Here are the steps involved in setting up your own Reckless Racing Server. One of the biggest disadvantages of playing Reckless Racing online is the lag. The multiplayer servers are based in Sweden and you're in the US, Australia, Japan, etc. You can set up a public server and host players in your local area. Here are the simple steps and some tips: First, download the server from Polarbit: http://www.polarbit.com/wp-content/uploads/2010/03/Polarbit_MP_server.zip Extract the files to a directory on your system (Server only runs on Windows based systems). You can read the Server Guide.doc file that is in the zip file to understand the setup and configuration. Edit the config.txt file with your preferred settings. Here are some tips with regards to the settings: Listener IP: Leave the IP address in the quotation marks. If you have multiple IPs, you need to enter your IP here, or just leave it as auto if you only have one active NIC. (Try not to use a wireless connection if possible, the server seems to have better performance with a system wired directly to the router/switch) Port: The default port is set very high at 19934. A lot of home routers will not recognize this port. I set mine in the 5000 range. Server Name: Name your server according to: 1. Country 2. Region of Country. eg. "USA - West Coast" Max Number of Users: The default is set to either 128 or 256. I lower mine to 54. The key to hosting a server is speed, if you host too many users, you'll likely begin to get some lag, so what's the point then? You may want to adjust this, but the server will have to be restarted to adjust. Note about Bandwidth: The general rule of thumb I've seen is that every 32 players consume a little over 1 Mb per second. That's equivalent to: 128 KB/ sec or about 1 MB every 8 seconds Firewall Holes: You need to create a firewall hole or virtual server on the port that you set up for reckless racing. So say you used port 5001, you'd need to open that port up on any and all firewalls between you and your public IP. DO NOT set up your system on a DMZ and and or disable your firewall. If you don't feel comfortable setting up your firewall with port forwarding or virtual servers, don't host a server. Locking the Server: You can lock the server which makes it so that new users cannot connect, but existing users can continue their games and continue playing against other players in game rooms, or in the lobby. Please lock the server a good 10-15 minutes prior to shutting down your server to give people a chance to drop off and finish their games. If your server is full and you want to hop in for a zero latency game over local WiFi, lock the server until somebody drops off, then unlock it and connect again.