I totally understand =] It could be a great update feature, however. I guess we will have to see how the tilting works before further scrutiny.
damn, I was hoping there was a bit more time to change things, but I'm REALLY anxious to play it x3 you guys should have a half price release day sale so us broke people can afford it better ;D but I just wanna make sure I say - I hope you guys don't fall under the major cliches of Fantasy RPGs, and staying creative! I like that trollbeard x3 heheh.
Is there no strafing?? hope there is, I was hoping this would have a drag to look feature also. That way i can dodge stuff and be able to quickly look. Im pretty sure most people drag with their thumb when they play MC:S but I drag with my pointer and shoot with my thumb. A lot easier, and allows you to see more of the screen.
It's not that the website "spells" anything wrong... it's that they are not using the proper capitalization of the registered trademarks. For example, I used to write a newsletter for Chick-fil-A... in the first issue I spelled the company name as "Chick-Fil-A", which I was immediately reprimanded for... since the "F" in "Chick-fil-A" is not supposed to be capitalized. So yeah, using proper trademarks for products is very important. iPhone iPhone 3G iPhone 3GS iPod touch Those are all correct. Anything else is incorrect. The website is still using improper trademarks.
Yeah, I notice lot's of adverts with false capitalization. Like this one for example. I don't understand how people who invest the time and money to have an advert can make such a mistake. It's 'iPods' not 'Ipods'.
uh oh not this again... just haven't had time to update the website. trying to get the game finished!
As long as it doesn't require me to tilt so much that I look like an idiot on the bus or on the train, it should be alright but I am wary of any game that uses tilt control for anything. I prefer drag-to-look. It's the way light sometimes hits the screen, when one is on a crowded bus or train, one doesn't have the freedom to move to a place with more ideal lighting; and so when I have to tilt the device, sometimes I can no longer see what's going on on it properly.
If you think about it, tilting up and down should involve very little movement, especially compared to tilting from side to side: the range of motion is much smaller vertically. I think if it's handled well, it could be a really nice way to control a semi-first person perspective, basically freeing up one your fingers to take other actions. As they say, the proof is in the pudding: I'm looking forward to trying it out.
bare in mind that this means moving left and right on the gamepad is going to move the camera constantly as well, which was one of the major complaints about crusade of destiny. don't get me wrong, i am really excited about this game, but hearing this has put a massive downer on the game for me, free moving open worlds means nothing if the controls are this annoying. i want to be able to move my character without moving the camera all over the place. think about it this way: you are going to have to face your enemies all the time just to see them, no strafing, no running around them with your camera focussed on them, but instead permanently facing forward. i'm sorry josh, i know it's not prudent to down a control scheme i've not tried before, but it sounds like you guys went out of your way to create something ineffective, when controls for these kinds of games are a make or break deal. for example, ask the community for a show of hands who would like to be able to see the front of their character, something this control scheme will not allow, and i bet you'll see a lot of discussion over it. I would strongly suggest that for an update you allow for proper camera control, as it's a pretty vital part of getting involved with your character, people don't want to have to go to a menu just to look at how cool their character is. also, you can remove another button from your screen, allowing people to see more of the beautiful environment you guys created.