Liking this much, much more than I expected - it's pretty much the game I wanted Quest Keeper to be - but I just had to say, Jesus Christ almighty it was difficult enough as it was and the update makes it even harder? Are you people trying to make the Dark Souls of endless runners or something? I know I'm not particularly great at twitch-based games anyway (too old, reflexes shot to hell) but man. Still, again, I'm enjoying it all the same. Maddeningly "Just one more run"-ish at times.
We stumbled upon this thread just now, so here we are. Hi everyone! Thanks for all the kind words, suggestions, ideas and feature requests, we love reading these. And we hear you! Cloud sync is among the most requested features, so we're working right now to implement it. Another frequent complaint has to do with control schemes. We'll be adding dedicated settings for enabling/disabling tap-to-step, hold-to-run and left-handed modes. And this thread has really convinced us to add the Coin doubler! Of course, there's plenty of other things waiting for you in the next update. In fact, the scale of it is getting out of control, so we may have to split it in two: new characters first, then artifacts system a little later on. But this roadmap may change as we make progress. We're happy to join the conversation, and we'll try to answer any questions. Cheers!
Hi Eneminds, thanks for joining us! The last update was amazing, it practically reset the game in terms of difficulty, I felt like a n00b. I'm loving the game. I'm having one issue with the Knight, I keep accidentally triggering the sword. I'd love to be able to move that button to a new location.
OH MY!!! I stayed up for most of the weekend to unlock all the characters and upgrade all of their abilities, and you're saying there's more!?! Bring them on - THIS GAME IS AWESOME!!!
Redungeon 2.5 is out! Hi guys! Redungeon 2.5 has been out for about an hour. It's a minor update, but it introduces a couple of highly requested features, including the Coin Doubler and iCloud/Saved Games support on both platforms. Also, you can now upgrade Creep A. Crow and Ichitaka to level four and get Bridger and Telekinesis respectively: two very powerful abilities that will make both characters much more valuable! Another thing we've been asked about frequently is why Nathaniel's drones ignore fire traps. Well, guess what. Now they don't! And if you're lucky and quick enough you can even destroy Firewall traps with Gylbard's sword by striking their core. Last but not least, we've made some improvements to the control schemes and added advanced control options: left-handed mode, see-through mode, and a way to toggle tap-to-step and hold-to-run features. We'll keep improving the controls, as we keep getting new suggestions on how to make it better and more comfortable. Obviously, this isn't the huge update we've been working on. Let me leave you with a tiny sneak peek of what's next: We'll post more of these as we get closer to version 3.0. Enjoy!
Yeah, that is a technical quirk we're having with version numbers in stores... The true version is visible in the Options screen right under the game logo. This causes some confusion, hope we'll fix it down the road.
Alright let me go get this update and hit that buy button on the coin doubler. I want to check out the new controls too. Thank you for listening to us!!!!!! Billy
I'll be buying the coin doubler when I'm paid on Friday. Thanks for listening and improving the game! Looking forward to all the new features!!
Loving this game A super slow tapper here (that's why I use swipe controls): almost maxed all characters, still loving the game (wished the coin doubler is combined with ad removal tho *greedily*)! I wonder how's going with the big big update?