iPad Re-Volt: What happened there?

Discussion in 'iPhone and iPad Games' started by McGill, Feb 9, 2009.

  1. McGill

    McGill Well-Known Member

    Oct 31, 2008
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    I thought this IUGO game would have been released by now...It's been "coming soon" for almost a year. Any word?
     
  2. HardcoreEricXXX

    HardcoreEricXXX Well-Known Member

    Nov 29, 2008
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    they said it would require a large amount of capital and that they would wait until apple resolves the problem of quality games getting lost in the store.
     
  3. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
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    yeah, that would be... never?
     
  4. HardcoreEricXXX

    HardcoreEricXXX Well-Known Member

    Nov 29, 2008
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    I like to think I have a good grip on the best the app store, but I find a new treasure everyday. Although I think their excuse is lame. I don't think they would have any problem at all getting noticed, the iPhone is in need of a good fps and any that show up won't go unnoticed. Crappy sniper games have made it into the top 25. I think it is a larger financial risk to sit back and let one of the big guys release one and grab up all the profits.
     
  5. NotYou

    NotYou Well-Known Member

    Sep 22, 2008
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  6. wh00kah

    wh00kah Member

    Feb 8, 2009
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    Sorry, but I've been noticing alot of strange perceptions out in the developer/publisher community and I can't help but chime in here.

    So, IUGO seems to think that quality games get lost in the store? In what way? I look at the overall top 100 Paid apps and see quality games all over the place. Lightbike, Hellfire, Bounce On, X-Plane Extreme, Touchgrind, SlotZ, Enigmo. Hell, I even dig Distant Shore every once in awhile!

    How are their games getting "lost", I wonder, when other companies (and I mean even indie 1-2 developer houses) get exposure. I'm not sure if what they're looking for is to be featured and crack the top 20 every time they release a game or what? That would be a really unrealistic expectation if that's the case.

    Like, I remember almost a decade ago when the NPD software top 100 list was literally strangled with Hunting games by Cabela, while "quality" games like Quake III Arena and Deus Ex barely clung on to the top 50. Then, just 5 years or so ago, The Sims and all it's expansion packs were #1-6 or something in the top ten for almost the entire year. The point? Sometimes customers will buy what they wanna buy and you have to, unfortunately, live with it or spend money to make money (i.e., marketing).

    Look at Rick Rocketson Pro, for example. I've never seen a game be on the front of the What's Hot list for as long as it has (how long do games get to be on that list, BTW?), and I don't think I've ever seen it in the top 100. I'm sure being #76 in the top 100 Paid GAMES is nothing to sneeze at financially, but does it deserve more to be in the top 25 overall than, say, Bejeweled 2 or Blocked (granted, I wouldn't mind it knocking off Sound Grenade Pro or Mood Touch, but that's because I'm more game-centric and prefer games be successful :) )

    Sometimes the market wants what it wants, is all I'm saying. I say they should keep working on it, scale down the effort and expenditures if possible, and give it a good quality polish in an update.
     
  7. inferi22

    inferi22 Well-Known Member

    Jan 11, 2009
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    Once da $20 section comes out it will be filled with quality games and right now if an app stays in the top 50 for a month it will do twice as well as the top psp game for that month seriously twice as many people own an a idevice than a ds
     
  8. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
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    I doubt $20 = quality games. look at some of the 360 titles.
     
  9. monk666

    monk666 Well-Known Member

    Nov 16, 2008
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    Maybe what they meant is that they want to do a blockbuster game but maybe that is not what the market wants now. As far as i can see with the top apps right now, people dig simpler, casual games. If i'm a developer, i will think very hard about sinking all my resources into doing a blockbuster game, not to mention, a blockbuster FPS (considered hardcore genre to me) game. Visitors here might think a FPS game will be a killer, but the bulk of iphone users are casual gamers. That's why iFart kicks every games' ass on the charts. Think diner dash or crash racer. Give them GearsOfWar or Halo and their brain might choke and cause them seizures.

    I do hope Apple's push for idevices to be a serious gaming platform will take off. Then will good developers like IUGO feel more inclined to sink their resources into building games like revolt and everybody wins! :) We need a critical pool of serious gamers on these devices first.

    Just my 1.5 cents.
     
  10. spiffyone

    spiffyone Well-Known Member

    Dec 7, 2008
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    I doubt there will even be a $20 section.

    $20 games? Maybe...and even then they probably won't sell well.

    But a special section devoted to $20 games? Nope. Devs could've priced any way they wished, and they haven't priced at $20. Why? Because they don't need to in order to pull profit, and doing so will actually lower their chances of good returns (you can, in fact, price yourself right out of the market).

    I don't doubt that there will be more clean up of the app store for games, and that in turn might lead to a special "premium" section devoted to "big name" developers, but I doubt that it'll be a "premium price" section. That is, this section will have to do with separating "big" developers from indy developers and nothing to do with the price of the games.
     
  11. spiffyone

    spiffyone Well-Known Member

    Dec 7, 2008
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    And that excuse they've given is lame as all get out.

    I guarantee you that Gameloft spent more on Hero of Sparta and Brothers in Arms than most other devs spend on 5 of their games in development for this platform. But it still sold, and it hasn't gotten lost.

    Look at Fastlane. It was middling in the low 70s and 80s in the US paid game section. Now? It's shot up the charts due to the "lite" version sparking interest. And they actually put the price point back up a bit (used to be $3.99, iirc, and now it's $4.99...$3.99 was a limited sale from the original $5.99 price point iirc). Still selling.

    So the devs behind this FPS (I refuse to call it Re-Volt...to me Re-Volt is that cool little 9V car racer that came out on Dreamcast a few years back by Acclaim) can, y'know, try to release a "lite" version to spark interest rather than whine and moan about the current state of the store.

    It helps to be pro-active, not inactive. Can't make any gains being inactive.
     
  12. inferi22

    inferi22 Well-Known Member

    Jan 11, 2009
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    Have you not read the headlines about premium section even apple confirms it
     
  13. PlayScreen

    PlayScreen Well-Known Member

    Jan 2, 2009
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    That sounds like BS to me. I mean think of how much $$$ NgMoCo made off Rolando? This is an excuse.
     
  14. HardcoreEricXXX

    HardcoreEricXXX Well-Known Member

    Nov 29, 2008
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    It's not bs, it's straight from the man's mouth.
     
  15. PlayScreen

    PlayScreen Well-Known Member

    Jan 2, 2009
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    Doesn't change my view on the subject. People are selling high end games and are making $$$.
     
  16. appreviewer

    appreviewer Well-Known Member

    Feb 1, 2009
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    look at BIA and HoS. Hell, even Ferrari and Ashpalt. Those are all making BIG MONEY.
     
  17. Fletch

    Fletch Well-Known Member

    Jan 14, 2009
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    yes, except any $20 priced game won't come close to making the top 50...this is why there will never be a $20 game section
     
  18. schplurg

    schplurg Well-Known Member

    Do you have a URL for this official Apple announcement of the premium app section?
     
  19. arn

    arn Administrator
    Staff Member

    Apr 19, 2008
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    I disagree.

    Gameloft is a big name. They release an App, it does well. They have marketing built in for them. IUGO is a much smaller gaming house with a lot less game recognition.

    The bottom line is if you spend $X on developing an App, you want to know you are getting > $X back.

    It's really the only reason. Otherwise you are suggesting that IUGO "knows" that they would make a killing on it, yet are choosing not to do it because they don't want to make a lot of money. This is all about money and return, and IUGO doesn't think they can make their return back.

    arn
     
  20. lcwz

    lcwz Well-Known Member

    Nov 30, 2008
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    Agreed.

    I disagree. This is why they need their own "premium" section.
     

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