I am sorry but I can't simply understand that sentence. Rovio has made millions, as many others - including EA. Infinity Blade II is ChAIR's most profitable game. How can you say business is hard?! This isn't any shit, this is a real game which was treated like that.
RR2 had iap but it was never in your face or needed. You buy the cheaper car grind for money to fully upgrade it then buy another and sell the older one to get the new one and repeat(unless the car was needed)
My guess is they add some "enhanced" IAP options or maybe even awesome video advertisements to go along with the first bug fixes... Meh there are too many other games to worry about it, time to ignore it like the rest of the freemium garbage.
Yeah? Big name companies eh? How bout small ones like madfinger? Or even the developers here? Getting pushed aside? The other million games out there? Real Racing is one of those 'expensive' games.
The game is ruined. The game is going to be covered with noobs while us hardcore players struggle away as people with deep pockets beat us all Still think there should be one time IAP for £6 ($10) that removes all timers Anyone agree??
You're only using the headline titles there. There's a big difference between Rovio/Chair and just about any other game developer. There's very few of them making millions. Here's two articles that might explain the difference between premium and freemium in terms of pure monetary numbers for you and then you tell me which is the most route to go down. One is in reference to Infinity Blade, the headline premium title of iOS. http://www.theverge.com/2012/6/27/3120308/infinity-blade-epic-games-most-profitable-game The other is for CSR Racing. A recent poster child for freemium. http://www.theverge.com/2012/8/15/3244774/ios-csr-racing-earning-millions-monthly I think the numbers alone there should make it quite clear. And for all the standout premium titles like Infinity Blade series, there are many more that don't sell even close to high enough numbers. Here's some very recent analytics on the App Store. http://148apps.biz/app-store-metrics/ How many of those 790,000 active apps have the success of Infinity Blade? Substantially less than you would think. And here's the most telling number considering its EA. The Simpsons tapped out earned 23 million dollars in the last quarter. EA's most profitable for the period. That's 7.6 million dollars a month. http://ie.ign.com/articles/2013/01/31/ea-earnings-down-despite-fifa-simpsons-tapped-out-sales I think if you're a dev who wants to be successful financially, the route you have to take is obvious. Even Epic was going the freemium road with IB Dungeons.
I'll never ever understand freemium. I was gonna pay whatever they wanted for this or at least up to 10 - 15 dollars. Now I'll just get it for free and will never pay a dime.
http://youtu.be/CXxG5_QAyio Donal Faison (Turk from Scrubs) talking about the game. Nothing particularly interesting, but there is a shot at the end with the car extremely damaged. Looks like it's going to either take A LOT of time for n00bs to fix their cars, or the rich ones are gonna pay A LOT of money to get it fixed quickly
EA is a big company be around for a long time and the nerve to go freemeium is beyond me. Yes it's fire monkeys game but EA is pulling the strings here. Even stooped as low as getting Turk kiss ass the interview. I'm not buying a EA game again or reinstalling one again. They have enough money to do a dead space iOS sequel but noooooo lets do freemeium and get more money
Here's an answer for ya. EA is a big name company. Firemint (one half of Firemonkeys) was not, they were an independent Australian based studio. Do you really think they could have survived on their own as an independent and managed to continue to make games of the quality they do? Pointless as answering your question is, as you are only focusing on one very specific element of his point in order to justify your own, that should be answer enough. No, his not. His simply living in the real world. And there's little point in attempting to denigrate another poster simply because he doesn't share your views.
What are you talking about ???? Firemint, the makers of Flight Control and Real Racing, in your opinion were dying as a company???? Hey, how is the weather on the Moon, amigo? Seriously, i don't think you are a part of IOS community. Take your views to Android people. I can afford good $10 game. So can 80% of others here. But now - i won't pay a cent. Ever. How is that a success? They've achieved what? The truth is, when EA takes over - you are pretty much screwed. Their business model is flawed.
And yet again you completely misinterpret what I post. I never said they were dying as a company. I asked a question as to their long term viability in relation to development cost and market uptake of the product while still an independent and selling at premium price point. I'm out now in relation to you now as you're not even making any kind of reasonable counter point merely attacking those that don't share your view. Android users can afford a good game as well. Its not the schoolyard where youre argument is my dad is bigger than you're dad. Part of the iOS community? What is that exactly? If you mean someone who has owned every iOS device ever produced from day one, I think I qualify. I've an iPad 4, iPad mini, iPhone 5, MacBook Pro retina and an iMac at the moment. Is that Apple enough for ya?
Don't forget each view you pick cost 5 bucks and theirs 30 choices like moon veiew,your house view and not to mention camera view from a camera ( my fav) lol
ROFL, yes, that's enough Apple for me. I was referring to a gaming community) Anyway, tell me, percentage wise, how many people will buy IAP's in RR3??? Watch that studio slowly collapse after this game. They will proly walk away from EA in a year, and make a big announcement on their next game True Racing (since Ea owns Real) That is IF IAP's are implemented wrong.
Watch that studio rake in shitloads of cash, and other ones follow are or are already doing so. Watch