iPad Red Conquest - (by Cat in a Box Games)

Discussion in 'iPhone and iPad Games' started by wootbean, Dec 12, 2009.

  1. mattll

    mattll Well-Known Member

    Apr 9, 2009
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    bavaria
    #161 mattll, Dec 13, 2009
    Last edited: Dec 13, 2009
    yap
    go on multiplayer => host game=> and make all the slots AI

    i really like the game so far
    but the cut scenes should have a text
     
  2. jakooistra

    jakooistra Well-Known Member

    Jan 19, 2009
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    Canada
    yes, there definitely is skirmish mode. :). You can include AI players in a multiplayer game with human opponents, too. :)

    I feel like starting a thread titled "Red Conquest has skirmish mode", and not putting anything in the thread at all. And maybe just locking the thread from the start. :p

    Blue is the same, yeah. It's still a bit brighter than before because of the nebula graphics in the background, but the output for blue is the same color.
     
  3. sebasterbator

    sebasterbator Well-Known Member

    If you bothered to read through the thread, you would see that the updates will be free.
     
  4. Asphyxiation

    Asphyxiation Well-Known Member

    Nov 8, 2009
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    So is this any good?
     
  5. mattll

    mattll Well-Known Member

    Apr 9, 2009
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    i think it is good and completly worth the price
     
  6. PeterM11

    PeterM11 Well-Known Member

    Sep 7, 2008
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    lol. John I think maybe you should add in a Skirmish mode menu/button where it'll basically do the same as a multiplayer match with AI but only have the option for AI and just let you choose how many opponents and the map and such. It might help keep down some of the confusion.
     
  7. Asphyxiation

    Asphyxiation Well-Known Member

    Nov 8, 2009
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    Hmmm. I'll check it out.
     
  8. Grubjelly

    Grubjelly Well-Known Member

    Jun 19, 2009
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    How does the campaign length compare to that of GD or GDS (ignoring the easy levels)? I ask because someone left a 5 star app store review mentioning that the campaign is tiny but brilliant.

    RC does look fun. Are multiplayer and/or or online scoring planned for the near future?
     
  9. MoreRobot

    MoreRobot Member

    Sep 20, 2009
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    How deep is this game (micro) management/strategy-wise? When I see people saying that all you have to do is poop out as many units as you can straight from the start, I get afraid that this is one of those games where you just keep on trying until you get that "perfect formula", that wins every time. This is what makes most RTS's die for me.
     
  10. wootbean

    wootbean Well-Known Member

    Feb 8, 2009
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    the next whiskey bar
    I should probably get started playing this, I'm behind on all the dicussion
     
  11. Vingdoloras

    Vingdoloras Well-Known Member

    Aug 29, 2009
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    Red Conquest is not really about making as many Units as possible, but if you have more units than the enemy, you have better chances to win :D THe main aspect of Red Conquest is the micromanaging of the units. You can control every single unit precisely in a battle or you can send your whole army from one place to another. You can tell them to build formations (lines, turtle formation to protect the important units etc), which is very helpful.
    If you know how to control your units better than the enemy does (for example, try to split their army into smaller parts, then let your whole army get rid of one part after the other), you have a huge advantage, even if he has got some more units than you have got. The Challenge missions are interesting, too. In one of them you just have got two units (Red Carrier and Red Battleship. No money so you cant build more escorts) and need to fight against 8 or more enemies (they are coming in groups of 2, but you dont have enough time to regain full health). If you are at least a bit interested in RTS games, get this one. It's worth the money.
     
  12. Narziss

    Narziss Well-Known Member

    Nov 28, 2009
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    I just bought this game based on the positive impressions here, and I've never heard of these games or the dev. Thanks for the helpful impressions. I'm excited to launch this app in a min.
     
  13. Vingdoloras

    Vingdoloras Well-Known Member

    Aug 29, 2009
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    #173 Vingdoloras, Dec 13, 2009
    Last edited: Dec 13, 2009
    If you are looking for a quick pick-up-and-play-for-5-minutes game, get Blue Defense, too. And dont forget about Blue Attack, it rules!

    @jakooistra:
    Can you publish the music for us? (if you dont want to publish the music files just say "no", but not getting an answer makes me nervous :D)
     
  14. Vingdoloras

    Vingdoloras Well-Known Member

    Aug 29, 2009
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    Oh, and btw, if you put only AI players in a skirmish match, could you please allow the non-multiplayer menu functions? (the two I sometimes miss are changable gameplay speed and the fact that the game simply pauses when the menu is opened... when in a match vs only AI players and then for example my mum comes in and says "Come and help me with this or that" I can't stop the game... sad :( )
     
  15. jakooistra

    jakooistra Well-Known Member

    Jan 19, 2009
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    Canada
    I'm definitely thinking about this one - I'm currently discussing with my team about whether we want to release everything for free, or sell it for cheap on itunes/amazon, and how we want to brand it (albums per game, all singles, one album for all current games, etc), and so forth.

    So it's in the works. I'll keep you posted for sure. :) Keep in mind it's the weekend, and we're all out doing various things... being with family, relaxing, etc. :p Sorry it's not our top priority on a Sunday! We'll get on it soon though.

    Aha!

    That use case fell through my testing, I didn't even think of that.. there should totally be save state for an AI-only multiplayer match. I guess adding a "skirmish" local mode would solve that particular UI problem.

    I've added it to my list. :)
     
  16. Karnage

    Karnage New Member

    Dec 13, 2009
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    Never heard of red conquest untill i read this. Just bought it now and am suprised, what a awsome game. The graphics are unique and billiant. Top purchase.
     
  17. MoreRobot

    MoreRobot Member

    Sep 20, 2009
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    You tipped the balance for me with that one; thanks alot! :) (I just purchased it! Such a sinner I am! ^^)
     
  18. smartguy911

    smartguy911 Well-Known Member

    Feb 25, 2009
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    Hey guys. Jakooistra gave me some really cool pointers on youtube. Thought I would put them up here because they really helped me out :p.

    Don't thank me. Thank him!
     
  19. Eraser74

    Eraser74 Well-Known Member

    Nov 2, 2009
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    This game is definately not for beginners, I had to start the first real mission three times before defeating the AI.

    Granted that was because I still wasn´t really good with the controls of the units and I couldn´t really tell the ships apart. Still having some minor problems with selecting units and moving them, but I am getting there.

    My advice for beginners is to do the tutorials first and then before beginning the first mission, go to multiplayer and make a match against 1 AI opponent. In the multiplayer the AI hasn´t got the advantage over the player that it has in the campaign and therefore it´s better to getting used to the game.
     
  20. iamBone

    iamBone Well-Known Member

    Aug 22, 2009
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    Yeah that's what I'm going to do right now, I've only just started the campaign, and it's getting some getting used to to the controls (I replayed one mission a couple times so I'm getting there). The controls are genius, but they mess with my preset RTS controls in my head.

    Also, thanks for the tips, that should help me out a lot!
     

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