when the game came out, but now my time is so off that it seems like I am missing something.
Hi MHZ, No "double-gating" on any track, but maybe it's worth a try On Neon Hill remember to go left at the start and get pushed by the fat yellow moving obstacle - it'll earn you ar least 2 secs ... Greetings
Double-gating? I don't quite know what's double-gating but my perception tells me that it means getting 2 correct polarity gates at almost the same time. Its very difficult to execute but its actually possible. It can be done when getting the third polarity gate for one colour and then immediately getting the first polarity gate of the opposite colour. What needs to be done is to bank your hovercraft towards the first polarity gate of the opposite colour and at this time be right smack in the middle of both gates. If timed correctly, you will get both polarity gates without slowing down. Perhaps the hardcore players did this trick which allowed them to get even more boosts and of course, a better timing. I did that before, but it wasn't any of my attempts in my best records. P.S. The new hovercraft SYN-1101. It does make a great difference in timings. I shaved off usually more than 5 seconds from my previous records.
Yeah. Getting a push by that guy on neon hill is how I did it And yes double gating is getting two right beside each other, that's just what I called it. It's not reliable enough for me, but it seems to work better if you just fly straight at it. I am using the new hovercraft, but after a while my finger gets sore because I use slide controls. I also noticed that slide steering bleeds off on turns. I don't know if its supposed to do that, but I am used to a constant. It's just that on bigger turns I have to keep sliding in the direction I want to keep turning, so sometimes there isn't enough screen for the turns.
I always preferred tilt controls, because I couldn't coordinate my thumbs properly whether is it button controls or slide controls. I'll screw up when I use the boost... Flying straight between 2 gates more often than not causes me to grab a wrong polarity gate instead lol. Do you actually do that for your timings? Hunging the inner arc of turns help shave timings, but the only catch is you may lose a bit of control and skip a polarity gate. It's also why there are possible places to activate boost that I did not do so to maintain control of my hovercraft. I just feel satisfied with a good run with minimal if not no mistakes. Btw, isn't power ripper equipped also worth it for Station 12 and The Foundry? Unless you could get the wildcard gate behind one of the barriers without smashing it. (Station 12) Not sure about The Lost Outpost too, guess I'll check that one out.
Sale sale sale!!!! :d By the way, Repulze (Both Android and iOS) is now on sale at US $0.99!!! 66% off guys!!! Just a shout-out to guys who haven't bought this awesome game yet. Apparently its a spring sale. Number of downloads for the Android version shot up like mad now lol.
Nope. Station 12: Go "up" every lap. You can easily go around the barrier without The Power Ripper. Every lap the same including polarities. The Foundry: Go "up" every lap. Don't even think about mounting The Power Ripper. Every lap the same including polarities. Lost Outpost: My initial thought was to mount The Power Ripper and take the upper short-pass, but it's faster to skip this short-pass and go left. Every lap the same including polarities. Same same ...
Station 12: Seems like forcing myself to go up all the time means missing out on 1 boost charge. Tried sacrificing that to go up, and compared with getting the boost charge to go left. Results returned with about the same time taken to get to the second barrier. Did you get the wildcard gate behind the second barrier (After the one in which you go "up")? Sounds possible to grab it without Power Ripper... The Foundry: So you mean going to the right of the barriers blocking three sets of polarity gates is more worth it? Aren't there more polarity gates behind this barrier? Also, isn't the last three barriers side-by-side worth to smash to grab the wildcard gate? The right path doesn't seem to have as much polarity gates to match that wildcard gate... Gravity Ring: Won't it be possible to unmount Power Ripper too? You don't quite need it for the upper path which you can only take while your polarity is green since you could take the Wildcard gate and swerve right to avoid crashing into the barriers? I know the last barrier obstructing a wildcard gate is important, but seems like there's a way of boosting around it, JUST nice. I remember trying that before. Can you tell me the sequence of getting the polarity gates for these tracks? Does this sequence repeat itself every lap, or every 2 laps, etc...
Hi FBI LR, All tracks, except Gravity Ring, w/o The Power Ripper. Station 12: Be sure to have red polarity and go up every lap. I don't think it's possible to get the blue polarity behind the second barrier w/o TPR, but it doesn't matter, time-wise. And yes, every single lap the same. The Foundry: Going left or right ... Maybe there's more polarity gates not going up, but the upper path is way skorter and faster. Be sure to have red polarity, so you'll be able to go up. Every lap. Same polarity sequence all three laps. Gravity Ring: Be sure to have green polarity, so you'll be able to take the upper path. Every lap. Yes, you can get around the 2 barriers w/o TPR. BUT even if mounting TPR makes you a bit slower, not smashing the barriers will make times even slower. Same sequence every lap, btw. One thing is to take the right path - doing "pretty" lines is extremely important too. Regarding boosting: It's not worth it "collecting" boosts. Normally I would boost immediately, but a few times it's better to wait for a fraction of a second before doing so. Greetings
I did extensive testing on all these tracks and this is what I found out: Station 12: I was able to find the right line to stick with, and it nicely repeats every lap as you said. However, it is really difficult to keep to this line given that the speed keeps increasing. Unfortunately it was too easy to miss just one polarity gate and screw up the entire sequence of collecting gates. Also seems like my previous record with TPR was faster too, but perhaps it could be because I screwed up in this w/o TPR runs. What was your time for this track? Mine was 1:30. Doesn't sound that good... The Foundry: Seems like smashing through the 2 sets of barriers was faster again. Really strange imo. Not doubting you though... Gravity Ring: It was possible to completely skip one at the upper grating path, but the one at the finish line is impossible to skip at high speeds. Cheers for that one, looks like TPR was still needed. The Lost Output: Yessss!!!! Took your advice and dismounted TPR. Was able to use the ramp beside the barrier to land on the grated bridge and still got the wildcard gate. Repeated every lap as for sequence. Experimented going under but slower apparently. Improved my timing, woo! Gonna do more experiments on Station 12.
Hi FBI LR, 1.30-something at Station 12 is indeed a nice time (Top 5 on iOS). Atm my best is 1.27.10 Regarding Lost Outpost: I know you can use the ramp to get past the barrier, but the hang-time in air is way too slow. I find it faster to go under the bridge every lap. Greetings
Wow you are one awesome Repulze racer saw your name on the leaderboards either 1st or 2nd all the time (Felt curious so went to check), at least for Phase 1 & 2, but I presume for Phase 3 too. My GameCenter name is whowhosewhenwhatwhy, sorry for the weird and long name, I wasn't the one who registered the GC account. Pretty happy to see my GC name on the leaderboards most of the time in Phase 2, but I guess gotta work on Phase 1. Didn't check Phase 3 yet. Just wondering, how many Repulze players are there, and how many are active? Doesn't sound like a lot, if not my record would probably be trounced by now (Most of my records were set a couple of weeks ago).