Wow that was really quick, love the fact that you listen to us and make the game we want, cannot wait for this!
in ravensword 1, the jumps seemed to slow you down because there seemed to be a lack of gravity. have the jump physics been fixed?
Exactly! If you take that out in Ravensword 2, you will also take out 30 hours of gameplay... atleast from me. True story.
dont get me wrong, i want jumping, and itd be fun to jump super high. i just want him to fall at the same speed... so im not waiting for him to come down. in rpgs i normally jump when i go from place to place, but in rs1 it slowed you down so much because youd just be floating. so im asking, do you fall normally?
Please keep in mind that the Unity engine has improved by leaps and bounds when it comes to physics since Ravensword 1. No pun intended, BTW .
On a scale of 1-10, how much loot is there? And for comparisons sake, let's say Aralon is rated at a 5 And in terms of aesthetics, will armor be based off of a few set models and then re-textured or are there a whole wack of different armor models with a few reskins here and there for the rare items?
You should compile a list of all stuff that makes an RPG with scales of 1-10. Then the developer can fill that out, so you know beforehand every single aspect of the game you probably spend 5 bucks on. Better we all get that list and we then average all the points to give it to Crescent Moon and they can start over to make the game we want.