Just picked this game up last night and before I knew it, I had a sunk a solid hour and a half into it just sitting on the couch. Very fun game and can't wait to see more titles like it.
IKR...I've killed my battery about 4 times playing this. each time I play, I admire the game even more.
Just to echo lots on here, this really is a top game. It feels like Reckless Racing to me, yet some say not... Admittedly i've not touched the first for ages. I heard someone say cars don't get faster even when upgraded... What nonsense, my Mustang-a-like screams round the tracks and handles like a brick, just like real Mustangs Power slides a-plenty - £3.00 is great value and i don't care if it drops to 69p soon, the devs deserve the asking price. Auto adjusting difficulty is a nice addition, though i've currently set mine to 72% as it was getting too tough for me! Does anyone know if the set difficulty also applies to Arcade mode? Only prob i'm having is registering a nick for leaderboards, just keeps failing for me...
I completely agree with the last three posters. RR2 is great, it does feel like a great sequel to RR1 as it is at the core the same gameplay mechanic in an all new and deep gameplay system. I'm really impressed. I loved RR1 but found it simple and straightforward, so I really took to Death Rally and it's upgrade/vehicle system. Now RR2 comes along and raises the top down racer bar all over again. I really hope updates bring even more vehicles, tracks and maybe game modes? Endurance mode anyone? Yes! RR2 is a feature rich, fleshed out and polished top down racer, and done very well. I'm having a blast with it.
2 things are really starting to irk me so far,1- while coming off of a jump my car lands on it's side or roof. 2-coming around a curve and the car goes far too wide ( if anyone has any tips to correct this let me know)
Hit ramps straight (not drifitng AT ALL) and let off the gas a bit to tighten up the curves. Kudos to Polarbit for making using/not using gas a part of the handling stratedgy of RR2 (in RR1 I never let off the gas because I never needed too). Now its more stratedgy based, afterall who ever drives with the pedal floored 100% of the time?
I drive like that in every videogame where I can get away with it. One of the best lines I ever heard on the interwebs was when I was talking about how much I loved arcade racers on a forum thread and someone said 'The brake should be a suggestion, not a necessity'. To be a little more serious, playing it on a tablet screen I can't reach across to decelerate anyway. Going with speed roughly 1/3, acceleration 2/3, handling max in the Dune Commander (think that was the name) seems to let me safely take most corners with the pedal down as long as I watch where I enter the turn. EDIT: Eight cups down, by the way, 7 gold, 1 bronze. Getting trickier as I go along, even with dynamic difficulty, but it's still a blast even if I have to go back and improve my ranking on old cups to earn enough for a new car that can catch the frontrunner in the later ones.
I dunno about you guys but I'm getting $1200+ in difficulty bonuses, and still coming first. xP But I am really loving the upgrade system - I've been toe-ing the line of max P.I in my car and I even have to swap out parts to either improve the handling for tight, technical tracks, or max out speed for the straighter tracks. But when I bought my first car (for 21,000), upgraded it to the max and started a new race... Just after the first turn, I shot away from the pack as if they were walking. That was just the most amazing feeling I got from this game. ((Of course, later I found out that the handling was awful, so I had to take down some speed and balance it around acceleration and handling - the dance I admire this game for))
One thing I don't like is there is seemingly no way to sell a car you've bought. Unless someone has found a way, I can't seem to find the option. It would be nice to be able to try out new cars and sell them if they are not what you expected.
The half wheel control option seems more difficult than in Mini Motor Racing. It's more like a real wheel where you need to bring it back to midline to keep going straight. Not sure I like it this way but oh well...there are many other control options. One other thing that is better in Mini Motor is GRAPHICS. Still enjoying RR2 though.
Loving the HELL out of the Mirage Course in the Binga 400 (dune buggy/dirt track racer). Wow it's fast, intense and wonderful dirt road rally mayhem!
Yeah, bith wheel suck IMHO. And it's because, like you said, it's too realistic. trying to use them with only my thumb on a 3.5" touchscreen is not ideal. i really wish they would they would make the wheel more like MMR. All in all, this game destroys MMR and is the best arcade racer I've bought to date on iOS. Even the controls can be really awesome once you find your right set up. I'm using Tank controls and customized the touch areas. The buttons are actually pretty good too, but not really my cup of tea. Me. I almost never brake in iOS games. I haven't had to brake in this one either because I'm always quick to turn into my drift to go straight again. I will admit it takes getting used to every time I upgrade, but nothing too major. Plus, i find the little curve very enjoyable. If I had a MMR wheel it would be da bomb because i could just let up my finger to slow down.
I already have all the cars in the game I'm the true #1 of the leaderboards. Anyways the Lambo is a really good car when you first get it. It can take corners quick and easy without having to slow down much, but one you customize it well It will not disappoint you in any race(except dirt races). The lambo is one of the best cars you can buy #1 for me is the Tector V2-R.
There are just a couple of things I don't like: Tapping an upgrade I already purchased equips it - that's just plain annoying. I switch my upgrades around a lot and this happens every bloody time. Why on earth is the "equip" button there then? And then there is starting in position 6 every time. I understand the design part of it - if I could start in the front I wouldn't have to battle through the cars and the game would, therefore, be easier. But if I'm in a 6-race cup and win the first 5 with a gold, why the hell do I still start last? Lastly, there's the difficulty. The only difficulty for me is escaping the messy pile-up at the start. The major differences in difficulty are that the first car speeds way off, before you can catch it. That's not difficulty, that's just dumb. Put the fastest driver in the end, next to me, then we'll see who is "better". Right now, he drives off unopposed while I have to fight through the other cars. And yet I still come first. For the record, the dynamic setting has pumped me up to the point where my difficulty bonus is the same as the race prize.
Who is the fastest for you? For me it's Steve takes me a while for me to finally catch up to him. He has the fastest car and is put in the front, he only comes in either first or second place. Don't know why the other racers can't win at least one race, they really need to fix this problem.
I'm assuming the game just picks a selection of five AI names and gives them different personalities at random - the loser, the pack, the second place guy, the frontrunner. I don't think it's something they'll be 'fixing' as such - it's clearly a design choice, lots of racing games work this way and I've never really liked it. I'm guessing they'd have to change something significant about the way their AI works. I can usually catch the frontrunner once I've got a car that's within 5-10 PI of the maximum, and I like the racing model enough I still enjoy trying regardless, but I would agree it's a mark against the game. If you've got to use obvious 'cheat' methods of simulating challenging AI, I think I prefer rubberbanding, to be honest - it may be much more obviously artificial but at least it makes sure you can never relax.