Just wanted to say great job to the dev, jakooistra. I'm really enjoying this game and I'm not really even a fan of RTS games although I have enjoyed Quantum Collapse and Command & Conquer. This game stands on it's own as a unique and fun game that is quite challenging with much replay value! Thanks!!
Asking again, Are the Challenges somewhat randomized so as to be replayable? Do they have any associated scores or statistics tracked for each of these Challenges?
The whole game including the Challenges are re-playable. There is little chance that you will get a perfect score the first time you play a challenge.
Sure, you can replay any mission but will the AI vary its initial setup or starting positions so it doesn't feel like you're just replaying some scripted campaign mission?
Some challenge missions are strictly scripted, but other ones have enemy AI. Sometimes the AI will make different decisions sometimes, like which attack units to build, and how large its attack groups should be. Mostly, the AI will make similar decisions, though. The skirmish mode coming out in the update will randomize everything for you - you could play against up to 7 AIs, on one of 15 maps, each with a random faction, and starting in random location!
If you honestly think about it, dropping 3.99 for an amazing RTS is an amazing deal, lots of bang for your buck at this price. Great to hear about the randomization stuff! And even if the AI didn't try different strategies, you yourself could try different strategies and elongate the replayability a bit.
I don't think there was a sale at all with the first one. If anything I'd suggest picking this up so that when multi-player comes out, you can play against other people more efficiently. There's are very strategic ways to use your units and you'll have a blast playing campaign/multiplayer etc @John. What happens to your resources if you have a unit being built and you cancel the build? do you lose resources?
Looking at all the strategy in the strategy thread made me add this to my christmas wishlist. It just sounds so epic and cool.
Even better, did you read about the multiplayer they're already working on? EDIT: i meant global. There's already bluetooth and local
yea, play it as soon as you get it because it takes a while to get used to it. And you dont want to fall behind when multiplayer comes out
I think me meant that he would buy the game (therefore giving John another sale...) And both BD! and BA! have had sales (I got BD! on same, already had BA! at the time...)
Cancelling a build gives you 100% of your resources back. Most of the game balance has to do with how fast your ships are produced, and what you're going to make next - so there was a decision very early on to make the economy fluid (just like Blue Attack - you get 100% cash back for selling your upgrades). That way, game speed is kept up high, because decisions are less difficult to make - cancelling later comes at no penalty.
i just re-read, what the heck was i on Thanks for answering John. BTW i decided to alternate wallpapers every week. They just never get old I hadn't played much multiplayer but this weekend i did, and I can totally see why everyone's been asking for a save-feature. I'm so glad it's already submitted.
Many people have been asking for a more intense description of the in-game interface... I'm nearly finished, need to pause now but it will be finished today. In-Depth Interface Tutorial for Red Conquest Made a tinyURL for it http://tinyurl.com/rcinterfacetut
Finished the tutorial. @Those who said they don't understand the interface: Read the tutorial!!!!!!!!! I made this especially for you!!!!!!