Well, the Quest had an expansion. I'm sure this game and others will follow it's example. We're approaching a prime year for iGaming. Just you all wait and see.
sorry for all the questions but i was just wondering if there was going to be an option to flip the screen. one of my biggest annoyances with games on my iphone is when im playing and my hand covers the speaker, which is where flipping the screen comes in handy because my hand wont cover the speaker. Im sure im not the only person who would love this feature, and seeing how on top of things you seem to be with ravensword already, so it wouldnt suprise me if you already had this feature.
Sorry for the double post but what the sh-t is this? : http://gamer.blorge.com/2009/08/15/bethesda-no-plans-for-sequel-to-oblivion-ps3xbox-360pc/ this is just about the most depressing thing ever. It makes me look foreward to ravensword even more. But it's still really upsetting.
yeah that is pretty annoying, but I can see after 13 years of development on a single game you'd want to forget about it forever. I'll have to ask Russ if he was planning on switching the view in landscape mode. My guess is no, at least not at this stage of the game. We are very adamant finishing soon for a September release. I know that in my latest build he updated the control arrow so that it is much more responsive.
Screens looks fantastic! I hope that, the game will be long, not for 2hours... Ouch, and I hope, that the world will be huge.
I'd hope that the game lets you ride horses, or find some faster-than-walking transportation to make traveling less tedious.
WOW! Great pics...but I want VIDEO! I have been waiting for a good Zelda like game for, well since the 4th grade when Zelda was out! Definately on my BUY NOW list, as long it is cheaper then TomTom! Strecthing my thumbs for this one.
One thing, Josh. Will you guys add a henchmen/pet system? That's one thing I'm looking forward to in an iPhone RPG game. If you won't give us the ability to use pets or henchmen, than I would just be glad to play a summoner class and summon creatures, or even a necromancer. Speaking of which, what classes are you planning to instill to the game besides swordsman and an archer?
itd be nice to have summons i remember in morrowind i would hop onto a bed or any other high platform and let my skeleton warrior do the killing
Lol showing some morrowind love, it's all about daggerfall babay!!!!!! Oblivion was good too... Morrowind had it's own sexy vibe. On topic though it's all about the necro class don't show the necro enough love and he will summon 3 skeletal warriors, 3 skeletal mages, a fire golem, and as many monster revives as his mana pool let's him while casting bone spear and bone spirit!!!!!!!! Show the summoner/necro class some love kay ravenfall devs?????
Don't expect classes in this version, maybe for the expansion pack. We didn't want to get into balancing the class system which could take many months to a year just in itself! As always, we love hearing the suggestions. Some of them have made it into this release!
So, I guess the expansions will be more of a main game than the game itself. So I guess the 3-6 hours story is just for the first one and the expansions will be big? Sounds sweet. It may take a while as you said for class systems, but just make sure you make swordsman, archer, mage, and summoner when you do make classes.
doesn't look good. The idea is great, but I'm thinking that the movement isn't as polished. If they don't even have time to make the controls look beautiful, what are the chances that the gameplay is?