Ravensword: The Fallen King - Video. (Submitted, again)

Discussion in 'Upcoming iOS Games' started by JoshCM, Aug 11, 2009.

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  1. theblackw0lf

    theblackw0lf Well-Known Member

    Feb 18, 2009
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    That's kind of odd that you can't allocate your stat points wherever you want. Kind of takes the "role-playing" aspect away from the game.
     
  2. Der-Kleine

    Der-Kleine Well-Known Member

    what do you mean?

    Do you mean look at how much health, strength, luck and such stuff you have while playing? You can look at those things in the pause menu! ;)
     
  3. theblackw0lf

    theblackw0lf Well-Known Member

    Feb 18, 2009
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    From the preview

    http://www.slidetoplay.com/story/ravensword-the-fallen-king-updated-hands-on-preview

    It's not that big a deal (other RPGs like Earthbound did that), just a bit disappointing, and I'm wondering why they did it that way.
     
  4. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    Russ will have to give his input here - but we have discussed it before.
    The reason I see it was to make it easier for the non hardcore RPG player to level up without having to worry about it.
    Ravensword is not a hardcore RPG though to begin with - I've mentioned that before - its a hybrid between RPG and adventure game.

    We may consider doing something like that for the expansion pack - but lets go over the list of priorities and see what everyone wants and then we'll make a "Top Ten" list of wants.
     
  5. theblackw0lf

    theblackw0lf Well-Known Member

    Feb 18, 2009
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    Makes sense. I'd prefer it but honestly there are probably other things that deserve higher priority for an expansion pack. And as you said you said you don't want to screw a player because he made poor stat allocation choices during the game.
     
  6. squarezero

    squarezero Moderator
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    That's true. It also keep the focus on the story and the action, not the stats. I would say that that's the main difference between Ravensword and something like Dungeon Hunter, which gets get people obsessed with loot and character builds. Even a game like The Quest, which has a strong story, can turn more into a management task than a high adventure. That's not the case with Ravensword.
     
  7. kugi_igi

    kugi_igi Well-Known Member

    Jun 23, 2009
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    rememver the old RPG which i love,Final Fantasy,chrono Cross,Suikoden
    you cannot choose what to upgrade when you level-up ;)
    and i love RPG that has deep story :D
     
  8. enkein

    enkein Well-Known Member

    Sep 11, 2009
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    argh...111!!! :D when this amazing thing comes out ?!?!?!?!! :D
     
  9. dashzed

    dashzed Well-Known Member

    Mar 2, 2009
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    so... are there a lot of secret areas and little hidden items and stuff in this game? cuz i love that sort of stuff:)
     
  10. LBG

    LBG Señor Member

    Apr 19, 2009
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    Yeah, easter eggz are always nice to have in a game.
    I love finding them in GTA games - I will just play this game like it is GTA on horseback! Can you steal/buy different horses btw?
     
  11. squarezero

    squarezero Moderator
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    As Josh mentioned earlier, horse riding is limited to one area (and one "quest" really) in this release. There's a posibilty that it may be expanded later.

    There are plenty of hidden areas and surprises, as well as side missions. Actually, thinking of Ravensword as a fantasy/heroic themed GTA is not that far off. (No cut scenes, though).
     
  12. LBG

    LBG Señor Member

    Apr 19, 2009
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    Oh, well that's a shame.
    Hopefully they will expand the horseriding in the future.

    It's going to be a great game though, definately looking forward to playing it :)
     
  13. squarezero

    squarezero Moderator
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    The good news is that there's nothing in the infrastructure of the game that would prevent the developers from adding a global horse riding component. But if you think about it, it does add significantly to the complexity of the game. A horse really need to work as a companion character to be effective. It needs it's own health, it needs to be able to attack to protect itself. The possibility of combat suggests that horse armor should be available, and so on. It's easy to understand while the devs held off on it for (hopefully) the expansion pack.
     
  14. MrSpud

    MrSpud Well-Known Member

    Sep 1, 2009
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    No, not the horse armor, nnnnnoooo!!!!! Nobody should ever speak of the horse armor, never...

    unless it's free ;)
     
  15. AmazingRuss

    AmazingRuss Well-Known Member

    Mar 6, 2009
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    This is very much the reason that I kept this stuff simple. I wanted it to be a more immersive experience, and less about fussing with numbers. One thing I've been bothered by with games like Fallout3 and Oblivion is that it really doesn't end up mattering all that much what your selections are... the game has to be designed so you can't paint yourself into a corner with bad choices.

    I'm thinking about ways to get around these problems though. Maybe an expert mode where you CAN ruin your character, and even have to start over when you die. I think a small percentage of players would really be into that. Hopefully I can incorporate it into the design.
     
  16. Mr. Crazy

    Mr. Crazy Well-Known Member

    Sep 15, 2009
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    I played dungeon hunter 1 time for about 1 hour and really liked it. I never played it again and don't know why. I think i will play this alot more tho.
     
  17. kahdmus

    kahdmus Well-Known Member

    Aug 11, 2009
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    Der-Kleine, did you get the video sorted? Cheers, --Kahd
     
  18. Hemey

    Hemey Member

    Aug 21, 2009
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    whats up with it being so quite in here today?
     
  19. onewithchaos

    onewithchaos Well-Known Member

    Apr 16, 2009
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    was wondering same thing myself
     
  20. debtOFskittles

    debtOFskittles Well-Known Member

    Sep 10, 2009
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    youtuuube! i want that video so bad. i need to be playing ravensword right now
     

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