Universal Reflex Unit 2 (by Robosaru Games)

Discussion in 'iPhone and iPad Games' started by Robosaru, Nov 10, 2019.

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What features/improvements would you like to see in future updates?

  1. Matchmaking options

    0 vote(s)
    0.0%
  2. New multiplayer maps

    1 vote(s)
    20.0%
  3. New campaign maps

    2 vote(s)
    40.0%
  4. New multiplayer game modes (capture flag etc)

    0 vote(s)
    0.0%
  5. Larger multiplayer matches (e.g. 8 or 16 players)

    1 vote(s)
    20.0%
  6. Voice chat

    0 vote(s)
    0.0%
  7. New character options

    3 vote(s)
    60.0%
Multiple votes are allowed.
  1. Robosaru

    Robosaru Well-Known Member

    Jul 7, 2016
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  2. solarnya

    solarnya Well-Known Member

    Jul 22, 2015
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    #22 solarnya, Nov 17, 2019
    Last edited: Nov 17, 2019
    I’m thinking about buying this game.
    Does it have cloud sync?

    edit: nvm, I've bought it!
    Because I thought I could trust this dev!
    Downloading now.
    Will leave imps later. ;)
     
  3. solarnya

    solarnya Well-Known Member

    Jul 22, 2015
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    I've played it, it has lots of fun.
    I like this atmosphere and trigger happy feelings!
    With controller, it'd give you better game experience.
    However I need 2 more things in this game.
    1. Multiplayer lobby
    2. Cloud sync

    Oh...I need more ammo...
    I'll go to battlefield!
     
  4. Robosaru

    Robosaru Well-Known Member

    Jul 7, 2016
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    Thanks for the feedback! I plan to add a lobby when the multiplayer players increase and Oculus version is released. I’ll look into cloud sync also. Game controller support is already in there if you are on iOS 13 and have a PS4 or Xbox Bluetooth controller.
     
    solarnya likes this.
  5. solarnya

    solarnya Well-Known Member

    Jul 22, 2015
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    Close to Tokyo, Japan
    yeah I have nimbus mfi controler and worked awesomely!
    I want to play on a phone when I go out.
    And in my house, I use tablet with controller
     
  6. Robosaru

    Robosaru Well-Known Member

    Jul 7, 2016
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    That's great!
     
  7. Robosaru

    Robosaru Well-Known Member

    Jul 7, 2016
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    Campaign Tip: every stage in the campaign has a hidden special pickup for you to find. Use the map in the pause menu to help find them!
     
  8. anthony78

    anthony78 Well-Known Member

    Nov 13, 2015
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    So I have your first game and went back to play it. Is this basically another campaign? Any other changes or differences?

    For some reason on the first game, I change the setting to manual aim and it still auto aims. Love dual stick shooters but hate auto aim so hoping this one has a manual aim that works (and hopefully you fix the first game :) ).
     
  9. Robosaru

    Robosaru Well-Known Member

    Jul 7, 2016
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    Its a new campaign (9 stages playable in 2 difficulty modes), customizable characters with 10 different components to find, new graphics engine and better effects). Manual Aim has some soft-lock, but is improved over the 1st one I think. You can also use controllers if you like.
     
    Son of Anarchy likes this.
  10. Robosaru

    Robosaru Well-Known Member

    Jul 7, 2016
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    You can customize the way you mech aims in the options menu. Auto-aim mode fires automatically at visible threats when the right stick is released. Manual mode let’s you control the aim and firing yourself. Note: when using a game controller manual mode is recommended.
     
  11. Robosaru

    Robosaru Well-Known Member

    Jul 7, 2016
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    Multiplayer Tip: the soldier character is physically weaker than the other mechs, but makes up for it with the stealth cloak special ability. It makes you NEARLY invisible to other players (your shadow and dust from moving will still be visible).
     
  12. Robosaru

    Robosaru Well-Known Member

    Jul 7, 2016
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    I’m not sure if it’s possible to add a voting form to this page, but I’m really interested which of the following (if any) are important for future updates for Reflex Unit 2:
    - voice chat
    - better match making
    - new multiplayer maps
    - new multiplayer game modes (e.g 10 player mode)
    - new character types
    Would love your thoughts and feedback!
     
  13. macplash

    macplash Well-Known Member

    Apr 17, 2014
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    3D artist
    Munich, Germany
    Go to the very first post on this page and in upper right corner there’s this “Thread Tools” button. One of the options is “add poll”. I believe it’s exactly what you’re looking for.;)
     
  14. Robosaru

    Robosaru Well-Known Member

    Jul 7, 2016
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    Thank yoooou!!!
     
  15. Jackaluk

    Jackaluk Well-Known Member

    Jul 3, 2015
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    Controller support, real active dev, twin stick with depth, just purchased, wish you well!
     
    Robosaru and Skall like this.
  16. Robosaru

    Robosaru Well-Known Member

    Jul 7, 2016
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    Reflex Unit 2 is currently (for a very limited time) less than 1/2 price:
    [​IMG] [​IMG]
     
  17. anthony78

    anthony78 Well-Known Member

    Nov 13, 2015
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    I bought the second game but I don’t see an option to use manual aim. All there is is manual fire. Don’t care about firing automatically. I just want to aim myself.
     
  18. Robosaru

    Robosaru Well-Known Member

    Jul 7, 2016
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    the “Advanced Aiming Mode” will always fire in the direction you are facing (forward). The one exception is there is a soft auto aim assist (about the width of the mech) which will kick in. This is similar to games like halo and COD.

    I’ll look into adding 3 modes in a future release:
    1) Auto (default)
    2) Soft (current advanced)
    3) Manual (new mode like advanced but with no soft aim assist).
     
  19. anthony78

    anthony78 Well-Known Member

    Nov 13, 2015
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    #39 anthony78, Nov 25, 2019
    Last edited: Nov 25, 2019
    Would honestly like a mode where there’s no soft assist and it fires automatically but you do the aiming. Just like most other standard dual stick shooters.

    One other complaint is that map box is too large and easy to keep touching when playing. This causes the whole game to pause and interrupts the flow.

    These are good games but really think the first one functioned better control wise, how to pause, etc. I may even just switch back to the first game until the new one is improved.
     
  20. Robosaru

    Robosaru Well-Known Member

    Jul 7, 2016
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    Thanks very much for your feedback. I’ll look into these suggestions for a future update.

    Alex
     

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