Five years ago I co-designed what is considered to be the first iPhone game ... the browser-based iWhack. Since then I have helped launch dozens of games for iOS and have seen iOS games evolve. What are the major lessons I have learned? http://gamasutra.com/blogs/WilliamVolk/20120702/173439/Reflections_on_Five_Years_of_iOS_Gaming_What_Have_I_Learned.php