That's why they call it a Role-Playing-Game. You level up your character and have skill points and have Turn-Based Battles.
Review for the original Wolfenstein RPG on mobile platforms (repeat - this is NOT the iPhone version, so ignore anything to do with controls or performance): http://www.pocketgamer.co.uk/r/Mobile/Wolfenstein+RPG/review.asp?c=10737
RPG FPS explained (sort off) This should be pretty good. I played Doom RPG on a mobile ages ago. Basically a first person shooter bar the combat side which is more of a "tactical" affair. Can only describe it as like chess. Move - Fire - Move ... limited ammo.. need to search for hidden ammo etc. If I remember Doom RPG was pretty decent by mobile game standards. Not sure about the white blood though. Off topic. I have high hopes from the iphone Doom.
Well, I've browsed through a few reviews of the phone version of wolf RPG and there seems to be no RPG elements; the game is turn based (3D but tile based so 90 degrees only). So it's more turned based strategy than RPG. It got excellent reviews, but I'm just not sure why they stuck RPG in the name. There are no upgrades, no stats, no classes, no equipment except guns. This doesn't mean it isn't good, just clarifying for others because I was curious as well.
The turn based nature of the game, if it's anything like Orcs & Elves and DOOM RPG, will come to play a key role as you get into the game further. In those games there were missed hits, recovery times dependent on weapon used (both for the attacker and the victim of the attack), spacing/distance which effected weapon usage (some items are more accurate from afar, some weapons can only be used close up), etc. Plus there were enemies with abilities to move and attack at once, attack twice or more during a turn, or make two moves during turns (non attack moves like healing, etc. included), etc. There were items that gave you, the player, those same abilities for a limited number of turns. It all came into play in terms of strategy during combat and defense, which was more in depth than what you'd find in the FPS titles where, even though strategy is employed, it's of a more "twitch/reflex" nature owing to the root of the shooter genre of which FPS is but a part (action gaming). In a turn based RPG like DOOM RPG and Orcs & Elves, and, now, Wolfenstein RPG, the strategy during combat is thinking out moves before committing to them, ala a chess game. Slower paced, allowing more time for thought, but also quite a bit more complex. The other RPG elements that come into play are obviously in the form of items, stats (although, like in Orcs & Elves, stats are tied closely to item usage), side quests, etc.
Wouldn't that be amazing! Love that game. And to the people questioning a release in the German Marketplace, isn't Wolfenstein illegal in Germany? It's freakn nazi killn! (I'm being serious about being illegal, not pokin fun) And I was excited to hear about his title because I never played or even heard of the original, but after just reading a post saying there is no RPG elements (exp, leveling, stats, etc) is a huge upset :/
Damn, 2 huge games purchases in a day. I just downloaded CivRev and love it. I come back from work and now this one. My spare time just got filled.
Man Duke Nukem, Wolfenstein RPG, and Civilization Revolution there goes my money for Gangstar and Modern Combat
Depends on how one defines "RPG". But I can see your point. Ah...but there are stats and upgrades. At least there was in Orcs & Elves and DOOM RPG, iirc. Just not "up front" direct customization style where you directly assign gained stat numbers to player/character abilities as in most WRPGs. Different items allow for different recovery times, defense, move speeds, etc. The guns each have different distance accuracies, etc. While you cannot directly assign stats, you can know which items change what stats because it's made clear to you in game. Yes, unlike most WRPGs, there's no real direct customization of the player/character other than the different items having different stats themselves. And that even differs from most JRPGs, even those focused on one player/character rather than a party, because at least you can see stats gained directly after battle in those JRPGs even though you don't directly assign anything in most. Still, I wouldn't say it's a strategy game as you are really only in control of one player/character, which is not typically the norm for strat games, even SRPGs, nor is the whole thing centered around defeating all enemies on the board, etc. It's more...it's more of an RPG-lite more than anything. A dungeon crawler (actually...yeah...that's pretty much what it is...a dungeon crawler) but without the direct control over stat/upgrade accumulation and assignment. It's limited in that upgrade/stat raising assignment only occurs with gaining and using different items.
This game is really cool so far, the controls work so much better for the iPhone. You don't need any kind of precision aiming, and the pace of the game is much more relaxed... or, dare I say, casual? Either way, Firemint did an amazing job with this port. The only thing I'm disappointed with so far is how long EA sat on the game, we should have been playing this months ago!
Oh, and I see some folk alluding to whether to purchase this or Duke3D. Two very different types of games. After all, this one is an RPG. Seriously though, if you want an FPS, Wolfenstein Classic, Prey, Duke Nukem 3D, etc. should be considered...but probably NOT Wolfenstein RPG. If, however, you want an RPG, and have gone through Zenonia, and The Quest, then this game will suit your needs. Especially if you've come off of The Quest, as the style of movement and combat are similar.