Universal Reflex Unit (by Alex Hughes)

Discussion in 'iPhone and iPad Games' started by Robosaru, Jul 7, 2016.

  1. Robosaru

    Robosaru Well-Known Member

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    Billy, thanks again :) How about you gift a copy to a friend? That would really help to expand the user base and avoid me having to add IAP (which I am trying to avoid!).
     
  2. Robosaru

    Robosaru Well-Known Member

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  3. shfrost

    shfrost Well-Known Member

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  4. Cliff20

    Cliff20 New Member

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    Simply excellent!!

    What a great game!! This game takes me back to my sega days, the game has a retro feel to it but with that modern twist, love it!!
     
  5. Robosaru

    Robosaru Well-Known Member

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    Endless mode?

    Hi everyone!

    I am currently working on a new mode for the VR version of Reflex Unit (https://www.oculus.com/experiences/gear-vr/1094315670658189/):

    Endless Mode:
    No respawns, last as long as you can against respawning enemies with orbital bombs coming every few moments to keep you moving. Only the global top 10 will appear on the leader board:
    [​IMG]

    I know many of you will hate the idea of IAP, but how many of you would interested if this was added to the iOS version?

    Thanks very much for your feedback!

    Alex
    ROBOSARU Games
     
  6. Robosaru

    Robosaru Well-Known Member

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    Oh well, I suppose there is no interest in adding "endless" mode to iOS as IAP then...
     
  7. Robosaru

    Robosaru Well-Known Member

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    50% Price drop for limited time
     
  8. Skall

    Skall Well-Known Member

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    Is it having mfi support?
     
  9. Robosaru

    Robosaru Well-Known Member

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    Not currently. Touch support is very natural though and it is 50% off, so take a chance and try if you like.
     
  10. shfrost

    shfrost Well-Known Member

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    Well worth it! I paid full price and have no regrets. If you don't own it, now's the time. Just a fan's recommendation.
     
  11. Robosaru

    Robosaru Well-Known Member

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    1.8 Update

    Hi everyone,

    1.8 update just went live. It includes a new "endless mode" that is unlocked by completing the campaign.

    Along with this mode, the general aggressiveness of the enemy tanks has been raised. However, I would love to get your feedback on if you think the game is too tough now, or just the right level of challenge. Let me know your thoughts!
     
  12. shfrost

    shfrost Well-Known Member

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    #72 shfrost, May 13, 2017
    Last edited: May 13, 2017
    Alex, I think you might be too close to the game. ;) More aggressive enemies? Holy cow! I guess that's fine if you just want to plow through the game giving no concern to 4-star wins. That I can do. But if you're like me, and need to see 4 stars before advancing, the original enemies were plenty tough. Granted, I haven't played much in the last week or two, but I have yet to finish the second camp with a board full of stars. I guess I'll have to give up that quest.

    Suggestion: If you keep the amped enemy aggression, lowering the time frame might be a good idea, at least on the tougher levels. Six minutes can be brutal.
    Suggestion #2: Toss out a few promo codes to gain a little more, well-deserved, attention.

    Thanks for the Endless Mode and recent updates. Now I really will have to plow through in order to try that out.
    P.S. Still hoping for the iPad Pro fix. ;)

    Edited to add: Regarding the 4-star thing, it's quite possible I just suck.
     
  13. Robosaru

    Robosaru Well-Known Member

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    Hi Steve,

    You know what... I think you are right - but wanted to get some other feedback as I probably am too close to the game now. I want the balance to be easy /medium to clear a stage but super challenging and fun to get 4 stars. With the latest update I think it may have gone more towards the brutal difficult level...

    It's easy to revert back to the slightly less aggressive code - let's call this build an experiment ;-) and maybe I drop back down on the next release (or add a difficulty option).

    I'll think about the promo codes and iPad Pro support.

    thanks!

    Alex
     
  14. shfrost

    shfrost Well-Known Member

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    "Difficulty Levels" would be a great idea and solve the issue entirely! You could have the standard 3 levels: Easy, Normal, Hard.
    Or you could extend it further:
    -- Pitiful (also known as "Beat shfrost"), Easy, Normal, Hard, Extreme, Beat the Dev!
     
  15. Robosaru

    Robosaru Well-Known Member

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    Hahaha, love it. Don't sell yourself short though! :)
     
  16. Son of Anarchy

    Son of Anarchy Well-Known Member

    Oct 5, 2015
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    Just adding a plus one to this comment. I played after the update and thought I'd accidentally switched it to some brutal difficulty level by accident.

    Also thank you Robosaru for your dedication to the game, it's great to see.
     
  17. Robosaru

    Robosaru Well-Known Member

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    Thanks Guys, I have the new build ready to go which has balanced the difficulty to a more enjoyable level. Expect it on the store within 5 days or so.
     
  18. Robosaru

    Robosaru Well-Known Member

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    Just released on the store.

    Alex
     
  19. LordShad0wz

    LordShad0wz Well-Known Member

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    I have the new update.

    I love it!!! I love the auto healing feature. The game is definitely more fun now. I love this game!!

    Everyone should buy this one.

    Billy
     
  20. Robosaru

    Robosaru Well-Known Member

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    Thanks Billy! Appreciate your positive feedback.
     

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