Hey hyper when will be the eta of the iCloud sync issue fix? It's really affecting the enjoyment of this awesome game...
hello RinoaHeartily, We have the issue fixed. As you are aware, Apple is not like Android. on android when we fix an issue we can post a new version within an hour. On apple we are required to wait approximately a weeks time for the apple reviewers to review the app. i do apologize. since the update time is so slow we were holding back the a submission to ensure no other critical bugs appeared. the game is so large we didn't want to waste user's bandwidth by asking them to update a 2gig game several times a month. However we do want to get fixes out to users as fast as possible. It is a very hard balance and we do apologize. We will be submitting a new build to apple within the next 48 hours.
Playing on Iphone4 (IOS 7.x), 10 hours into the game and no crash. This game is like a dream, a lot of fun, tactics and boobs. Thanks for this awesome port. Graphic is set to normal, in high and ultra I noticed a little slow mode on dialogue, its still visually gorgeous.
not a huge deal, and unsure if its been mentioned already,but if your on the map screen and you hit the pause button on the side. when you unpause it your character moves one location to the left. loved it on pc, loving it on ipad too. i thought i would be using the touch, but have tried most of the schemes and have decided that i like the v stick most.
The virtual stick is the best. Also, I just tried the world map > pause > unpause my character doesn't move to the left. I'm using an iPod touch 5th Gen, iOS 6.1.3 if it matters?
To be frank I hate v stick.. But I didn't know it works so well like you guys say.. I always turn on touch if the game support it.. But I notice traveling on exploration area is cumbersome... Maybe I'll try that
i think it only moves if its set to touch. i tried it again with the v stick and it didnt do it. maybe im crazy...
Yes, especially on mages. I'm playing on hard and it's really worth it. On the late stage all the characters will eventually reach the hp cap, but raising only vit (and +1 str on warriors and +1 int on Mage every level) 'till level 25 will help the squishy ones to not dying in one hit early on in the game. And enchanting the weapons will increase the hit rate a lot, so you will not miss that often. Edit: that's because every point in the vit stat will give a +3 hp (if I remember correctly) on every level up.
The game gets a bit harder towards the middle part. Also, I know the turns will play a part in getting the true ending but I never bothered with it cause I'm playing the game casually the first time, right now I'm at 100 turns or so will it result in a bad or unsavory ending?
general consensus is 100 turns per generation max. dungeons don't increase your turns. read the wiki it has a true ending guide. unlocks everything first playthrough
So you have to beat the game quicker to get the best ending? Punishing you for grinding? So odd. Hm I guess I should stop that. Nonetheless, Is it basically normal ending vs best ending or is there a bad ending as well? I thought the true ending had a lot of other special requirements where a guide is necessary but I'll have to check again. If it was only the 100 and under thing that would be pretty simple.
I see, I wanna play casually the first time so I won't bother with the guide yet. Where can we find these dungeons where turn won't increase?