if our beta testers had had a problem with the controls or the tilt we would have changed it, but so far everyone loves it - we haven't gotten any complaints. like I said before, its something to add to the list of features to be included in the next update. Russ and I went back and forth on the controls for quite awhile before we were both happy with it. The one thing I still really want to put in but will have to wait for the next update is the auto target feature.
Auto target? But as an option, please! ;D I don't want that to see that end up like gang$tar. (muuuuch to easy! )
You guys should take the Blizzard approach, and "really" take the time to not only deliver a great game, but also a great website. Because in the App Store business, if your FIRST version of the game is not good (choppy animation, crashes on load, etc), most people do not care if you fix things in a later release. First impressions last forever and can make or break a company who solely focuses on iPhone games. But whatever, I'm just an average consumer who spent $1500 on iPhone apps last year. My opinion means nothing. Carry on.
Theres a big difference between a company that makes (100's?) of millions per year and Russ and I. There's no big budget for the website or for anything else, its whatever we can get done in the amount of time we have. That being said, I will update the site when the game is submitted, there will be plenty of free time then. I do appreciate the criticism though.
I wish Nov is coming faster, so that I can play this game, can't wait. hope you guyz doing good sale at the moment, so you got enough budget to make more good games cheers
Noah, you seem to conflating two different things: the quality of the Ravencroft website and the quality of the game itself. I, for one, would rather have the developers focus on getting the game right than on dotting "i"s and crossing the "t"s on the website. A small team has to make choices, and even though it would be great if both aspects of the project could move forward in tandem, it may very well not be possible. If the game is a success (which I'm pretty sure it will be), then perhaps they can hire a dedicated web staff that will at least get rid of the table/sliced nightmare they have right now and create a proper standards compliant site (and no, I do not have an opinion about such things ) It would be great if they could start they own forums and make something of a Ravencroft community. At the moment, though, I'd rather have them keep the eye on the price: a polished, well designed game experience.
The website is fine. It's reasonably attractive and offers plenty of screens and information about the game. Amazing that some people care so much about something so trivial as 'iPhone vs. IPhone'. If that little mistake factors at all in your decision to buy the game, there's not much the devs can do to help you. I wonder what percentage of app store shoppers even visit a game's website. I rarely do (there's usually plenty of info in the app store), but I think the overwhelming majority of people visiting the Ravensword site will be satisfied with the content. Although it could probably be optimized better for search engine returns. I'm glad to hear the developers are focusing on the actual game - that's what counts. I'm also glad they aren't spending too much time caving to the demands of people whose grandiose and unrealistic vision of what this game should be almost ensures they will never be happy with the final product anyway.
why the health bar is on bottom ?and the buttons arent big ? you got skills when you leveling ? btw the price will be 6.99$ ? or you dont know ?
yep 6.99. we're still adding stuff and its coming along very nicely. we have some very dedicated beta testers!
Guess Gameloft is setting the bar on pricing -- well, at least you won't get complaints that it's too expensive (at least none that you would take seriously ) You know, as you get ready for release, it might be nice to see some concept art (beyond what's on the website). I've been very impressed with the art direction from what you've shown us so far, and it would be nice to see how it came to be.