Ravensword: The Fallen King - Video. (Submitted, again)

Discussion in 'Upcoming iOS Games' started by JoshCM, Aug 11, 2009.

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  1. Sfv818

    Sfv818 Well-Known Member

    Oct 8, 2009
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    Buying Apps!
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    Any idea when this will be submitted?
     
  2. Zombie_dance

    Zombie_dance Well-Known Member

    Mar 5, 2009
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    In 9 months......................... Im so nice but i cant wait for this coming from a giant oblivion fan :D
     
  3. Blak rhino

    Blak rhino Active Member

    Aug 12, 2009
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    October 15
     
  4. NothingLikeSleep

    NothingLikeSleep Well-Known Member

    Sep 23, 2009
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    Stalker of the night
    The badlands
    this game will be the epitome of my existence
     
  5. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    Game Designer
    Upstate NY
    Announcement...

    Ok guys I hate to say this but I have to now. The game is getting a big controls overhaul. The publisher and some other very important people (VIPs)
    have brought this up. We were so used to the controls and satisfied with them (and even the beta testers didn't seem to mind them) but when we put it in front of the big wigs, they seemed to think that it needed change, and should be consistent with the other top games out there. It will be getting auto-targeting as well.
    This may set the submission back a week.
    Its lucky on the website it says "Coming this Fall" If we are lucky - Apple's approval times have been faster lately so it may still actually come out at the same time.

    On a happy note - I don't think it will delay it too much, because Russ is the KING of programming (IMHO)
    there are other optimizations that are being done as well.
    So sit tight, and there will be some vids to watch to make you drool some more.
     
  6. arta

    arta Well-Known Member

    Feb 14, 2009
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    What were the controls before and after, hopefully neither scheme involved tilting to move and shaking to swing your sword... ;)
     
  7. NothingLikeSleep

    NothingLikeSleep Well-Known Member

    Sep 23, 2009
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    Stalker of the night
    The badlands
    #1087 NothingLikeSleep, Oct 9, 2009
    Last edited: Oct 9, 2009
    Ew auto aim, make it an option. Big wigs are always gays.
    Oh, and this game better be out by the end of the month. You should not change the game if you think it's great already, the pubs just want to say they had a hand in creating the game because they are opportunistic bastards.
     
  8. enkein

    enkein Well-Known Member

    Sep 11, 2009
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    Latvia , Riga
    footage, footage :D
     
  9. Der-Kleine

    Der-Kleine Well-Known Member

    When the game is out I'm pretty sure you'll have autotargeting on. You'll know why... (It's not a problem with the controlls!! :p )
     
  10. Der-Kleine

    Der-Kleine Well-Known Member

    It's none of those at the moment! ;)
    And I'm sure it never will be! :D
     
  11. eXistenT

    eXistenT Well-Known Member

    Sep 2, 2009
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    i dont want auto aim :mad:
    and what you said joshcm the game will be delayed few days ?? not 15-18 octomber...:mad::mad::mad::mad::mad:
     
  12. Goose

    Goose Well-Known Member

    Aug 27, 2009
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    i think we'll be happy with control changes, if the bigwigs are forcing a change, then they must feel it's necessary, or they wouldn't affect a deadline which prevents them getting revenue. i'm happy to wait an extra week or so to have things expertly polished.
     
  13. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    Game Designer
    Upstate NY
    the 15th is Thursday - theres a possibility we could still make it, but just to be safe I'm telling you guys now so you don't get more mad at us later!

    Auto Target will probably be an option - but it will be set default on.
    Alot of sneaky Goblins and Imps like to sneak up behind you and stab you without giving you a chance to see them first.
     
  14. squarezero

    squarezero Moderator
    Staff Member Patreon Silver

    Dec 10, 2008
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    Salem, Massachusetts, USA
    Josh asked us beta testers to stay mum about the game, so I won't give away anything specific. But I'm sure he won't mind if I say this:
    1) the game is finished (meaning that we were able to play it from beginning to end); what Josh is talking about here are tweaks.
    2) Josh is not kidding when he says that Russ is the king of programming. When you finally get to see Ravensword, you won't believe that it was coded by one person (and developed by a two-man team). If the changes can humanly be made before their self-imposed deadline, they will be.
    3) Those Imps and Goblins are indeed very sneaky.
     
  15. Der-Kleine

    Der-Kleine Well-Known Member

    agreed.

    You'll be happy they did add auto target!
     
  16. yourofl10

    yourofl10 Well-Known Member

    Dec 11, 2008
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    Just out of curiosity how big will the game file size be?
     
  17. Der-Kleine

    Der-Kleine Well-Known Member

    abit more than 100 mb, probably!
     
  18. yourofl10

    yourofl10 Well-Known Member

    Dec 11, 2008
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    Ok thanks, can't wait for this game!
     
  19. Nausicaa

    Nausicaa Well-Known Member

    Jul 7, 2009
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    New video looks outstanding! I don't remember the animations from the last video very well, but at face value these do look much more natural. The lighting is the other thing that really impresses me - especially at those frame rates!

    While I'm sad the game might be delayed a bit, I'm glad to hear that you guys are taking the time to make the game as good as possible. Really amazing that only two people have worked on this.

    I'm also wondering - and you may not be able to answer - if you guys got a signing bonus for publishing with Chillingo?
     

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