Universal Red's Kingdom (By Cobra Mobile)

Discussion in 'iPhone and iPad Games' started by Boardumb, Jan 19, 2017.

  1. pepsi

    pepsi Well-Known Member

    Hi,

    It was 4 people full-time with a few popping on when needed. We're pretty good at keeping is small and focused.

    pepsi..


     
  2. pepsi

    pepsi Well-Known Member

    Red's Kingdom, development overview.

    Hi,

    If anyone is interested in how we developed Red’s Kingdom? We we’re thinking of posting some early visuals so you can see how the game progressed and developed from very early prototype to a locked down visual style and game.

    pepsi..
     
  3. ROGER-NL

    ROGER-NL Well-Known Member

    May 21, 2012
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    THE NETHERLANDS
    Oh wow, it looks like 30 people worked on it, wonder what those big teams are doing because this looks like a big team game, well with talent you can come a long way, congrats on making one of my all time faves on IOS, hope this will be a long running series.
     
  4. Pitta

    Pitta Well-Known Member

    Oct 19, 2008
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    This is GREAT news, can't wait for more!!!

    Awesome game!
     
  5. nkarafo

    nkarafo Well-Known Member

    Mar 2, 2011
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    Yes of course we are interested ! We are waiting to see.
    Wow !! Only four persons !?!?!? Only ??? Seriously? How many years ??
     
  6. imdakine1

    imdakine1 Well-Known Member

    Aug 23, 2011
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    Agreed! Congrats!!! Post post post!

     
  7. mr_bez

    mr_bez Well-Known Member

    Dec 20, 2012
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    Lol. I have 1247 nuts at the moment and 99% completion - there's one heart bottle I've not found.
     
  8. pepsi

    pepsi Well-Known Member

    The game took just over a year to make. I was actually supposed to be released last October but we had an external partner delay!!! so we pushed the game to January. The extra few months on the game let us add a little more love, care and polish and also let us release on Apple TV and Mac App Store at the same time.

    I'll post where the original idea came from and how we developed it which is pretty interesting.

    pepsi..:)

     
  9. pepsi

    pepsi Well-Known Member

    Red's

    Hi,

    Red's Kingdom initially started life as an idea drawn on a whiteboard. The idea was initially using an isometric perspective to create some nice puzzles that would work well with a touch and swipe mechanic. Here’s some of the initial concept work to show the isometric view,

    [​IMG]

    [​IMG]

    [​IMG]

    pepsi..:)
     
  10. Pitta

    Pitta Well-Known Member

    Oct 19, 2008
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    Woah, thanks for sharing!
     
  11. nkarafo

    nkarafo Well-Known Member

    Mar 2, 2011
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    Nice stuff. I like these. It's like behind the scenes in movies. :)
    But then again, you have done a tremendous work for just in this short time. Well done !!
     
  12. ROGER-NL

    ROGER-NL Well-Known Member

    May 21, 2012
    4,030
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    THE NETHERLANDS
    Just finished the game with 96% completion, 8 and a half hours playtime, 1241 nuts and 17.127 moves.

    Great game, hoping for sequels if sales are good.
     
  13. pepsi

    pepsi Well-Known Member

    Tomorrow I'll show you how we went from neon to a different style.

    pepsi..

     
  14. imusic

    imusic Well-Known Member

    Aug 31, 2009
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    I write music for a living.
    Los Angeles, CA.
    Ditto.

    Something about a professor?
     
  15. Pitta

    Pitta Well-Known Member

    Oct 19, 2008
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    Please do!!!
    Thanks!
     
  16. pepsi

    pepsi Well-Known Member

    Where's the Prof.

    Hi,

    Use your map and try to work your way towards....Albakerk, you may find someone in that area that will help

    pepsi..:)

     
  17. runliketurtles

    runliketurtles Well-Known Member

    Feb 21, 2012
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    Ah, yes. I figured out where to go. The spot was marked on the map, but maybe wasn't new
    the big door that stood out from the rest...
    Thanks
     
  18. pepsi

    pepsi Well-Known Member

    So after the isometric look that we created for prototype purpose we went in a different direction. Not that the neon looked bad, it just didn't have that "OMG I want to play that" vibe about it so we went for a more dungeon and adventure look, and here's where the first drafts of that took us,

    [​IMG]

    [​IMG]

    [​IMG]

    Next we will look at how we added atmosphere.

    pepsi..:)
     
  19. Pitta

    Pitta Well-Known Member

    Oct 19, 2008
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    Cool!
    Loving all these insights!!!
     
  20. imdakine1

    imdakine1 Well-Known Member

    Aug 23, 2011
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    Was that a wizard as your initial character placeholder? Pretty cool looking! Maybe that could be a future IAP akthkugh I personally hate IAPs extra character or customers to unlock...

     

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