Hmm... Just won a 8 player Free for all skirmish (Ai enemies) on the last conquer map... I learned something obvious: Always get your hands on as manx resources as you can MANAGE TO DEFEND!!! Ok, when I lost my beginning resource spot, it was empty already, but hey it's my territory xD Something else... If you see two enemies, draw your units back and let the enemies toast each other... Then kill the leftovers! Oh, why does the AI always play suicide squad when it's base is dead? It could have recovered from the three foundries it had (because I had to focus on another enemy). Or did it have too less resources? Hmm... I also tested many line configurations in this one match... Two carriers in front line, two battleships at the left side, two battleships on the right side: enjoyable formation... Let the units form a half circle. When a huge enemy army is coming, first simply bash your half circle onto the enemy wall. Then squeeze the battleships into the enemy formation and rip out 3 enemy units. They are killed in a few seconds. Draw back a bit, restore the half circle and refresh escorts. This draw back phase is needed for regeneration. Then take another chunk of the enemy army. This way you tear it apart Formation 2: 3 battleships, 2 carriers the plain enemy crusher formation. Battleships in front line, carriers behind. Carriers are used for escort production and escort bonus aura. If the battleship's health goes down to a critical amount (2 or 1 square), send the side battleships to the outside, the middle battleship through the carriers and the carriers to the front. This way you quickly swap the lines, restoring the defensive power. If you can stay near enough to the enemy, you also maintain the battleship's attacks.. EDIT: when using this formation against a small amount of enemies, try selecting the formation and send it INTO the enemy formation (only A BIT! So you "eat" only one or two enemies) At the beginning it may look like you are messing up the formation, but if you time it right, the enimies which are IN your formation will die quickly. The move orders won't disappear, so after the front line of the enemy has been "eaten" ( ), your formation will restore itself automatically. I also had to feel the bad aspect of "Select + Basic Move Action" again... I sent my formation far across the screen and didn't expect the enemy army (which was superior in numbers) to run into me at that moment... Before I noticed what happened, my formation completely ran into the enemy army, totally messed both formations, so it was a match where the bigger army always wins... My army lost got a picture of that for you tomottow Will be posting pics when I'm on mac
It's easy... Always have some harvesters ready... Once you kill one enemy, take over his resource points... This will give youa huge advantage already! Another tip (but only against AI ): always go clockwise/anticlockwise... But whatever you choose, STAY with the desicion. Build a carrier wall to defend your old resource spots! And be careful to use inactive harvesters! Thid way you save money and time. When you reach the last 2 or 3 enemies, you will have some problems (the AIs seem to freeze when they see each other... At the beginning they only do 1on1 carrier matches, so they build up a nice amount of units around their base! Get a few (only a FEW) ships of yours between the enemies to pull them into each other! (this might even work with humans )
AI will go suicidal if it has no more resource collectors, and relatively few resources (i.e. only enough to cover the builds for travel time to where it thinks the enemy is). So it might have had foundries, but not enough resources to do anything with them.
Not yet, but hey I've still got enough time to practice Haha fear me, John (And please enter the "Red Conquest, 2nd Fleet" Group! We'll be organising multiplayer matches as soon as online multiplayer comes out )
Oh and John might have found out these basic strategies already... I'm just writing them down so those who didn't think about them can enjoy them, too EDIT: And another thing... I tried to win "Feel the Pinch" by ONLY using Multimove and nothing else... I failed... As I always said, Multimove is not good for moving your troops over a long distance and trying to maintain the formation's order... (ok another possible reason for my fail: I was too slow I cleaned the left side of the map, popped out a few harvesters with my foundries and then noticed that the planet defense got crushed and my base was being killed... I loled at that )
1. please discuss this in the group 2. Did any1 say anything about team matches? xD You'll have to play 1onRestofTheGroup But a 2on2 match would be nice too... maybe me + onewithchaos vs jakooistra + a player of his choice? And I bet there are many players out there who are already better than I am... that's why I stop writing now to practice even more!
Playing a 8 Player FFA Skirmish again... at 3x speed. Managed to kill 2 enemies, but now it's getting harder... I better go down to the lovely speed of 1.5x
Try 1.5x. As I said in another tutorial, using 1.5x speed makes you able to react much faster than the enemy when playing multiplayer at 1.0x
Always... Last match I killed all enemy units but ONE SINGLE HARVESTER!!! The harvester hid in one of the totally super dense asteroid fields (Level The Pinwheel). At first I waited, because I thought the AI will suicide... then I produced units up to the cap and scouted all resource spots at once... nothing... I had all units do a clockwise turn, moving into the asteroids to their side... finally I got the harvester...
so just a question here i havent bought the game but i need some comparisons how does this stack up against warfare inc? robocalypse? thanks in advance
Whoa... 1. Never compare Red Conquest with Robocalypse... Robocalypse sucks (sorry) 2. Yes is can stack up against Warfare inc., and once it got it's online multiplayer, it will be better than warfare inc. 3. Buy it!
I'm pretty sure there's around three people on these forums that know what you're saying. I'm not one of them xD.