WOW these are perfect examples of what I also want in multiplayer. I seem to have missed some responses. I think the biggest ones though would be chat and spectator. I think voice chat is going to be weird to implement. Apple would only allow it wifi and the rating of the app would most likely have to go up as well. I'll add a few more the list: -Friend List, add members to your friend list. -Push notification invites. -Online Play on 3g (one can only dream )
This. Maybe you could control the whole map like normal (drag, pinch, etc). and the only buttons available while spectating would be a cycle button (to quickly move between players). I'll be happy if this is the only feature that's implemented in online play.
I think push notification invites would help a lot. Especially if there isnt a big enough fanbase. I would totally make some time to try to play with any one of you if i got an invite.
The ui limitations are only there at the beginning of campaign levels 1, 2, and a new side-mission (in the 1.0.2 update). All other levels, skirmish/multiplayer, and challenge modes have the full UI by default. as for multiplayer, our current plans include some sort of basic chat capability, and a friends list. I'll look into push invites for the first release, too - that can't be toooo hard. As for the other stuff, we'll be keeping a list of improvements in mind while we're designing the system - but we'll definitely get a workin online multiplayer system into your hands as quickly as possible. . I wouldn't want to implement too many things and be debugging it for half a year!
Friends list + chat seem to be pretty logical options. Push, (if it isn't too hard) would be great because as others have said the problems of a fanbase can often kill multiplayer, and Push pretty much eliminates that problem.
If you add a chat system, how about having 5 or 10 Quick-Chat Buttons... what should these do? In the options menu, you can set a text for each button (maybe even an icon for each button, where you can pick out of some premade icons [your artist is a genius I love the graphics])... then, ingame, you just have to click this button (limited to 1 quickchat button per 3 seconds to reduce spam ) and you automatically say something like "Yes!" or "Damn, you got me!" Btw, I opened a group "Red Conquest, 2nd Fleet"... but it still needs members if you join before online multiplayer is released, you are accepted automatically. After the release of online multiplayer, you will have to take a test (that doesn't mean you have to actually win... would be bad if I would make a group with only people who are better than me )
As a result of my discussion with DGH about which game is better (Red Conquest or Aqua Globs... ), I've written a review on this game. It's submitted (part of it... I will need to post the rest of it as a response, hopefully this is possible :/ ) and needs to be approved by a moderator...
This game has an amazing amount of 4 reviews here on TA! Red Conquest! conquers RTS genre for the iPhone! Red Conquest! Red Conquest, A Perfect RTS for the iPhone Red Conquest - Ever seen a better RTS?
I created a thread that links to all reviews... would be nice if you linked it in your signature (link can be found in my signature )
Local multiplayer doesn't work I tried vs. my brother multiple times (some weeks ago we tried via bluetooth, now via Wifi)... When the game starts, the host can play as if the game was working... but the other player who joined can't start... he only gets the Mission Objectives Screen and there's a text saying "Waiting for the other players..."
I have this issue as well, but only on specific firmware versions and under specific conditions. Try upgrading to the latest firmware (both of you), and having either WiFi or Bluetooth on, but not both at the same time. When I saw the issue, it was with my 3GS hosting (3.1.2) and my 3G as the client (3.0). An iPod touch 2G with 3.1 never had the issue. So yeah, try updating and disabling one of wifi/Bluetooth (on both devices), and let me know if you still have the problem. The same problem happens for me on Rock Band, so I think it's apple's fault.
We had Wifi without Bluetooth... but my brother only has got 2.2.1 on his iPod (he doesn't want to pay because not so many games require 3.x...)
Make sure that even on your 3.x device that Bluetooth is completely off. Also, the app store let you install red conquest on a 2.2.1 device?? I thought the game required OS 3.0 or higher to even launch - it's news to me that you can install it at all on 2.2.1! It's not jailbroken, is it? Can I assume you've both tried to be the host? The more info I have, the better chance I can figure out what's wrong. . Although, you're the first report I've heard of this not working.