This sequel looks amazing; I enjoyed the first, but it wasn't my favorite (no offense meant at all; it's still an amazing game). This one looks as if its been improved in every (and I mean every) respect.
I'd rather there wasn't. That extra space could be used for an extra mission or bigger game world. First one to get the entire Oblivion or Fallout 3 game world ported over to the iPhone, wins. Period.
And once apple finds out, they would remove the game... So even though it might cause some hype, it is ultimately not worth it. (Plus it wouldn't really fit the game.)
A hidden sex minigame in Grand Theft Auto: San Andreas that caused a media uproar by right wing christian nutjobs.
I would love to see Akimbo P90s with rapid fire and SPAS12 with grip, semtex + 2x flash grenade and Bling, Stopping Power and steady aim to kick ass on Team Deathmatch on Highrise. That would make my day...
I'm going to buy this one, but you have to improve a lot from the first one. Much more side-quests (There wasnt very many in the first one) more secrets (Caves, hidden artifacts) More weapons more armor a better system for use of magic more spells humanoid enemies bigger world better running animation The first one is good, but it was very short in my opinion.
I'm sort of curious, is this normal? I went to the castle to save the king and heard a loud footstep noise, then my character went through the getting hit animation. After random clicking on the screen, I'm locked on to an apparently invisible ogre. Yeah, this is completely the wrong place to post this, but it's sort of funny. That's an imp in on the left by the way.
JoshCM: what do You think about my Red Lantern idea. Is it possible to implement this Easter-Egg into R2?
No, they just need to make the first weapon an M1919 Browning instead of a club and it's all good. Old medieval game with a heavy machine gun. (And OpenGL 2.0) That would cut it.
Android I think I speak for millions of people who would kiss your feet if you ported this to android.
Until Google makes it easy for people to store applications in their memory cards, I doubt that you'll see many big games ported to the Android platform -- the original Ravensword is over 100 MB and you have only 512 MB total available on the Nexus One. Keep in mind too that the current version of Unity does not provide Android support (though it's supposed to come on Unity 3.0).