WOW at the video! I can't speak for the game till I play it, but technically is REALLY REALLY IMPRESSIVE. And I'm not even an action or combat fan. But the video shows some really impressive graphics, no nasty pop up, good L.O.S. I can't belive it's made by a two-person team. You've got some really impressive achivement here!
impressive ? emm, iam only one who thinks that movement is strange? but, yeah, graphics and another things are good
Thanks! I had helpers along the way with the characters and animations, so while the core team is 2 people there are others that helped us out on that front. The programming I think is the most impressive thing - it truly is programmed by one person!!
If it was JoshCM who made the video, I think it's an iPhone 3GS. But the game runs fine on an iPod touch 2G, too!
Well, you all (team) should be proud (I'm sure you are ) I do not recall any other team (with big publishers behind or indie) making something like this on the iPhone (I mean...not only graphically, but the scope and all the rest)... I really hope the game is great like it seems to be and you gather the success you deserve. I applaude at the (probably really hard) decision to eventually delay the game to have the control perfect on this one. So and so control could potentially kill what seems a great effort, even bigger considering you're only 2. The (only one) coder is really the king of coders tough. IT'S A FREAKING PHONE!!!!!!
Err...It's actually bone marrow...? It didn't bother me, but I think other beta testers noted it, so I believe Der Kline is right.
You don't have to like everything about something to be impressed by it. I would say that the movements are no stranger than what you would find in a game like Morrowind (or even the far more recent Oblivion).
I would like to add something after watching the video again (and again) now that I can crank up volume at work. The sounds are even more impressive. Good ambience combat music, nice bird chirps in the forest, wind.... I hope it's not TOO combat heavy (and 'jumpy'), I would love to get 'lost' in the game visually and aurally, discovering the world and 'living' a good story.
That vid was very nice. Elemental attacks with weapons large enemies and large areas. Though the write up said a lot of the control was changing? Would that be as in adding a magic button or something I know you said magic has been redone for the game as it was just runes before.
OMG, wow~ honestly, the trailer vid turn my hyper down completely... and this gameplay vid just prove it I'm completely wrong... I need to be super hyper for this game coming can't believe it will be played on my iPhone. Great Job! especially for a small team.
Ding ding ding! That's it! I'm afraid we're in the minority here though, so it will get turned into bone dust or something more skeletony. Thanks for the all the feedback, guys. It's very helpful. I've been on this so long that my sense of objectivity is gone.
I'm sure this has been mentioned before, but you should look into Sandstorm's control scheme whereby moving your finger along the screen it causes your view to pan around. That way when fighting you can target monsters much easier. Although auto-target that causes the monster you're fighting to always be in view would also definitely help
I think the MC:S control scheme is great for an FPS, but I'm not sure it it's the best way to approach an RPG -- even an action one. We'll see what these guys come up with.
Well I'm not talking about the entire control scheme, just the using your finger to look around part. Actually Seven Swords uses a similar scheme, and it works extremely effectively. So yea they should look at how Sevenswords did it.
Seven swords always crashed on me, I only got it working one time, and as far as I remember (its been awhile) it wasn't an FPS/3rd person game, wasn't it more like Dungeon Hunter view? I think we're looking at the MC:S, Dexter, Eliminate style controls.