Red Conquest from John Kooistra - Looks awesome!!

Discussion in 'Upcoming iOS Games' started by eggzbacon, Nov 17, 2009.

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  1. onewithchaos

    onewithchaos Well-Known Member

    Apr 16, 2009
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    Does that answer your question?
     
  2. Mew2468

    Mew2468 Well-Known Member

    Oct 20, 2008
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    Rofl, yeah. I thought he mentioned something about it earlier :rolleyes:.
     
  3. onewithchaos

    onewithchaos Well-Known Member

    Apr 16, 2009
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    cool, i couldnt find anything about older devices just that if you did like 8 people multiplayer a newer better device should host
     
  4. Vingdoloras

    Vingdoloras Well-Known Member

    Aug 29, 2009
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    So my Top 3 wishes for X-Mas:
    Fast approval of Red Conquest
    Level Editor for Red Conquest
    Online play for Red Conquest

    i hope at least the first wish will come true ;D
     
  5. TIMELESS

    TIMELESS Well-Known Member

    Sep 10, 2009
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    This looks great. My wishes for christmas or red conquest and plushed.
     
  6. majormauser

    majormauser Well-Known Member

    Sep 14, 2008
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    Looks like a winner
     
  7. majormauser

    majormauser Well-Known Member

    Sep 14, 2008
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    You said something about RA being episodic?
     
  8. Mew2468

    Mew2468 Well-Known Member

    Oct 20, 2008
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    The storyline looks interesting, with the scenes of you (I think) and the red army "friends". Darn it; why couldn't it have been released by now :p.
     
  9. jakooistra

    jakooistra Well-Known Member

    Jan 19, 2009
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    95% of the code is mine, and that's all the game specific stuff. 5% is this super important network data code that Victor (my artist (also a programmer)) came up with. I couldn't have implemented multiplayer as quickly as I did without Victor. ;)

    so yeah, it's all ours. We spent about 7 months on the project, and brought Henry (the music and sound guy) in for the last two months, and he also did some amazing work. :)

    and what can I say, polish is what I do best! I think there are still some rough edges, but all in all it's a solid product.
     
  10. jakooistra

    jakooistra Well-Known Member

    Jan 19, 2009
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    I cam confirm that. We'd need to update the networking UI, and maybe add a chat feature or something, but a lot of the code is already there for online play.

    Mainly, we're taking the wait-and-see approach because we'd want a dedicated server as a game directory listing, and that's a monthly cost well above regular web hosting. :(

    so yeah, if the community wants it bad enough, and speaks loudly with their wallets, it'll go in there. :)
     
  11. jakooistra

    jakooistra Well-Known Member

    Jan 19, 2009
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    This is the first game I've tried to tell a story in, I hope you guys like it. :)

    Victor came up with the cutscenes, they're all supposed to be dreamlike. There's also dialogue scenes in the game, those are a bit more explicit. :)
     
  12. jakooistra

    jakooistra Well-Known Member

    Jan 19, 2009
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    Yes, the first episode is coming out in this release. There will be four episodes when it's done, and they'll all be released as free updates.

    Episode 1 has 7 levels, one of which is an advanced tutorial (but still fleshes out the universe).

    There are also 16 challenge levels, spread over 4 different game modes.

    The multiplayer maps have 3 game modes, and 15 maps all of different sizes -some are for 1 on 1, others are better for 8 people. Even the 8 person maps are good for 1 on 1 though - the games just take a little longer. :)
     
  13. jakooistra

    jakooistra Well-Known Member

    Jan 19, 2009
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    I test mostly on my original iPhone 3g. I can tell you that it is a good idea for a 3gs to host an 8 player game, but that I haven't seen terrible lag myself.

    What affects it the most is actually the AI, if you put too many AI players in, they cause a lot of network bandwidth to be used. Processing those messages isn't a free operation! So yeah, I'm looking into that right now.

    But I can tell you that your old devices will work well in the game. :)
     
  14. da shiz wiz 19

    da shiz wiz 19 Well-Known Member

    Sep 24, 2009
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    I havent been following this thread for a while but now I read through the recent pages and videos. Wow I must say the game is shaping up to be insanely good. The videos were spectacular, the graphics style is really well done.
    And multiplayer a well? 15 maps? thats unbelievable.

    I cannot wait or this to come out, good job john.
     
  15. Mew2468

    Mew2468 Well-Known Member

    Oct 20, 2008
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    That is truly amazing. Kudos to you and your team John, for making what will be a spectacular game :D.
     
  16. theaceofaces

    theaceofaces Member

    Jul 20, 2009
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    Great job dude, your game actually looks worth buying.
     
  17. Haephestos

    Haephestos Well-Known Member

    Oct 25, 2008
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    I can't wait at all. This will be an insta-buy for me as soon as it comes out. That is a big status for me, with only a few other games gaining that position. :D
     
  18. Mew2468

    Mew2468 Well-Known Member

    Oct 20, 2008
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    I expected a lot more hype for Red Conquest - everybody try to spread the word :).

    Me too. :D
     
  19. jakooistra

    jakooistra Well-Known Member

    Jan 19, 2009
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    It's kind of sad that there's so much other crap out there.

    There's no way around it though, with a popular open marketplace... :(

    I'm just doing my part. :)
     
  20. Haephestos

    Haephestos Well-Known Member

    Oct 25, 2008
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    We (your loyal fans) will do our best to spread the word! :)
     

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