Umm, when you get flipped into midair, physics says that you DON'T have control over momentum. Therefore, no matter how far you turn your wheel (or in our situation, tilt), it will have no effect on the car's direction until the wheels are actually touching the ground. So I have no idea why realism should be fixed.
yeah I was talking about when the car gets back on the ground..in midair tilting/steering wouldn't even have any impact on direction at all
THat would totally be the wrong way in the real world. Lifting off the gas and coasting is a great way to lose traction and have much less control mid turn and exit. This game works really well with trail braking i.e. braking into and through turns till you see your exit line and apex. On the track i know a few ppl who never trail brake and always go to throttle as they start turning in. Others can left foot brake thus allowing the using of gas and brake simultaneously. Its preference and skill. But anyways for fast laptimes in this game pretty much either use auto accel or stay on the acceleration even as you brake. I figure if the game doesnt allow gradual changes in accel and braking than this is really the only way the game feels right to me.
Then I don't understand what your problem is. If your car is grounded, you will have control over your car. I've never encountered any bugs or anything where I don't have control of it. Even if you are on non-asphalt surfaces, the direction you tilt your device still has some effect on your car. I've never encountered a situation where the car is going the completely opposite direction I'm tilting...
it's not that I can't control my car when I get back on the ground. but it does turn in the opposite direction I'm tilting whenever the thing happens when you hit a wall too hard. When my car gets knocked so that I'm facing backwards, I tilt and I can see the front wheels turned one way, and my car is turning in the opposite direction it should be when the wheels are turned that way.
Well if you hit a wall hard enough I can see how momentum can carry you car a bit even if you are tilting the other way. That should be normal.
Well when you hit a wall your car is going to be spinning off it so logically the force of the hit (providing it's hard enough) will turn your car direction in one way no matter how much you're tilting your device.
I deleted RR2 from off my iPhone for this reason. Also, Real Racing 2 penalizes you for making technical mistakes instead of penalizing you for losing speed, which is non-sensical. You will lose 3-5 seconds of track time for spinning your tires coming out of a turn, even if you didn't lose any significant speed in the process. The deduction of track time becomes an automatic penalty. If you overbrake on turns and lose stupid amounts of speed, you still earn a better track position then if you skid a little bit on those same turns but maintain a much higher rate of speed.
I agree, i'm in the final legs of the single player now and after hours and hours of playing I am getting rather sick with the faster tier cars, their brakes are beyond crap and they will slip too easy in mild turns, thus losing you a huge wedge of time due to the lower tyre grip compared to real racing 1. I am not asking for instant supergrip style brakes but right now I am braking so far away from a corner just to turn it at a medium speed, this is not the real racing I fell in love with... RR1 for me was a 5/5 no questions asked, played it through 3 times without a problem, this game however will more then likely end up being uninstalled in a few months from now, it's a great game but only 4/5 from me.
Can you elaborate on the latter part, cause racing is about making the best time out of a track? It is more likely to be about velocity which is a vector thing while speed is scalar.
how come the upload to YouTube button doesn't appear until I beat a previous lap record in time trial?
While I'm not quite to the point of deleting the game (not even close actually), I agree there is a Magic Balance to RR1 that is missing in RR2, at least playing on a 3GS. I'm more casual when it comes to gaming in general and racers in particular and I think the more forgiving nature of RR1 and the easier difficulty suits me better.
that's my complaint so far the brakes slip too easy in mild turns, causing me to lose crucial time & my position
If the higher tier cars would grab it's grip back quicker then they do currently it would be a lot better, the moment your car slides you are going to be passed by 8 or so cars, along with the brakes not slowing you down at all makes the game a huge case of pause-and-restart which I hate doing in racing games, but here in real racing 2 you have too unless you want to pull your hair out. Slower cars feel perfect, fast cars just need better brakes and a little more traction, doubt we will get that in an update as it will ruin time trials and cpu balance :/