Granted, but as it stands Warfare Inc. is better. If this does get online, I'll buy it no matter what the cost, but as it stands....no.
me too, but seriously drop teh speed to 33%, it makes the game SO much better when you're starting out. i even found 33% to be quite fast for me! lol
neither have i... i bought already because this is so praised, but i'm not really enjoying it. i'm gonna continue trying to get better so that it will hopefully be more fun, but we'll see
I'm sorry but I beg to differ. Although Warfare Inc. is a very solid game, there are small elements that really kill the game such as the fact that units DO NOT attack while moving until having reached their destination. I'm a big supporter of warfare Inc. but we also can't ignore things like that. Other than that, i admit that warfare inc provides a very good playing experience but another shortfall is the fact that other enemies are just different color rather than different units. Unlike this game where red and blue units are different altogehter. Will discuss more tomorrow.... Sorry everyone, I'm usually a busy guy. I've been keeping up with the thread and have played the game almost non-stop since release. Take it as a compliment i havent been around For starters, this game is far from perfect but it comes pretty darn close. John: i found some things that could be fixed. The pathfinding for vehicles. Example: when units are on a formation and are asked to move elsewhere, they follow a straight line which makes it more difficult for them to move since they have to push other units. In these cases it would be better to navigate around them. Let me know if you know what I mean i can provide a more detail. I also had a hard time at first with the game. But there is SOO much potential that I really didnt want to give up. I lost the third mission 4 times after passing it. I lowered the speed (something I enjoyed considerably), then it was a lot easier. After i got used to the controls i went back to 1.5 speed. Which I find ideal since I dont wait that long for units to build. i have more questions which ill ask tomorrow. and maybe I'll answer some myself. gtg baby's wet
TMI to the very last sentence there. Yeah, I could never really get into Warfare, Inc. Units moved too slow, seemed too rigid to me and as you mentioned, the fact that they couldn't attack while moving.
i know about that i was just wondering about new units in those campaigns thx for the units chart btw. it would be nice to have it ingame though
No you don't. I had to batlle that stage at least six times to beat it. I didn't know you could slow things down and got creamed five straight times. On time six I won with a score of D. . But you do learn. One of the things I finally got is that you really have to be patient. Build right up to your unit cap, move en masse, and hold a core in reserve to rebild. I've had to take an approach similar to Operation Olympic in WWII to win that mission. Just remember, red can bounce back from just a foudry and a harvester. I lost my base immediately on many missions I still won. Don't give up And don't let the AI provoke you.
The review from Toucharcade is pretty much summing up what I think about the game. It isnĀ“t very friendly to newcomers to the genre and the tutorial is far to irritating. Also the pathfinding of the units is practically nonexistent. I had to always move my units around others, so that they could get where they supposed to be in a reasonable time. But it is a fun game to have on the road, it just needs a little more polish to be really great.
There will be new units for sure. We just haven't officially announced anything on that yet. In the build menu, if you touch the unit stats area (the place where there's the unit cost, health pips, etc), the text area at the bottom will have a textual description of what the ship can do. It's not the easiest thing to find, I know, but the info is there!
just finished the short but good campaign will the next episode really takes until march to release?`
That's the latest it will be. Would you rather we have said "Episode 2: coming later!" I assure you, we're hard at work on it even now.
I hardly buy games anymore but I've picked this up. I'm hoping to re-create the intense experience I had on Blue Attack and Blue Defense. My score is on the Blue Attack Campaign leaderboards so I'm a serious Cat in a box gamer.
After some practice I'm able to easily overpower two Blue enemies with Red. Now I'm going to make game speed a bit faster and try playing Blue
How do you find the AI's difficulty, by the way? I find it does better in the Nomadic game mode, especially as red. Let me know if you're overpowering two blues in conquest or nomadic. Also, - are the enemies on the same team? Or is it a 3-on-3?
Review/Impressions/etc So far the game has been fun however I'm going to point out some stuff: Impressions: Red Conquest is the newest RTS title to come to the iPhone. Playing as Gideon, a character who appears to have little idea of where he is or where he came from. You command the red forces in an attempt to destroy the blue "demons" and bring peace to your mind. This is told by animations in a silhouette style to tell the story before and after each level Where the story falls short the gameplay delivers. Although the controls are very hard to get used to once you do it opens up many possibilities for controlling your units. There is a zoom button on the top right which works by moving your finger from the corner and up and down. You can drag your finger outwards to provide better control of the zoom function. You can also use the zoom command at any time while controlling your units due to the multi-touch feature of the game which it handles well. In this case you can have a selection circle to select your units and use the zoom-button to control which units you want. You move each unit by pressing the bottom left button and then dragging each unit to where you want to go. The multi-select button one spot from the left allows you to select all your units/select the ones in the center via selection circle/or manually select your units. Also, when selecting all units you can use the filter to filter out units by harvesters, combatants, builders, bases. And after this you can select other things such as different formations. Aside from that, going back to the main menu-third from the left lets you cycle through your units and resources, it makes it handy for knowing where to mine and where your bases are. And last but not least, the option to "Fleet build orders" from here you can quickly converge on a point or planet (blue demon's base), or send a build command to all units. If this all sounds confusing, it is. And although the game tries to provide a tutorial to play through, 2 of them, they are a bit confusing and hard to know when you've done something well. This is something that hopefully gets addressed in the future as it can be frustrating to many players attempting to play the game. However, given enough time to deal with it, you can figure out many of the commands themselves and in a way its rewarding figuring out the menu's yourself. Aside from that if you click-hover over something, an explanation will come up on the top of the screen to tell you what it does. The campaign is very short, 5 levels to be exact not counting the tutorial. But there are challenge modes, 16 levels, to make up for the short campaign. In the challenge levels you'll find more objectives usually found in the campaign of other games. Not falling short, the game also provides a multiplayer, local and bluetooth, up to 8 players. In the multiplayer you can have as many AI as you want and play as blue or red, with a wide variety of maps to choose from. Although the lack of global wifi is missed, the developer has stated that he will consider it depending on demand. The whole campaign, challenge levels, and multiplayer against local/bluetooth and AI will most certainly provide a very long amount of gameplay. Final say: If you love RTS games, there's no real reason to pass this up. The beautiful User interface, art, controls, and gameplay make this a no brainer. For newcomers to the genre, although it has a very steep learning curve given enough time to learn the controls it will become enjoyable but dont expect to master this very fast. The amount of depth is both a blessing and a curse to those who are looking for a more in-depth RTS and those barely getting into the genre. However at $3.99 with more episodes to come that will add to gameplay and campaign I have to say that this is a must-get for RTS fans. Final Score: 4.5 (one of the most beautiful games in the genre with great gameplay. Although a very steep learning curve, the game underneath the frustration is very solid and incredibly fun) Pros -Fast Load times, puts you in the action as fast as possible -Auto-save for when receiving a phone call or leaving quickly -Multiple save slots to try different scenarios -Beautiful gameplay graphics with very well-thought art. -Engaging gameplay, although an RTS it keeps you in the action by constantly maneuvering your units, whether its to save a few of your units or overpower an enemy. -Grading per level provides an incentive to come back and repeat levels to get a better score. -Controls are spot on for the iPhone. Gives many liberties for controlling units such as different formation, turtling, etc. The ability to select harvesters only-attackers only, etc. helps to the flexibility of the controls. -16 challenge modes to provide more gameplay after campaign. -Multiplayer with up to 8 AI to play anytime, anywhere. -2 DIFFERENT armies, not just different colors (warfare inc. anyone?) -A wide variety of options such as sound, change colors of your faction, etc. -Great soundtrack (I played this with earphones even though I usually play without the music, that's how much I liked it) -Very good price, compared the amount of content and gameplay. Cons: -Short campaign (for now, I understand that there will be at least two more episodes) -Pathfinding issues: on certain occasions some units have a hard time navigating to a given spot due to them trying to go on a straight line. A better path-finding for this will fix it. -The cut-scenes are a bit confusing and do not fit the overall game graphics. -No global multiplayer (I don't know how much of a con it really is. Look at robocalypse, free multiplayer AND no one online. However to save money on servers you could do it like MC:S where you don't connect to a server but p2p. This could be done for 3g, Edge, wifi, bluetooth.) -Very Steep learning curve, takes a lot of patience to learn the controls. -Resources and asteroids could be confused. In the beginning this is an issue, as you get used to the gameplay you'll know what it is ( for those having trouble there's a menu selection third from left. Click it to navigate different things on the map such as different attackers, builders, harvesters, RESOURCES, etc. makes finding resources easier) -Lack of groups. Control-wise this is about the only thing missing. Looking forward to: (/SPOILER) (do not highlight unless you want to be spoiled) : The green faction looks awesome!! It will be a Starcraft for the iPhone in terms of having 3 factions against each other. Next chapter promises to play from Blue's side and i can only imagine the 3rd will be from green's side. Hopefully this will explain the green scouts around the campaign. (/END SPOILER) -Online multiplayer, I really hope enough people get into this to have someone to play against online, due to the controls it will be awesome. -A better red for the red faction due to the "salmon color" -A better tutorial, so newcomers can get into the game better.