Gawd, I hate rubber banding. I'm glad this game doesn't do that. One of the best arcade racing challenges I've experienced is Streetbike. There was no rubber banding and the fastest competitor never really zoomed too far. What it did was present you with a challenging AI that tested your skills throughout the race. If you hit a car then the AI was right there to capitalize. However, if you drove well and used your boost correctly you could really pull away without any rubber banding involved. I actually prefer catching the lead racer over rubber banding by a long mile.
YES! I'm the first player to reach 1 Million Total Credits Won without cheating. Only if it was an achievement. I'm the true #1 of the Leaderboards.
I would love the developer of Streetbike to explain how the AI actually worked - not openly saying you're wrong (I've never played the thing) but there are numerous stories of people who attribute all kinds of behaviour to AI routines that the developers simply did not put in, down to I think the Gameboy version of Perfect Dark where people insisted the AI could come up with elaborate tactical strategies, even after the studio behind it admitted the AI was basically doing random dice rolls to decide what its next move would be. I certainly don't love rubberbanding above all other AI routines, but at the same time when you're designing a game you have to come up with the solution that will hopefully make as many people as possible feel like they're awesome, and that their effort wasn't wasted even if they're fundamentally not very good at the game. For all of us complaining about how transparently obvious catching the lead racer in RR 2 feels I'm pretty sure there have to be a lot of people who'd never read TouchArcade who've had a blast with the game and feel every race is a struggle against the odds where they've come out on top in the end, punching the air and cheering. Sometimes RR 2's way of doing it does work really well for me, and it's never outright bad. Other times I wish I was playing Burnout: Takedown, say, which has the most blatant rubberbanding you could possibly imagine but where at least every race feels like it's down to the wire from the moment it starts to the moment I cross the line in first.
@eightrooks I can definitely understand wher you're coming from. I think my game has been a bit different than others because I always have to compete with two cars and the ther'es that third one waiting for me to mess up significantly--sometimes slightly. I've never felt RR2 to be too easy or too hard. each time I move on to the next cup and place somewhere in the middle. I then proceed to upgrade my car and do significantly better if not ending up in first place. Plus, the lead car doesn't pull too far away in my games even when I'm doing well--well mostly. Usually, he pulls away far enough for it to turn into a bump fest between me and the second fastest car. I've never had the lead car destroy me if my car was properly modified, and I never felt too powerful. i'm also probably not upgrading as fast as most people either. I'm going at a slow but very steady pace as of right now. The reason I hate rubber banding is because it's not realistic. If you break away, you break away. And trust me, I've broken away a few times in RR2 and it felt good. I've also broken away, messed up, and the AI capitalized. And I've had quite a few close calls--some might say photo finishes.
Just redownloaded rr1, and I have to say rr1 is a LOT better then it's sequel. The camera angle is perfect, controls are awesome, there's actual DRIFTING, and it's actually fun to play unlike rr2. I'd save my money and get the first one, until you can actually go offload and such on the second game.
I don't know what the purpose of this was, but most of the posts state that this is a superb sequel and that with modifications the cars actually drift better than RR1. I can easily attest to this. Even the first car fully upgraded does some serious drifting when you hit the corner hard. To each his own...I guess. I just have to point out that this is leagues better than the first game. In the words of the king, " let the people decide."
Most posters who claim the drifting is more pronounced in RR1 (though some go further than that, and claim there IS no drifting in RR2) don't seem to have played RR2 long enough to actually modify their cars to take advantage of the drifting mechanics. Kinda makes their arguments null and void I am neither knowledgeable in the ways of motor-driven vehicles, nor particularly emotionally invested in the sideways sliding mechanic, but, just like you, as far as I can tell, the drifting is both more pronounced (once the car is configured as thus), and more fun in RR2.
Yup! Seems to be the case to me. Unless I am too missing something, since I'm not a real life drifter.
Also, for anyone wondering, there's a chase camera. I hust tried it out and it works perfectly. i turned it off because i like the default setup better, but if you want to follow behind you car at all times, you can find the option in options>assist/difficulty>use chase camera.
I'm finally able to get to RR2 and play and didn't take long to upgrade a bit and now drifting plenty (more so than RR1) and that's without even trying. I'm not a drift fanatic but it just comes into play when racing and I'm confident there's even much more drifting to be had further into the game.
You folks just don get it, more pronounce doesn't equal more fun or even fun. When I drift over some edges in RR1 I would almost hold my breath in fear that my ride may go over the cliff. RR2 on the other is so slow and drifting is so boring that even when it's more pronounce after you upgrade your ride, it still BORING. And what is the encouragement to get your car to do maximum drifts when the AI and online players are just using fine safe lines around corners? Kind of defeat the point don't it? It's good that man of you love this game, but I really think what you are in love with is the new additions like new cars, upgrades, and such cause anyone who really played RR1 and has good perception will quickly notice RR2 is not only more of a sim, but a completely different game and not a sequel. As far as I'm concern, when I want to worry about racing lines, I fire up Real Racing 2. But when I want to have fun, I go to Death Rally, MMR, and RR1. Frankly I hope apple implement a mandatory trial version for any game that cost more than $2. Cause had I known this game was really nothing like its prequel, I would have steered clear of it. One can only hope if Pixelbyte decides to make Reckless Getaway 2, that it suddenly will not be about finding the best lines to getaway from the cops. It would be a big shame if they F$&& that up too for true fans!
Anyone found that it wont give them gamecenter acheivements? Ive completed Arcade mode and a multiplayer race but havnt been given the acheievement
Once you've purchased upgrades for your car, & purchase another car will you have to repurchase the upgrades again?
Yes! For instance the first car can be fully upgraded to 327 PI, but the next car can be upgraded to 378 PI. And so on...
No we get it. We're not true fans like you because we like this game. You're so much better than us, thanks for the never-ending chorus of reasons why we should hate this game... ...the horse is dead. Walk away. I find RR2 faster, more engaging and thrilling that RR1 ever was (and I love RR1). Guess that makes me a loser...
Good for you Timmy. At the end it's not a real sequel and if I didn't waste $5 on this turtle, I would not even be here! Enjoy your Reckless(free) Racing 2!
So I really love mini moter racings wheel control and played the free rr and didn't like the feel as much. I'm wondering if I could get into this game as much as MMR. How does this compare to it control and content wise? Sorry if this was already asked.