A question about the storyline, is it going to be fairly linear or can you make decisions that have a knock on effect? Oh and will it save everytime it loads a new area, like aralon?
Will it be easier to quick save to a save file? In aralon, you had to go through several screens to be able to save.
nope! I think the iPad 1 is equivalent to 3rd Generation devices. But I think it will be quite laggy on the iPhone 4 as well as the iPad 2, because a lot of the better games for iOS like MC3 and N.O.V.A. 3 don´t run very smoothely on these devices.. So to really enjoy this game 100%, you´ll need an iPhone 4s or iPad 3 at the best!
iPad 1 = iPhone 3GS = iPhone 4 = iPod touch 3rd = iPod touch 4th iPad 2 = iPad 3 = iPhone 4S This is a rough performance comparison taking resolution into account. The iPod touch 4th is kind of special as it has retina resolution but only 256MB of RAM, so the performance is good, but support for it and/or stabilty is worse. All these devices support iOS 5 and are pretty far above iPhone 3 and iPod 2nd gen performance wise.
This is my opinion on average performance (judged by framerate, which is by far the most important factor for me: iPad 1 iPod 4 iPod 3/iPhone 3GS iPhone 4 iPad 2 iPhone 4s (has identical chipset/memory to iPad 2 yet lower res to push) Don't know where to put an iPad 3, it will sometimes get a superior framerate (bastion, nova on iPad 2 res), sometimes identical (mc3) sometimes worse (Horn, I believe, was one but there are others).
There doesn't have to be lag on any device. Remember shadowgun? That game had consol-like graphics and it didn't even lag on my iPod touch. With the proper programming, any game can run smoothly.... Regardless of what device it might be running on. Stop placing your confidence in the device ( where apple wants it ). Instead, put it in the competence of the game designers.
But shadowgun was also a crash fest on my itouch 4 with the ram cleared. The graphics are at the cost of very small levels and set pieces with few enemies onscreen at a time.
yep that's the main problem. it's not that older devices can't display great graphics. A good example for this is the Epic Citadel. It's looks great on every device, but as soon as enemies and all of the fun comes to account, it needs a lot of processing power.
Well, ravensword 2 is going to have good graphics, be openworld, and have good animations hopefully. An iPad 2 will most definitely have lag with this, but run the game pretty well. Older machines might have to get their ram cleared, like, eVery day.