Look, I understand not looking through dozens of pages to find the answer to your question. But could you at least read the last three or four posts before asking?
Pending no complaints from the publisher we should have it submitted October 15th! Just remember - it was your comments from the video that made us decide that it needed more polishing - hence the delay. The polishing added alot of new features though and better animation to the game. I'm glad we got your feedback before release.
Well, not everyone complained . Still, I'd rather have a game that's up to your standards than one that's rushed.
You truly seems to put a lot of efforts in the game, and I hope it shows in the final product (I REALLY hope, I cannot wait to play it). I saw too many games 'rushed in' (even only for enthusiasm) that in the end came out a bit flawed when a mere more polish (and some weeks more to wait) could have transformed the game in a masterpiece. I'm sure this is the case. The very same 'criticism' you saw after the trailer, could have been decuplicated if the game was out as it was and it surely could endanger sales and the general comments...like 'it's good but'.... I'm glad you felt the game needed some more polish, and I personally appreciate the 'courage' you had to delay the final approval date. I cannot wait to play what seems to be the very first 'real' and 'modern' RPG in the App Store....I prefer to wait some more than having 3-4 nearly-perfect-but-a-bit-flawed RPGs...
Well by no means is this game perfect, but its improved, thats for sure. We could spend a year on it polishing and adding things, but then we'd be poor and there would be no game at all. Its a balancing act to know when done is done. And theres always the expansion pack!
To quote John Gruber (speaking about Steve Jobs): "true artists ship." The perfect game doesn't exist -- and if it did, someone would b*tch and moan and it's "too perfect." The important thing is for you to be happy with the final product.
I worked in the industry many years ago. I NEVER, EVER met a dev happy with the current build of the game. At least a high profile dev. That part is for marketing people...they could sell it AWESOME when the game have yet a single linecode written. So even this bode well for the final build in my eyes, but I want to keep expectation low and be surprised in the end. If the game have the success we all hope, you'll have plenty of time and resources for a sequel
Yes. Or this one: Can't really decide. I like the R to clarify that it's Ravensword but it looks a bit odd when there's only the guy's head. I'd like to see some body, you know
when its on the phone it doesnt look so great with the R, the one with the sword looks the best in my opinion... the R almost makes him look like a cyborg! but I'm happy to get opinions about it
yeah I might just play around with that layout - if I can get it to stand out enough in a small icon it just might work.