Red Conquest Strategy thread

Discussion in 'General Game Discussion and Questions' started by Vingdoloras, Dec 12, 2009.

  1. Vingdoloras

    Vingdoloras Well-Known Member

    Aug 29, 2009
    1,070
    2
    38
    #41 Vingdoloras, Dec 31, 2009
    Last edited: Dec 31, 2009
    Hmm... Just won a 8 player Free for all skirmish (Ai enemies) on the last conquer map... I learned something obvious: Always get your hands on as manx resources as you can MANAGE TO DEFEND!!! Ok, when I lost my beginning resource spot, it was empty already, but hey it's my territory xD
    Something else... If you see two enemies, draw your units back and let the enemies toast each other... Then kill the leftovers!

    Oh, why does the AI always play suicide squad when it's base is dead? It could have recovered from the three foundries it had (because I had to focus on another enemy). Or did it have too less resources?

    Hmm... I also tested many line configurations in this one match...
    Two carriers in front line, two battleships at the left side, two battleships on the right side:
    enjoyable formation... Let the units form a half circle. When a huge enemy army is coming, first simply bash your half circle onto the enemy wall. Then squeeze the battleships into the enemy formation and rip out 3 enemy units. They are killed in a few seconds. Draw back a bit, restore the half circle and refresh escorts. This draw back phase is needed for regeneration. Then take another chunk of the enemy army. This way you tear it apart :D

    Formation 2:
    3 battleships, 2 carriers
    the plain enemy crusher formation. Battleships in front line, carriers behind. Carriers are used for escort production and escort bonus aura. If the battleship's health goes down to a critical amount (2 or 1 square), send the side battleships to the outside, the middle battleship through the carriers and the carriers to the front. This way you quickly swap the lines, restoring the defensive power. If you can stay near enough to the enemy, you also maintain the battleship's attacks..
    EDIT:
    when using this formation against a small amount of enemies, try selecting the formation and send it INTO the enemy formation (only A BIT! So you "eat" only one or two enemies)
    At the beginning it may look like you are messing up the formation, but if you time it right, the enimies which are IN your formation will die quickly. The move orders won't disappear, so after the front line of the enemy has been "eaten" ( :p ), your formation will restore itself automatically.

    I also had to feel the bad aspect of "Select + Basic Move Action" again... I sent my formation far across the screen and didn't expect the enemy army (which was superior in numbers) to run into me at that moment... Before I noticed what happened, my formation completely ran into the enemy army, totally messed both formations, so it was a match where the bigger army always wins... My army lost :( got a picture of that for you tomottow :p

    Will be posting pics when I'm on mac :D
     
  2. wootbean

    wootbean Well-Known Member

    Feb 8, 2009
    5,549
    1
    36
    the next whiskey bar
    The most AIs I ever went up against was 3 (free for all)
     
  3. Vingdoloras

    Vingdoloras Well-Known Member

    Aug 29, 2009
    1,070
    2
    38
    It's easy... Always have some harvesters ready... Once you kill one enemy, take over his resource points... This will give youa huge advantage already!

    Another tip (but only against AI :D):
    always go clockwise/anticlockwise... But whatever you choose, STAY with the desicion. Build a carrier wall to defend your old resource spots!
    And be careful to use inactive harvesters! Thid way you save money and time.

    When you reach the last 2 or 3 enemies, you will have some problems (the AIs seem to freeze when they see each other... At the beginning they only do 1on1 carrier matches, so they build up a nice amount of units around their base! Get a few (only a FEW) ships of yours between the enemies to pull them into each other! (this might even work with humans ;))
     
  4. jakooistra

    jakooistra Well-Known Member

    Jan 19, 2009
    463
    0
    0
    Video Game Designer
    Canada
    AI will go suicidal if it has no more resource collectors, and relatively few resources (i.e. only enough to cover the builds for travel time to where it thinks the enemy is).

    So it might have had foundries, but not enough resources to do anything with them. :)
     
  5. backtothis

    backtothis im in ur base killin ur d00dz
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 13, 2009
    13,249
    1
    0
    college student (junior)
    Houston/Austin, TX
    oh my god. i bet you could beat the dev xP!
     
  6. wootbean

    wootbean Well-Known Member

    Feb 8, 2009
    5,549
    1
    36
    the next whiskey bar
    now THAT's something I'm sure we'd all like to see ;) a match against mr. kooistra!
     
  7. backtothis

    backtothis im in ur base killin ur d00dz
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 13, 2009
    13,249
    1
    0
    college student (junior)
    Houston/Austin, TX
    like no joke. dang whens wifi coming out..
     
  8. Vingdoloras

    Vingdoloras Well-Known Member

    Aug 29, 2009
    1,070
    2
    38
    Not yet, but hey I've still got enough time to practice :D Haha fear me, John :D

    (And please enter the "Red Conquest, 2nd Fleet" Group! We'll be organising multiplayer matches as soon as online multiplayer comes out :D)
     
  9. wootbean

    wootbean Well-Known Member

    Feb 8, 2009
    5,549
    1
    36
    the next whiskey bar
    can i be on a team with someone good
     
  10. Vingdoloras

    Vingdoloras Well-Known Member

    Aug 29, 2009
    1,070
    2
    38
    #50 Vingdoloras, Dec 31, 2009
    Last edited: Dec 31, 2009
    Oh and John might have found out these basic strategies already... I'm just writing them down so those who didn't think about them can enjoy them, too :D

    EDIT:
    And another thing...
    I tried to win "Feel the Pinch" by ONLY using Multimove and nothing else... I failed... As I always said, Multimove is not good for moving your troops over a long distance and trying to maintain the formation's order...
    (ok another possible reason for my fail: I was too slow :p I cleaned the left side of the map, popped out a few harvesters with my foundries and then noticed that the planet defense got crushed and my base was being killed... I loled at that :D)
     
  11. Vingdoloras

    Vingdoloras Well-Known Member

    Aug 29, 2009
    1,070
    2
    38
    1. please discuss this in the group :D
    2. Did any1 say anything about team matches? xD You'll have to play 1onRestofTheGroup :D

    But a 2on2 match would be nice too... maybe me + onewithchaos vs jakooistra + a player of his choice?

    And I bet there are many players out there who are already better than I am... that's why I stop writing now to practice even more! :p
     
  12. Vingdoloras

    Vingdoloras Well-Known Member

    Aug 29, 2009
    1,070
    2
    38
    Playing a 8 Player FFA Skirmish again... at 3x speed. Managed to kill 2 enemies, but now it's getting harder... I better go down to the lovely speed of 1.5x
     
  13. wootbean

    wootbean Well-Known Member

    Feb 8, 2009
    5,549
    1
    36
    the next whiskey bar
    I've always gone with 1x
     
  14. Vingdoloras

    Vingdoloras Well-Known Member

    Aug 29, 2009
    1,070
    2
    38
    Try 1.5x. As I said in another tutorial, using 1.5x speed makes you able to react much faster than the enemy when playing multiplayer at 1.0x
     
  15. wootbean

    wootbean Well-Known Member

    Feb 8, 2009
    5,549
    1
    36
    the next whiskey bar
    practicing :)
     
  16. wootbean

    wootbean Well-Known Member

    Feb 8, 2009
    5,549
    1
    36
    the next whiskey bar
    Do you leave the Fog of war on?
     
  17. Vingdoloras

    Vingdoloras Well-Known Member

    Aug 29, 2009
    1,070
    2
    38
    Always... Last match I killed all enemy units but ONE SINGLE HARVESTER!!!

    The harvester hid in one of the totally super dense asteroid fields (Level The Pinwheel). At first I waited, because I thought the AI will suicide... then I produced units up to the cap and scouted all resource spots at once... nothing... I had all units do a clockwise turn, moving into the asteroids to their side... finally I got the harvester...
     
  18. starmonkey101

    starmonkey101 Well-Known Member

    Oct 3, 2009
    2,598
    3
    0
    FLA, USA
    so just a question here

    i havent bought the game but i need some comparisons

    how does this stack up against warfare inc? robocalypse?

    thanks in advance
     
  19. Vingdoloras

    Vingdoloras Well-Known Member

    Aug 29, 2009
    1,070
    2
    38
    Whoa...
    1. Never compare Red Conquest with Robocalypse... Robocalypse sucks (sorry)
    2. Yes is can stack up against Warfare inc., and once it got it's online multiplayer, it will be better than warfare inc.
    3. Buy it!
     
  20. backtothis

    backtothis im in ur base killin ur d00dz
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 13, 2009
    13,249
    1
    0
    college student (junior)
    Houston/Austin, TX
    I'm pretty sure there's around three people on these forums that know what you're saying. I'm not one of them xD.
     

Share This Page